Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: james777 on April 15, 2009, 04:51:20 am

Title: Nebula Combat Training
Post by: james777 on April 15, 2009, 04:51:20 am
You vs 6 SF Maras (1000 waves) How long can you go?

Download: http://www.freespacemods.net/download.php?view.530 (http://www.freespacemods.net/download.php?view.530)
Title: Re: Nebula Combat Training
Post by: Blue Lion on April 15, 2009, 05:48:57 am
1000 waves  :wtf:
Title: Re: Nebula Combat Training
Post by: Narvi on April 15, 2009, 06:15:50 am
What do we get if we win? Can you even win?  :drevil:
Title: Re: Nebula Combat Training
Post by: james777 on April 15, 2009, 06:48:11 am
What do we get if we win? Can you even win?  :drevil:

you get a cookie  ;)
Title: Re: Nebula Combat Training
Post by: Vrets on April 15, 2009, 07:25:20 pm
I don't really see the point of posting something that anyone could whip up in two minutes.

/clicks full_nebula

/places six maras and sets wave number

/adds an event that says "good job!" after 100 kills

The arms race is mine.
Title: Re: Nebula Combat Training
Post by: Droid803 on April 15, 2009, 08:01:05 pm
When I saw the title I expected something more than just 'Kill X Maras'.
I expected something that would actually tell a new player more about tricks of fighting in a nebula theater, something that has had thought put into it.
I mean, at the very least I expected something like the Gauntlet missions where what you face actually changes as you progress (eventually climaxing at singlehandedly taking down a Destroyer).

Well, it is james777, so it technically is my mistake from expecting anything more than this I guess...

The lesson: Plan Your Missions.
There were oh, so many ways to have made this something worth playing, too bad you didn't try.
Title: Re: Nebula Combat Training
Post by: tinfoil on April 15, 2009, 10:15:56 pm
W.T.F. :wtf:

Like Droid says, so many ways to make it even passably interesting.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 15, 2009, 11:17:00 pm
Oh come on dawg!

Even when I was a n00b FRED-er I could've whipped up something at least HALF-decent. Have you even PLAYED a user-made mission/campaign?

Oh wow.....you can place six maras in FRED and crank the waves up.......n00b

(Soz mods, I'm overdue to flame someone)

Look, the typical n00b mistake is to overwhelm the mission with fighters so that only someone like FUBAR can complete it because you think you're trying to impress everyone else. That isn't what this business is about, talk to Ransom or Blaise, THEY know how to FRED. This isn't FRED-ing, I could teach my 4 year old cocker spaniel to sticky tape his paws to the mouse and slap it down on the desk six times. Please man, read the wiki. Nebula Combat Training....urgggh!

Okay, you've got the nebula and the combat :yes: But the training man, where's that?

If you were gonna' do this, you could refit the "Quick Combat" Option from the CFS series for Freespace by making a mission pack for the MVPs in which the player could opt to take on random waves of fighters with/without a wing, destroyers, bombers, something like that. But this.....what is this man? Is this even a mission?

I WANT to be supportive of you, but you haven't even made an effort here!
Title: Re: Nebula Combat Training
Post by: Blue Lion on April 16, 2009, 12:41:19 am
After playing this mission, I now can defeat 1000 Maras in a nebula, my skills are now complete.
Title: Re: Nebula Combat Training
Post by: Enigmatic Entity on April 16, 2009, 01:02:53 am
*Mission accomplished sound.

Command: Well done, pilot. We now have reports of numerous waves of SF Dragons. They will emerge from subspace momentarily.

*Pilot enjoys not seeing the 10 000 waves that don't exist anyway.
Title: Re: Nebula Combat Training
Post by: Commander Zane on April 16, 2009, 05:52:01 am
After playing this mission, I now can defeat 1000 Maras in a nebula, my skills are now complete.
How long did that take?
Title: Re: Nebula Combat Training
Post by: Enigmatic Entity on April 16, 2009, 08:19:04 am
What ship did you do it in?
Title: Re: Nebula Combat Training
Post by: tinfoil on April 16, 2009, 05:55:41 pm
Why the **** did you bother?
Title: Re: Nebula Combat Training
Post by: Titan on April 16, 2009, 05:58:03 pm
Still, I would definetly play a REAL mission about Nebula Combat Training.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 16, 2009, 09:52:31 pm
Still, I would definetly play a REAL mission about Nebula Combat Training.

*Has Idea*
Title: Re: Nebula Combat Training
Post by: Blue Lion on April 16, 2009, 10:21:49 pm
Oh I didn't actually kill them all.

I fought a few, tried to call in backup. Noticed there wasn't any and left.

