Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: mFuSE on March 22, 2009, 10:53:56 am
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Hello,
i was looking again over some threads in this forum and found out that Direct3D support will be dropped.
We'll, i understand why this will be done, watching the cut scene doesn't work already under D3D (http://www.hard-light.net/forums/index.php/topic,45978.20.html), but my PC and OpenGL i have a big problem:
With every mouse click my screen "flicker" and doesn't get the mouse click right (i have to click 2, 3 times before the games recognize it).
I do have the same problem with Homeworld2 for example.
So i guess this is some kind a of a bug with the OpenGL Part of nVidia drivers under Windows Vista x64.
I do not have this problem under WindowsXP.
Is this a known problem and is there a patch or fix available?
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Graphics card? driver version? Also there is very little that can be done if microsoft doesnt bother to implement proper opengl support into the vista.
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nVidia 9800GTX, driver 180.48 :/
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Have you tried cleaning out the video drivers and then installing fresh?
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I have this problem when running Desktop Enhancement tools that give me multiple virtual desktop spaces.
I have to turn them off when playing.
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Have you tried cleaning out the video drivers and then installing fresh?
yes, it didn't make a difference.
The only workaround is to play freespace in window mode.
I have this problem when running Desktop Enhancement tools that give me multiple virtual desktop spaces.
I have to turn them off when playing.
Is this a feature of windows Vista?
Where can i disable this, if i have it?
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No, its not a Vista feature. Unless you installed some third-party software, you won't have those functions.
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no, i havent installed any further software :/
So i guess until there isn't any Microsoft Update this will remain unfixed? :(
3.6.9 had worked witch 3D8, but with 3.6.10 even 3D8 have the same problem, so both modes (OpenGL and D3D) doesn't work properly :/
So it can't be a OpenGL only problem?
The same problem have also Homeworld2 - but other games runs fine (even Starcraft or C&C Red Alert 1!)
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Actually, it is. IIRC, Direct3D has been disabled in all 3.6.10 builds by default, meaning even if you select D3D in the Launcher, FSO will just use OGL regardless.
Just had an idea: If you click on the "Disable Visual Styles" Checkbox in Vistas' compatibility settings, do you still get the error? (This will disable Aero while running FSO, this might help)
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if your looking for an updated drivers have a look here....
http://www.laptopvideo2go.com/ (http://www.laptopvideo2go.com/)
or here
http://downloads.guru3d.com/ (http://downloads.guru3d.com/)
the latest ones are 182.46....
i would also suggest downloading open gl viewer to see if your missinfg any thing
http://www.realtech-vr.com/glview/index.html (http://www.realtech-vr.com/glview/index.html)
but good luck
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according changelog there is only added opengl 3.0 support in newer nVidia drivers .... but i tested them anyway ... still same issue.
all openGL features seem to be supported - but - actually i have the same flicker problem within the opengl rendertests as in freespace :/
Actually, it is. IIRC, Direct3D has been disabled in all 3.6.10 builds by default, meaning even if you select D3D in the Launcher, FSO will just use OGL regardless.
Just had an idea: If you click on the "Disable Visual Styles" Checkbox in Vistas' compatibility settings, do you still get the error? (This will disable Aero while running FSO, this might help)
oh ok ... :/
i tested already all kind of compatibility modes ... it doesn't make a difference :(
[attachment deleted by ninja]
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Maybe its not the video card or the video card driver but something else.
What about removing the mouse driver and reinstalling that? What is it...Logitech? MS?
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Logitech, i'll try a M$ mouse
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sadly that don't make a difference :/
mpf ... as soon as i have some time i try the windows 7 beta .... and just hoping for improvement .....
so long scp can at least be played in window mode without any problems ...
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Must be something in your configuration that is causing that...its not common that I'm aware of.
Have you:
1) Run a full anti-virus scan and anti-malware scan?
