Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Krelus on March 29, 2009, 11:54:19 pm
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In the training missions for FS1, at some point a couple of unassisted cargo containers warp in BY THEMSELVES. Keep in mind that this was field training, not a simulator.
Is that canon, or just one of the many minor goofs throughout FS1? The reason I ask this is I'm thinking of having the Shivans do something like this to break a Mjolnir blockade of a jump node, just warp in a big-ass bomb and clean up whatever is left.
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The warp envelope does not have to pass through whatever created the warp envelope.
I don't think the containers themselves warped in. But I would not discount creating a warp field and then shoving something else through other than the object that did create said field.
Also, bear in mind that the training missions are SIMULATIONS for training.
Looks pretty real though, huh?
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You can't just shove things through. The warping object has to be vibrating at the right frequency. it would work if you put a jump drive in the container but no other way.
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cargo containing malfunctioning warp drives and metal scraps that they use for target practice and deep space disposal? if the drive isn't working, who really cares if its off its mark by a few AU
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The poor schmuck it hits...
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Ahahaha, I can't stop thinking about the first mission of DEM.
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yeah, and the chances of that are about as likely as the space shuttle being whacked by the golf ball hit off the moon 40 years ago :rolleyes:
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I wonder what the possibility of that is...
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0 since it didn't actually leave the moon, right?
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Installations can also warp in/out. They're much cooler than containers at that. :p
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Also, bear in mind that the training missions are SIMULATIONS for training.
Only the ones in FS2 are, the ones in FS1 are actual field training.
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Those were failed "Tactical Assault Container" prototypes relegated to target practice. These special TAC-variants were designed to warp into the field of engagement using a disposable subspace drive, release a single Apollo fighter, and then self-destruct. The project failed when someone pointed out that the Apollo fighter itself had its own, resusable subspace drive.
Billions in appropriations funds, wasted.
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Those were failed "Tactical Assault Container" prototypes relegated to target practice. These special TAC-variants were designed to warp into the field of engagement using a disposable subspace drive, release a single Apollo fighter, and then self-destruct. The project failed when someone pointed out that the Apollo fighter itself had its own, resusable subspace drive.
Billions in appropriations funds, wasted.
:lol:
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Classic.
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I thought TAC stands for Terran Armored Container... :rolleyes:
I hope yours is a joke. :p
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You know what, since they did actually warp in cargo containers in FS1 and since Shivans have super-uber-leetsauce subspace tech, I'm just gonna go ahead with it.
And that Tactical Assault Container thing is awesome XD
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Those were failed "Tactical Assault Container" prototypes relegated to target practice. These special TAC-variants were designed to warp into the field of engagement using a disposable subspace drive, release a single Apollo fighter, and then self-destruct. The project failed when someone pointed out that the Apollo fighter itself had its own, resusable subspace drive.
Billions in appropriations funds, wasted.
I'd love to see that o_o
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I think DEM makes a joke out of the cargo containers being lethal...
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That would be actually reasonable if they packed a lot of explosives - and you could fit a Helios in even a TTC if I recall sizes correctly.
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You could fit about five in them, I think. :drevil:
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I wonder how a meson bomb sized cargo stuffed with helios would fare. =/
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Nowhere near as powerful as the blast yield of one Meson Bomb, that's for certain.
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I still want to detonate a meson bomb inside Earth's atmosphere. :cool:
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That is why you are not allowed near industrial chemical suppliers, or people.
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I know the perfect place to test bombs!
Vasuda Prime! No one lives there anymore, so it's perfectly safe to detonate high yield warheads in its atmoshpere. :lol:
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We are in 2009. Vasuda has been attacked by the Lucifer in 2335. How can you say that no one lives there anymore? :p
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We are in 2009. Vasuda has been attacked by the Lucifer in 2335. How can you say that no one lives there anymore? :p
We're reducing future angst over the destruction of Vasuda Prime. IF we start destroying it now, then in 2335 the Lucifer will have less impact. Everyone wins, right? :lol:
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We are in 2009. Vasuda has been attacked by the Lucifer in 2335. How can you say that no one lives there anymore? :p
So now we're back to present time and now we have meson bombs?
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We are in 2009. Vasuda has been attacked by the Lucifer in 2335. How can you say that no one lives there anymore? :p
So now we're back to present time and now we have meson bombs?
Yeah, we have Meson Bombs. Well, the Swiss do anyway.
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Let me rephrase.
We have Meson bombs that could theoretically destroy a Knossos portal? If one even existed ...
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It takes three Meson Warheads to destroy a Knossos. A Knossos has 1 000 000 hitpoints - the same as the Sathanas.
Given that, each Meson Warhead does 333 333.3333 splash damage.
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It takes three Meson Warheads to destroy a Knossos. A Knossos has 1 000 000 hitpoints - the same as the Sathanas.
Given that, each Meson Warhead does 333 333.3333 splash damage.
You're not taking into account the damage from the first Meson Bomb.
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It takes three Meson Warheads to destroy a Knossos. A Knossos has 1 000 000 hitpoints - the same as the Sathanas.
Given that, each Meson Warhead does 333 333.3333 splash damage.
Oh no. No more stupid worthless guesswork calculations please.
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It takes three Meson Warheads to destroy a Knossos. A Knossos has 1 000 000 hitpoints - the same as the Sathanas.
Given that, each Meson Warhead does 333 333.3333 splash damage.
Your mom're not taking into account the damage from the first Meson Bomb.
I think he is - a third of 1 000 000 is 333 333.3333 if I recall correctly.
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Then again, I could be wrong. A more accurate estimation of the Meson Bomb's splash damage is n hitpoints, where n is a number equal to or above 333 333.3333 and below 1 000 000.
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I thought anti-matter was the most powerfull explosive known to man. The majority of the size of helios torpedo may be containing the anti-matter, as we have no idea how to it in the present time it may take 10 cubic metres of equipment to house it for all we know and changing it's size slightly might have a significantly greater yield. Changing it's size dramatically... Of course that is no evidence to or against.
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Then again, I could be wrong. A more accurate estimation of the Meson Bomb's splash damage is n hitpoints, where n is a number equal to or above 333 333.3333 and below 1 000 000.
And an even more accurate guess for the lowest allowable damage is 333 333.3. hitpoints.
333 333.3333 won't cut it - the Knossos will still have 0.0000.9999. hitpoints left. ;)
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Thanks for the pointer. I don't know how to type a recurring 3 on the Internet without being charged for spamming.
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These retarded calculations don't take into account distance from the center, the previous detonations, the positions of the Knossos components...
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Then again, I could be wrong. A more accurate estimation of the Meson Bomb's splash damage is n hitpoints, where n is a number equal to or above 333 333.3333 and below 1 000 000.
And an even more accurate guess for the lowest allowable damage is 333 333.3. hitpoints.
333 333.3333 won't cut it - the Knossos will still have 0.0000.9999. hitpoints left. ;)
Even then you have 0.0000'1 hitpoints left, or you do 999999.999' damage. An even more accurate answer would be 333 333 1/3. 333 333.334 would work to, but it's not exact.
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Can we get back on topic now?
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Weelll, perhaps you can warp in a cargo container on the field if it has some small engines to power it through a subspace jump.
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Or just add a subspace drive and push it through. =/