Hard Light Productions Forums
General FreeSpace => Multiplayer => Topic started by: Aardwolf on April 08, 2009, 06:07:22 pm
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Well I have to admit I never played Squad War. Trouble is I can't find any info about what it was like (no wiki article and whatnot), so these 'problems' there were with it (listed in the first post) don't have a context to go with.
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Well I have to admit I never played Squad War. Trouble is I can't find any info about what it was like (no wiki article and whatnot), so these 'problems' there were with it (listed in the first post) don't have a context to go with.
I don't see why not though.
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I'm saying all I know about is the problems, there's not enough to piece together what squadwar was like. And the lack of a wiki article doesn't help.
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Split becuase the original is for features and problem discussion.
Besides the Wiki wasn't invented yet when Squadwar died.
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I kinda thought the SW return discussion was for people who played SW?
(Not to dis those who didn't, just obviously you have nothing to suggest)
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This was Squad War.
(http://img219.imageshack.us/img219/1299/euroleague.jpg)
It was a website with a matching system. You register your PXO account with a squad. You either join one or create one. Upon joining, you are counted by the system as a member of play. Admins challenge each other for nodes. If you just started, you can only challenge one of the outside nodes. If you're in, any adjacent node. Anyway, the scheduling system goes for both admins, then the system is in "waiting mode". The website regurgitates a log key. You then meet whoever it was you were to have the match on PXO. You play a normal TvT mission decided on during the matchup on the site. However you tag the "Squad War" button. After the match ends and the stats save, whoever won the match (points based, time limit, etc. how normal TvT missions work.) gets the node.
System had a lot of problems though, more-so when the administration and moderation of it was abandoned.
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zach upgrade your freespace to fsopen and add all of the user made mods and missions and hopefully by the time you have completed all of that squadwars will be out
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So then that means its time for ppl to create teh wiki @bout squadwar
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So we're not talking about a persistent world with capships or anything? Damn it.
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So we're not talking about a persistent world with capships or anything? Damn it.
No, it's basically a matchmaking system where the wins and losses attribute to territory control.
Think Tom Clancy's Endwar, if you've played that. Except it's in space and takes place in first-person flight simulation instead of turn based strategy.
I was in squadwar back in the day, part of a group called DarkWing. But back then I was only nine years old, and had no idea what I was doing :P
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:lol: Maybe if we had a group of people dedicated to storing game wins and losses, creating teams, electing leaders and an admin crew we could have some kind of similar system. Where teams battled for control of systems in battles spectatored by admins or something, recorded, and stats updated onto a leaderboard and someone with the time could create a similar "node map". I never played squadwar either, I would've been about haloboy's age anyway. It's the logical way I could see it being done at the base level.
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Yea that wouldn't be hard at all
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Thanks for volunteering :)
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I'd run it, but damned if I could make it.
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With your track record, is it really a good idea to let you run anything?
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Yea, sure. I see no reason why I couldn't.
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:P Hell if I wasn't busy for the next month and a half I'd volunteer
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Yea, sure. I see no reason why I couldn't.
I think some people could see why.