2) Overclocked your video card or CPU beyond factory settings? (if you're video card is factory OC'ed that probably won't count)
3) Did you try removing the mouse drivers and reinstalling them? Are you using the additional drivers provided by the vendor or just the stock ones that Windows installs?
4) Is there a setting for your type of mouse anywhere that lets you set the sensitivity of the sensor? (be it laser or optical - you haven't said)
Lots of things to check :)
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Hi,
Must be something in your configuration that is causing that...its not common that I'm aware of.
ok, ... otherwise it would be too easy :doubt:
1) jap, so far i can tell it's clean
2) yes, OC, but doesn't make a difference
3) yes, some time ago. I use always the recent available drivers from Logitech, the mouse is a G7
4) yes, it have different modes
But .... everything is exactly in same setup under WindowsXP which runs fine :/
So far the system setup:
Computer:
Computertyp ACPI x64-basierter PC
Betriebssystem Windows Vista Business Edition x64 Service Pack 1
Internet Explorer 7.0.6001.18000
DirectX DirectX 10.1
Computername MFUSE-PC
Benutzername mFuSE
Domainanmeldung [ TRIAL VERSION ]
Datum / Uhrzeit 2009-03-26 / 16:21
Motherboard:
CPU Typ DualCore Intel Core 2 Duo E4400, 3000 MHz (10 x 300)
Motherboard Name Asus P5E-V HDMI (3 PCI, 1 PCI-E x1, 2 PCI-E x16, 4 DDR2 DIMM, Audio, Video, Gigabit LAN, IEEE-1394)
Motherboard Chipsatz Intel Bearlake G35
Arbeitsspeicher 8190 MB
DIMM1: Muskin 991558+ (996558+) 2 GB DDR2-800 DDR2 SDRAM (5-5-5-18 @ 400 MHz) (4-4-4-12 @ 266 MHz)
DIMM2: Muskin 991558+ (996558+) 2 GB DDR2-800 DDR2 SDRAM (5-5-5-18 @ 400 MHz) (4-4-4-12 @ 266 MHz)
DIMM3: Muskin 991558+ (996558+) 2 GB DDR2-800 DDR2 SDRAM (5-5-5-18 @ 400 MHz) (4-4-4-12 @ 266 MHz)
DIMM4: Muskin 991558+ (996558+) 2 GB DDR2-800 DDR2 SDRAM (5-5-5-18 @ 400 MHz) (4-4-4-12 @ 266 MHz)
BIOS Typ AMI (07/22/08)
Anschlüsse (COM und LPT) Kommunikationsanschluss (COM1)
Anschlüsse (COM und LPT) ECP-Druckeranschluss (LPT1)
Anzeige:
Grafikkarte NVIDIA GeForce 9800 GTX/9800 GTX+ (512 MB)
Grafikkarte NVIDIA GeForce 9800 GTX/9800 GTX+ (512 MB)
3D-Beschleuniger nVIDIA GeForce 9800 GTX
Monitor Eizo Nanao S2110W (Digital) [21" LCD] (22110085)
Multimedia:
Soundkarte Creative SB X-Fi XtremeMusic/Platinum Sound Card
Soundkarte Realtek ALC883 @ Intel 82801IB ICH9 - High Definition Audio Controller [A-2]
Soundkarte Silicon Image SiI1392 HDMI @ Intel 82801IB ICH9 - High Definition Audio Controller [A-2]
MediaDevice KNC BDA DVB-C
Datenträger:
IDE Controller Intel(R) ICH9 6 Port SATA AHCI Controller - 2922
Massenspeicher Controller ANTK63QL IDE Controller
Massenspeicher Controller Microsoft iSCSI-Initiator
Floppy-Laufwerk Diskettenlaufwerk
Festplatte ST3500320AS ATA Device (500 GB, 7200 RPM, SATA-II)
Festplatte ST3500320AS ATA Device (500 GB, 7200 RPM, SATA-II)
Optisches Laufwerk HL-DT-ST DVD-RAM GH22LS30 ATA Device (DVD+R9:16x, DVD-R9:12x, DVD+RW:22x/8x, DVD-RW:22x/6x, DVD-RAM:12x, DVD-ROM:16x, CD:48x/32x/48x DVD+RW/DVD-RW/DVD-RAM)
Optisches Laufwerk NOV RG9EFKD6V SCSI CdRom Device
Optisches Laufwerk NOV RG9EFKD6V SCSI CdRom Device
