Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Max Sterling on March 22, 2009, 01:36:22 am
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Hi.
Well, it's been what, 7 years since I have done any modding on this game and I pretty much completely forgot everything. Ok, that isn't true, but I feel like a n00b. So these fancy new glow points... I stuck some on my ship, Amanda Noire (from my web comic!) and the red and yellow ones show up but the green and blue ones do not. They are using the herc glow point textures. So... what am I doing wrong here?
Here's an in game video I made: http://www.youtube.com/watch?v=wzwGML4Lew4
You can see the red running light, but not the matching green one, which has symmetrical coordinates.
Heh, I didn't even know how to add the points myself, I had to load them in from another model and change the coordinates in PCS2.
It's fine if you point me towards a tutorial or something, but I think it's odd that half the points show up...
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Any kind of tutorial on glow points and animated glow maps would be nice. I too don't quite understand how these are suppose to be made and placed on a model.
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You add the glow points in PS2. My advise would be to open up an existing model that does have them such as Trashman's Archangel or a fighter like the Ezechiel that are available in FSM.
Open that up and check the glow points, see the data on the left side. It's not hard to understand how they work. You might also check the Wiki to see if there is anything on this, but I just taught myself after messing around with how these things work after 15 min.
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http://www.hard-light.net/wiki/index.php/Texturing
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Yeah that's great and all but that doesn't really explain anything to a newbie like me. The wiki just says "This is possible, this is the name for it. Enjoy". That's not a tutorial at all.
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Ah well. See, I used the same exact method for the green and red points, yet only the reds show up. So I'm thinking it's not a procedural issue...
By the way, it's quite amazing what you all have done with the game.
Anyway, Jadehawk do you mean PCS2? That's what I'm using. ModelviewHI loads in the model and has a place to add "lights" but these lights don't seem to show up in FS2.
Maybe I'm just missing the textures, that's my hunch. Not that I know where they are stored since I looked through the VPs of the new Mediavps and didn't see any for the glow points I have...
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the texture name for the blue one is different. (it's not Blue_Herc_Glow IIRC, I think its Blue_Glow4_Small )
check the file name.
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Ah well. See, I used the same exact method for the green and red points, yet only the reds show up. So I'm thinking it's not a procedural issue...
By the way, it's quite amazing what you all have done with the game.
Anyway, Jadehawk do you mean PCS2? That's what I'm using. ModelviewHI loads in the model and has a place to add "lights" but these lights don't seem to show up in FS2.
Maybe I'm just missing the textures, that's my hunch. Not that I know where they are stored since I looked through the VPs of the new Mediavps and didn't see any for the glow points I have...
Yes oops on me, typo! ;)
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Strangely, they were missing. Once I created them from the yellow map, they showed up. Hmm.