Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Topic started by: IronForge on April 05, 2009, 05:52:20 am
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1-The end of May release, is it a demo or the full game?
2-Is it true there will not be a campaign for this game, and that missions will be released one by one like episodes? That's what I heard. One by one release.
<QUOTE THE FAQ:
As we will be releasing in stages there won't be a demo as such. Instead we will make Release 1 available as soon as it is ready and move on to working on Release 2. Our basic plan is to release several smaller chapters which explore side stories in the BSG universe building up to the final release which will follow the main plot line of the show.>
3-Do I need to watch the entire show before I can play and know everything thats going on --- Rephrase: Does the game start from Season 1 or ...? It is unfortunately not possible for me to get my hands on the series, and I'm too busy to watch it anyway.
4-Will most if not all major scenes in the series be covered? Or is it one moment you're fleeing earth and the next mission you're fighting Scar?
5-Will this be a continuous movement with frequent updates and episodes/campaigns (whichever model you follow) or is it a one off thing ala Babylon 5?
And lastly, the BURNING QUESTION!!!
WILL IT BE VOICE ACTED? BSG aint BSG without voice acting :D
I understand its planned but will it be ready in release one?
Thank you so much for your time, I sure feel like an insignificant fly in here. Been following this for some time, hope its great!! And I really need to learn to fred. If only someone could teach me once this is out... :D
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Well about one of your questions; I don't think they encountered scar after leaving Earth, maybe you mean the Colonies.
My guess is, all the battles on the show will be covered, but so will the implied ones. The Vipers that go out flying CAP around miners for example; though we don't see it, is probably going to be a good part of this game.
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1-The end of May release, is it a demo or the full game?
Something in between.
2-Is it true there will not be a campaign for this game, and that missions will be released one by one like episodes? That's what I heard. One by one release.
We're doing an episodic release. That means 4-5 singleplayer missions in Release 1 (and more multiplayer). In some regards that is similar to a demo (Very short, more to come later) but unlike a demo you don't have to wait for the full game, instead you wait a much shorter time for Release 2 which will have a similar number of mission. Each release will add new ships to the ones that came before it so that after a few releases you'll start having a sizeable chunk of the game to play with.
3-Do I need to watch the entire show before I can play and know everything thats going on --- Rephrase: Does the game start from Season 1 or ...? It is unfortunately not possible for me to get my hands on the series, and I'm too busy to watch it anyway.
For Release 1 you only need to have seen the mini-series. Later releases could be set at any time during the show's timeline though.
4-Will most if not all major scenes in the series be covered? Or is it one moment you're fleeing earth and the next mission you're fighting Scar?
We're determined to include all the major battles from the show sooner or later.
5-Will this be a continuous movement with frequent updates and episodes/campaigns (whichever model you follow) or is it a one off thing ala Babylon 5?
Actually TBP had a series of releases leading up to its current state. We're doing something similar but we're aiming for a greater frequency between releases.
WILL IT BE VOICE ACTED? BSG aint BSG without voice acting :D
I understand its planned but will it be ready in release one?
Yes, it will be voice acted.
Thank you so much for your time, I sure feel like an insignificant fly in here. Been following this for some time, hope its great!! And I really need to learn to fred. If only someone could teach me once this is out... :D
We'll be including information on how to FRED missions once we get close to release.
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Thank you so much for your time, I sure feel like an insignificant fly in here. Been following this for some time, hope its great!! And I really need to learn to fred. If only someone could teach me once this is out... :D
http://www.hard-light.net/wiki/index.php/FRED
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Thanks for your time, wow!! A dev response!!
Anyway can't wait!! Hope to actually see multiplayer missions set up.
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Just out of curiosity what ships are expected in R1, I've not been here long so sorry if it's been posted before, just desperate to try a raptor. thanks,
Also i saw a trailer video/pics that showed panning around the cockit, how is that going to work?
Thanks again
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Go look under 'playable ships' in the developer blog forum.
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http://www.hard-light.net/forums/index.php/topic,61621.0.html
That should also help.