Mission accomplished. Training complete.
Title: Re: Nebula Combat Training
Post by: Knight Templar on April 17, 2009, 02:47:14 am
Y'all are jumping all over this James dude and freaking out when all he ever did was make what he said  he would. Have any of you A) finished his mission? or B) *actually* made anything better? If so, great, post it, and keep *****ing. If not, hush and go back to playing in the corner.

I for one, am stuck on Wave 665. Is there any way to disable the Mara's forward primary cannons faster than normal?
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 17, 2009, 04:12:20 am
I HAVE and am DOING so right now (in regards to point B.....I don't think I'll even try with the actual mission)

I'm not saying I'm on the same level as Darius or Ransom or Blaise or a FRED-er like that but at least I can do something half decent with FRED

- http://www.freespacemods.net/download.php?view.467

That isn't perfect but it's *slightly* more sophisticated than six Maras spawning over and over.

He said he would make "Nebula Combat Training"

He's fulfilled two-thirds of that :yes:

There's no training. I've gotten over James, but I was overdue for a flame :P
Title: Re: Nebula Combat Training
Post by: Rodo on April 17, 2009, 06:45:16 am
that's a nice thing... like the comunity modeling that turned out to be the raynor class (is that right?).

maybe someone else can take that upgraded mission and add a little something, we could have a nice mission at the end.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 17, 2009, 07:18:08 am
that's a nice thing... like the comunity modeling that turned out to be the raynor class (is that right?).

maybe someone else can take that upgraded mission and add a little something, we could have a nice mission at the end.

Whose were you talking about there?
Title: Re: Nebula Combat Training
Post by: tinfoil on April 17, 2009, 06:38:11 pm
Err, whose do you think... :nervous:
Title: Re: Nebula Combat Training
Post by: Snail on April 17, 2009, 07:15:26 pm
Y'all are jumping all over this James dude and freaking out when all he ever did was make what he said  he would.
Thank you!

One of the things that really annoys me is when people decide that it's 'in-fashion' to flame a certain somebody. Not only here with James, but also with a certain Vasudan Commander who was caused a lot of grief by his community.

Also people like Cobra, who have been doing very cool things for this community, getting flames by overenthusiastic newbs thinking they for some reason have a right to flame people because of a redundant decade-old "n00b" title.

Unless it's someone like takashi, then it's alright. IMO anyway.
Title: Re: Nebula Combat Training
Post by: Droid803 on April 17, 2009, 07:35:01 pm
Wait, you're not supposed to receive (constructive) criticism if you produce work that is sub-par?
Honestly, there is a lot of potential behind an idea, and I hate to see it completely go to waste like this. Just the description already sounds half-assed. The idea behind Nebula combat training is a good - in fact, the GTVA would likely have a simulator module for this just in case they ever needed to send fighters into any nebula again. However, fighting 1000 waves of 6 Maras is not combat training.

Sure, you can make a mission like this to practice set up in FRED, but you shouldn't post it without expecting some sort of comment on how you could improve, or what could have been done. Imagine how polluted this board would be if everyone posted their "Fight a wave of fighters" mission that they made when they just started out - you wouldn't be able to find the good stuff under the massive volume of, essentially, crap that everyone else has probably done before, but was smart enough to keep it to themselves as a learning experience and not try to show it off. I'm not saying the James should stop FREDding, I'm saying that he should keep working hard, and release something better.

What is expected here by most people is not some 'I'm learning' mission thrown together in twenty minutes. I believe that people here expect a somewhat finished product which at least has some depth to it. If you can't put together something like that yet, then keep it to yourself. If you need help, there's the FRED discussion board for that. There's no need to show the community every little thing you do as you improve, because most people don't have time for that.

Sure, we all could have done with a little less 'edge' to our words, but that would lessen the effect, and I've found that subtlety often gets ignored, or misinterpreted. Hence why I'm usually blunt.

TL;DR Version:
I think that this behavior is tolerable in this case, as long as it remains constructive, and isn't overly rude.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 17, 2009, 09:31:18 pm
Well the thing is, he didn't put any effort into this did he? I mean all FRED-ers started out n00b at one stage, but we would never have handed something like this out.
Title: Re: Nebula Combat Training
Post by: Blue Lion on April 17, 2009, 11:13:43 pm
If he was making a gauntlet of some kind, maybe.

This was supposed to be combat training, and it's nothing of the sort.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 17, 2009, 11:20:41 pm
If he was making a gauntlet of some kind, maybe.

This was supposed to be combat training, and it's nothing of the sort.

