Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: FUBAR-BDHR on March 26, 2009, 09:25:58 pm
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From what I've seen you have 2 options for missiles. Use thrusters which results in the defined thruster color from species_defs.tbl or use glowpoints for the thrusters to achieve a different color/effect. Problem with this is if you want a different color/effect for the missile thruster and use glowpoints you can't have the show secondary flag on or the glowpoints are always on even before the missile is fired. Ships have the option for an alternate thruster color but the missiles do not inherit this.
I see three possible solutions to this. First is simply adding the same type of alternate thruster flag to secondaries or second and probably better one to ships.tbl for it's secondaries. Third is a way to activate certain glowpoints only when the missile is launched.
Opinions?
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I take it you don't mean the trails, because those are specified in the weapons table. And there is a glowpoint for the missile models, which is what produces the "flare" effect, defined in the pof.
Am I missing something?
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Well the problem I've encountered is if the missiles are shown on the wings and have glowpoints instead of thrusters to get an alternate thruster effect the effect is always on. I'll post some screenshots when I get some.
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I get it, you only want glowpoints on missiles to turn on after they're launched, in case you have them mounted on the model with "show missiles."
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I get it, you only want glowpoints on missiles to turn on after they're launched, in case you have them mounted on the model with "show missiles."
Yes either that or the ability to have an alternate thruster effect on a missile.
Couldn't get those pics last night due to my backup but I'll get them soon.
Did it while I was thinking about it: Show secondaries (http://fubar5.fubar.org/tbp/screenshots/DI_Thorn.jpg)
As you can see with show secondaries and glowpoints you can get an unwanted effect.