Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Reprobator on April 15, 2009, 01:32:57 am

Title: Old school's bomb
Post by: Reprobator on April 15, 2009, 01:32:57 am
Hi,
I'm looking forward to make a old style bomb, with no thruster, it would just use the bomber's velocity when launched and go straight forward like wwII bomb.
I 've enabled in aiprofile.tbl inherit parent's velocity but when the bomb is launched, it just go to a full stop when launched?

If i set a non 0 speed to my bomb speed then when the bomber is slower than this number the bomb accelerate, that's quite unrealistic, any idea how to do that?

(don't know if i'm clear )
Title: Re: Old school's bomb
Post by: Spoon on April 15, 2009, 02:04:44 am
Fake the effect by giving it a incredibly tiny thruster and place it somewhere within the mesh so it isn't visible?
Title: Re: Old school's bomb
Post by: blowfish on April 15, 2009, 02:26:28 am
I don't think thrusters have anything to do with it.  Did you set $Homing: to  NO?

Secondly, it's  ai_profiles.tbl and the flag is  $Use Additive Weapon Velocity: ... just make sure you have everything spelled correctly.
Title: Re: Old school's bomb
Post by: Reprobator on April 15, 2009, 02:29:01 am
Effectively the thruster effect is not a problem for me yet, and yep i added $Use Additive Weapon Velocity: in the ai_profiles.tbl as that was said in the wiki :)

i have no with the $homing :

Title: Re: Old school's bomb
Post by: Sushi on April 15, 2009, 10:23:33 am
Another thing to remember is that the AI profile being used matters, and that you can't change the hard-coded "FS2 Retail" profile. See this thread for more (especially Goober's post):

http://www.hard-light.net/forums/index.php/topic,62348.0.html

Title: Re: Old school's bomb
Post by: Getter Robo G on April 15, 2009, 12:02:26 pm
You could just change an existing bomb...
And switch in your pof. Unless you add or import a thruster glow there will be none.

  ;7

Also it makes it a LOT easier to test before tweaking, because stock tables are supposed to be relatively bug free. Heh...


[noob solutions for a complicated world!]
Title: Re: Old school's bomb
Post by: Reprobator on April 15, 2009, 04:19:23 pm
hmmm i ve rade it, thanks sushi i ll give it a try tomorow evening  ;)