Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Public Development => Topic started by: FUBAR-BDHR on April 10, 2009, 02:38:24 pm
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Well I have a working version. It needs a bit of refinement but it works. Raiders.fs2 (http://fubar5.fubar.org/tbp/Raiders.fs2)
not tested in non-zatras 3.6.9
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Deleted.
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This is beyond a joke. I modelled every polygon of the raider carrier, uvmapped it, textured half of it, and converted it! STOP USING MY WORK WITHOUT PERMISSION!!
....Oh here we go again
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I'm impressed you managed to find a solution, FUBAR -- I recall this problem had been bedeviling TBP designers for years.
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....Oh here we go again
Yes you are right. Post deleted. This is a drop in the ocean. Consider the post made in error. I will not comment on this further.
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Actually I didn't do anything special to make it work. It was either a code fix or just a solution never tried before. It is a bit of a hack as it uses fake wings and jettison cargo instead of actual wings and undocking.
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It is a bit of a hack as it uses fake wings and jettison cargo instead of actual wings and undocking.
"Perhaps you remember the russian epic of Cinderella. If shoe fits, wear it."
--Pavel Chekov, Star Trek VI
I think that says it all.
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Well I have a working version. It needs a bit of refinement but it works. Raiders.fs2 (http://fubar5.fubar.org/tbp/Raiders.fs2)
not tested in non-zatras 3.6.9
Who does it work now?
I've appear to have misplaced the mail I got from mantis on the topic recently
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Well the underlying bugs still probably exist but this works around them. I wouldn't try using wings or undock. You also have to order the fighters to play dead and give them 0 initial speed.
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crap, undock doesn't work? Sure about that?
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It might but the sequence takes longer and there would be more timing involved. Jettison can be used on individual ships as well as all of them.
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maybe I am going to launch all the fighters from the docking bay after all, saves me lots of work