That's kind of a mean trick after a long mission like this. Having a wingman just recommend getting out of there doesn't seem strong enough of a warning.I know.
But anyway, my original question still stands. If both are disabled in ANY mission, is there any way out of the situation.Summon another Support ship if it explodes before you do.
Why don't you just destroy it yourself? XD
How can the support ship depart if it's disabled? (Actually in FS1 I think there were some weird cases where disabled ships could depart, and I think one of the tables now sort of emulates that, ai.tbl or ai_profiles.tbl I think. Not sure which is which any more.
No. Or at least wasn't when I played. Only the engines.
Were you listening to the message traffic at all?
That should explain everything.
Next time you replay, let me give you a hint -- take your wingman's suggestion right away!
That's why the wingmen made a suggestion, not an order, and left it up to the superior officer to make the decision. :p
Although one thing I didn't understand was what Zeta 1 was talking about when he said that "They didn't mention any of this in the briefing."Yeah, I could have written that line better. The idea is that Zeta 1's briefing presented the mission as fairly cut-and-dry: these are bad guys, go blow up their installation. (Keep in mind that Zeta and Omicron are standard GTA pilots, so they don't have the benefit of the player's missions with GTI.) Problem is, the Jotunheim commander raised all sorts of issues that cast the situation in a very different light: the precarious situation of the GTA military, the uncertain nature of the Terran-Vasudan cease-fire, the existence of a "prototype" capable of winning the Terran-Vasudan war, etc. The pilot realizes they've got a point (at least from his perspective) and decides that Jotunheim is better qualified to give orders than Command.
Same thing here - I feared the AWOL debriefing mainly because I got many kills during the mission and I didn't want to lose my achievements. :nervous:
No offense, but I think there should have been more emphasis on the wingman's voice...
The idea is that Zeta 1's briefing presented the mission as fairly cut-and-dry: these are bad guys, go blow up their installation. (Keep in mind that Zeta and Omicron are standard GTA pilots, so they don't have the benefit of the player's missions with GTI.) Problem is, the Jotunheim commander raised all sorts of issues that cast the situation in a very different light: the precarious situation of the GTA military, the uncertain nature of the Terran-Vasudan cease-fire, the existence of a "prototype" capable of winning the Terran-Vasudan war, etc. The pilot realizes they've got a point (at least from his perspective) and decides that Jotunheim is better qualified to give orders than Command.Ah. I had an inkling it meant that.
That sort of makes the decision for you though.Not partcularly; this is probably a bad example, but in JAD2 you got a directive to destroy the NTSC Pal, when you shouldn't. However, Command is portrayed as an idiot in JAD2.