Optisches Laufwerk NOV RG9EFKD6V SCSI CdRom Device
Optisches Laufwerk NOV RG9EFKD6V SCSI CdRom Device
S.M.A.R.T. Festplatten-Status OK
Eingabegeräte:
Tastatur PS/2 Keyboard
Maus Logitech HID-compliant Cordless Mouse
Maus PS/2 Mouse
Netzwerk:
Primäre IP-Adresse [ TRIAL VERSION ]
Netzwerkkarte Atheros L1 Gigabit Ethernet 10/100/1000Base-T Controller (192. [ TRIAL VERSION ])
Netzwerkkarte TAP-Win32 Adapter V9
Peripheriegeräte:
FireWire Controller VIA VT6306/6307 Fire II IEEE1394 Host Controller (PHY: VIA VT6307)
USB1 Controller Intel 82801IB ICH9 - USB Universal Host Controller [A-2]
USB1 Controller Intel 82801IB ICH9 - USB Universal Host Controller [A-2]
USB1 Controller Intel 82801IB ICH9 - USB Universal Host Controller [A-2]
USB1 Controller Intel 82801IB ICH9 - USB Universal Host Controller [A-2]
USB1 Controller Intel 82801IB ICH9 - USB Universal Host Controller [A-2]
USB1 Controller Intel 82801IB ICH9 - USB Universal Host Controller [A-2]
USB2 Controller Intel 82801IB ICH9 - USB2 Enhanced Host Controller [A-2]
USB2 Controller Intel 82801IB ICH9 - USB2 Enhanced Host Controller [A-2]
USB-Geräte EIZO USB-Hub
USB-Geräte USB-HID (Human Interface Device)
USB-Geräte USB-HID (Human Interface Device)
USB-Geräte USB-HID (Human Interface Device)
USB-Geräte USB-Verbundgerät
DMI:
DMI BIOS Anbieter American Megatrends Inc.
DMI BIOS Version 0601
DMI Motherboardhersteller ASUSTeK Computer INC.
DMI Motherboardprodukt P5E-V HDMI
DMI Motherboardversion Rev 1.xx
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So when you say you've got something OC'ed but it doesn't make a difference....I take it that means you've tried running whatever is OC'ed at stock speeds? Changes in voltage or the like?
XP and Vista are different beasts yes...I've had problems in XP that never happened in Vista and vice versa.
The core of my setup isn't that different. I have a E6850 Core 2, a GeForce GTS 250 512mb (related to the 9800GTX+, same core chipset, etc. I don't have the 64bit version...maybe there is something in that. I know lots of people who play IL-2 with 64bit and no problems.
I don't know...thats a toughie.
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Hi,
finally i get to test Windows7. And it just works perfectly ....
Although Homeworld2 still flickers, SCP runs smooth and fine.
i really don't know where the difference is, i also installed the Logitech Drivers under Windows7 and SCP still runs fine.
The only thing which isn't installed is creative X-Fi which is only used for my analog headset, so i didn't really noticed missing it while testing SCP....
But, i ha ve to say i don't relly care anymore. I get used to the window mode. Actually i really like it. It let you switch fast to an other window and back to the game without resizing or dropping the game window as it would be if it would be a fullscreen application.
So i hope in future SCP releases the window mode will remain functional :D
[attachment deleted by evil Tolwyn]
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I'm pretty sure almost every coder uses windowed mode for testing, and a lot of people doing a lot of mod work use it as well, so I don't think it's going anywhere :)