Yeah, maybe if he'd made a gauntlet mission pack, where you could take on six dragons, six ravanas or whatever it would've been "excusable"
Title: Re: Nebula Combat Training
Post by: Snail on April 18, 2009, 01:30:11 pm
I think that this behavior is tolerable in this case, as long as it remains constructive, and isn't overly rude.
It's not just this thread. I see a lot of other people bashing him on other parts of the forum.
Title: Re: Nebula Combat Training
Post by: Blue Lion on April 18, 2009, 01:31:20 pm
I was unaware he had a stigma about him. I need to get in the loop more.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 19, 2009, 12:54:11 am
I was unaware he had a stigma about him. I need to get in the loop more.

Mmmhmmm, you missed the "Forum of James" ?
Title: Re: Nebula Combat Training
Post by: james777 on April 19, 2009, 02:51:32 am
I was unaware he had a stigma about him. I need to get in the loop more.

Mmmhmmm, you missed the "Forum of James" ?

Forum Of Freedom  :doubt:
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 19, 2009, 03:12:25 am
I was unaware he had a stigma about him. I need to get in the loop more.

Mmmhmmm, you missed the "Forum of James" ?

Forum Of Freedom  :doubt:

I see

James, have you learned from our constructive criticism and my flaming that six maras aren't combat training?

If so, are you working on changing it, or a new project?
Title: Re: Nebula Combat Training
Post by: james777 on April 19, 2009, 03:24:07 am
yep i working on some stuff on tag.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 19, 2009, 03:29:21 am
yep i working on some stuff on tag.

On TAG, you mean the TAG missiles? If you can get something decent done with it I'll take back most of what I've said....
Title: Re: Nebula Combat Training
Post by: eliex on April 19, 2009, 03:35:53 am
Making a complex TAG missile training simulator is going to have to take some innovation - I'd really like to play the finished product.  :nod:
Title: Re: Nebula Combat Training
Post by: james777 on April 19, 2009, 04:02:21 am
here is my tag laser

Code: [Select]
; ----------------------------------------------------------------------------------
; TAG Laser
;
$Name: TAG Laser
+Title: XSTR("GTI TAG Laser", -1)
+Description:
XSTR(
"Special Issue
Electronic Warfare", -1)
$end_multi_text
+Tech Title: XSTR("GTI TAG Laser", -1)
+Tech Anim: none
+Tech Description:
XSTR("Soz, no tech description, yet...", -1)
$end_multi_text
$Model File: none; laser1-1.pof
@Laser Bitmap: newglo9
@Laser Glow: 2_laserglow03
@Laser Color: 190, 150, 250
@Laser Color2: 190, 150, 250
@Laser Length: 10.0
@Laser Head Radius: 0.90
@Laser Tail Radius: 0.90
$Mass: 0.0
$Velocity: 500.0;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.0;; in seconds
$Damage: 0;; Note, as a puncture weapon, hull damage is reduced by 75%. Base amount done to subsystems.
$Armor Factor: 0.0
$Shield Factor: 0.0
$Subsystem Factor: 0.0
$Lifetime: 1.5
$Energy Consumed: 0.0;; Energy used when fired
$Cargo Size: 0.0;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 77;; The sound it makes when fired
$ImpactSnd: 85;; The sound it makes when it hits something
$Flags: ("in tech database" "player allowed" "pierce shields")
$Icon: iconScalpel
$Anim: Scalpel
$Impact Explosion: none
$Tag: 1, 2
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 19, 2009, 04:28:57 am
This is "great", considering your past projects

Now how are you going to implement a TAG Laser?

EDIT: Wait.... *reads TAG Weapon thread*. James, you didn't exactly do anything did you? You changed TWO entries?
Title: Re: Nebula Combat Training
Post by: Lucika on April 20, 2009, 05:15:02 pm
Still, I would definetly play a REAL mission about Nebula Combat Training.

*Has Idea*

*Has Probably Another Idea*
Title: Re: Nebula Combat Training
Post by: Titan on April 20, 2009, 06:04:26 pm
For reference, Jake, MY first mission (http://www.hard-light.net/forums/index.php/topic,43291.0.html)

Dang, I might wind up remaking that this week.
Title: Re: Nebula Combat Training
Post by: Commander Zane on April 20, 2009, 06:16:09 pm
It just occured to me that his forum has more member than me... :blah:
Title: Re: Nebula Combat Training
Post by: tinfoil on April 20, 2009, 06:18:34 pm
But he invented half his members. They all have the same IP address :doubt:
Title: Re: Nebula Combat Training
Post by: Commander Zane on April 20, 2009, 06:31:40 pm
Even if it's half then he still has more members (That aren't himself) than me.
Title: Re: Nebula Combat Training
Post by: Dilmah G on April 21, 2009, 05:41:04 am
Urghhh, NOOB!