Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Krelus on March 30, 2009, 09:30:54 pm

Title: Adjust firing cones for capship turrets?
Post by: Krelus on March 30, 2009, 09:30:54 pm
I'm having an issue with the frontal beam cannons of the Bellerophon and Chimera. They seem to have extremely tight firing cones, and unless the target lines up perfectly it takes no beam fire. How do I adjust this? Is it possible with just PCS2?

EDIT: In keeping with my style, I figured out how to fix this all of two minutes after posting for help. Any mods willing to remove this thread? XD
Title: Re: Adjust firing cones for capship turrets?
Post by: Jadehawk on March 30, 2009, 10:05:29 pm
Well how about you telling us how you did it? Some out here just might learn something new. ;)
Title: Re: Adjust firing cones for capship turrets?
Post by: Krelus on March 30, 2009, 10:53:50 pm
(http://i218.photobucket.com/albums/cc105/Krelus/th_PCS2How-To1.png) (http://s218.photobucket.com/albums/cc105/Krelus/?action=view&current=PCS2How-To1.png)

What screwed me up is I was looking at the "Turrets" category, not the "SubObjects" category. Basically everything you need to know is represented in that picture.
Title: Re: Adjust firing cones for capship turrets?
Post by: Nuke on March 31, 2009, 02:14:53 am
if this is a single part turret you just have to increase the fov value in the subobject properties of the turret submodel.