Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Three Niner on April 10, 2009, 02:24:57 pm

Title: Mission release
Post by: Three Niner on April 10, 2009, 02:24:57 pm
For those that like playing individual missions for fun, here's one. This is the first one I've released, and frankly it turned out better than I expected. No mods required, just a recent SCP build.

Also, please inform me of any additions to the mission I could make, comments are welcome and (if I must) any bug changes that can be made ( :ick:).


[attachment deleted by evil Tolwyn]
Title: Re: Mission release
Post by: Vrets on April 10, 2009, 06:57:32 pm
I like it. Very nice tie in to the main campaign.

I got overwhelmed by sneaky bombers (no directives?) on my first playthrough (playing on Medium).

Some criticism/suggestions:

Cargo should have boosted hitpoints/temporary guardian, gets killed too easily by stray wingmen. Silent Threat: Reborn handled this, well (play ST:R omg).

Some enemy wings respawn instantly, which is sort of cheesy. Add a small delay, or use different wings :V: style. You've got ~16 constellation names left, you know

Shivan bombers need "kill me" directives

A fun mission in spite of these minor foibles, so far. It has good heavy assault vibes.

EDIT: Changed my mind on a few points now that I've actually finished the mission.
Title: take that, sneaky bombers
Post by: Vrets on April 10, 2009, 07:13:56 pm
I finished it, woo hoo. Some mild wingman micromanagment cooked those unheralded bombers. That was a fun challenge (worthless Vasudan cruisers!). I'm going to try it again on Hard.

I didn't encounter any other bugs than the ones listed above.  :yes:
Title: Re: Mission release
Post by: Three Niner on April 10, 2009, 09:33:46 pm
Thanks for the feedback, I'll get an updated version uploaded by tomorrow. :)

Interesting side note, you play as Kappa three, and if anyone remembers, he was the only survivor of Kappa wing after they got lost in the nebula.

EDIT: download updated
Title: Re: Mission release
Post by: Dilmah G on April 10, 2009, 11:52:15 pm
Hmm, I didn't know you played as Kappa 3 :P

Maybe an additional wing would be nice, but other than that was a good mission minus the secondary objective, I think you've got it set to coming true if one of the cargo containers is destroyed. If you set it to whichever event you have regarding it's pick up being false (I didn't play it the whole way through, will do now however) it should work :)

Pretty decent first release :yes:
Title: Re: Mission release
Post by: Three Niner on April 11, 2009, 08:42:06 am
Well, that's not a bug, the objective becomes true if you save at least one container. :nervous: But I suppose that's too easy. Regardless, download updated
Title: Re: Mission release
Post by: Dilmah G on April 11, 2009, 09:17:41 am
Well, that's not a bug, the objective becomes true if you save at least one container. :nervous: But I suppose that's too easy. Regardless, download updated

Ohh I see, don't mind me then :)