Panning around is done by a feature called Padlock View which is already supported in 3.6.10 builds. If you have it, you can also use Track IR.
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We'll be including information on how to FRED missions once we get close to release.
That's gonna be a good thing :)
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great, now that yet more time has passed, can we have a closer ETA?
End of march? Beginning? Mid? :eek2: :blah:
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Tell you what you want a good estimate start a pool on when it will be released. When all the devs bet on the same date and time......... :pimp:
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We'll be including information on how to FRED missions once we get close to release.
That's gonna be a good thing :)
The FRED build released with Diaspora shouldn't be any different from regular FRED builds (ships excluded) so reading a normal FRED tutorial should be enough to get acquainted with the basics. :)
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When is MAC FRED coming out???
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That's not going to happen, I'm afraid.
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We need to hire some more Mac and Linux coders first.
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Hmm I thought a team was working on it?
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Converting FRED to work with MacOS might not be that hard but it is time consuming. No one has the time. Basically you have to rip out all the MFC functions and replace them with something portable across all three platforms. wxWidgets is the most likely one. If it had better integration with MSVC 2008 I might have tried it myself.
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We'll be including information on how to FRED missions once we get close to release.
That's gonna be a good thing :)
The FRED build released with Diaspora shouldn't be any different from regular FRED builds (ships excluded) so reading a normal FRED tutorial should be enough to get acquainted with the basics. :)
Mobius, man... Are you a Diaspora dev or perhaps... do you have a Ferrari? :P
Nah, seriously; :) I'm just curious on what are the new code chunks the guys will put in the upcoming fred2 build.
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As much as I can cram in. :D
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Converting FRED to work with MacOS might not be that hard but it is time consuming. No one has the time. Basically you have to rip out all the MFC functions and replace them with something portable across all three platforms. wxWidgets is the most likely one. If it had better integration with MSVC 2008 I might have tried it myself.
It would be a pain, and those with Mac experience have plenty of more pressing things to be working on I'm afraid.
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do you have a Ferrari? :P
Kinda. Fortunately, it's a classic model and not the one used in 2009's Formula One Championship. :nervous:
Nah, seriously; :) I'm just curious on what are the new code chunks the guys will put in the upcoming fred2 build.
No doubt Karajorma will add many interesting features, :), but the Diaspora FRED build shouldn't be any different from regular FRED builds. Getting acquainted with help would help. :)
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You see now?.. I'm a precog; so better you grab an umbrella tomorrow at 14:05pm. By the way, you also could have posted something like this.. and I'm about to quote someone else's quote.. :P :
Here's what I've added since 3.6.9
* Multiplayer for Inferno Builds
* Support for nesting of when-argument and every-time-argument
* Added an Assist Score value in FRED so FREDders can give points for assists with capship kills.
* Add Hide Ship Name to the Ship Flags Editor
* Allow goal priorities higher than 89 to be assigned in FRED
* Added the Knock feature from Tom's Old Build, allowing people to tell when someone wants to join a running multiplayer game.
* Allow wingmen to send messages when under friendly fire
* Add support for Network SEXP Variables
Added the following SEXPs
* Query Orders
* Change-player-score
* Change-team-score
* Set-persona
* is-player
* Change-subsystem-name
* Num-assists
* Ship-score
* Player-deaths
* Respawns-left
* Reset-orders
Added the following AI Profile entries (Default values given)
* $Percentage Required For Kill Scale: 0.30, 0.30, 0.30, 0.30, 0.30
* $Percentage Required For Assist Scale: 0.15, 0.15, 0.15, 0.15, 0.15
* $Percentage Awarded For Capship Assist: 0.5, 0.5, 0.5, 0.5, 0.5
* $include beams for kills and assists: NO
* $score kills based on damage caused: NO
* $score assists based on damage caused: NO
* $allow event and goal scoring in multiplayer: NO
And a hell of a lot of bug fixes.
Nothing to say on bananas though :D
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That's the stuff in 3.6.10 so it's hardly new. This (http://www.hard-light.net/forums/index.php/topic,62306.0.html) is a much better indication of what I'm up to now. :)
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That's my boy ;)