Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kobrar44 on April 20, 2009, 09:35:29 am
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Well... I've got no idea if anyone thought about it earlier and if it was already turned down, please don't hit me:D[hope you understand this sentence better than I do:D]
My idea is not realistic, but... maybe it is worth something.
Ship #1 launches BIG torpedo. It flies near ship #2. It is DAMN big torpedo in fact. When it passes ship #2 it makes it shudder. I think it's damn non reaistic, but think- you attack a corvette. You fly a bomber. You launch your torpedoes and run away, because corvettes machine guns are really effective against slow units. You are running away, bullets are flying everywhere around and they make your ship shudder. I'd like it:D
Do you understand my idea? I want bullets shudder every ship, not only the one that launched them.
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Errr... Bullets? Oh you mean lasers?
Well, we already have the shockwave thing in place, but if you can find someone to give us a proof of concept I'd like to see this to try out.
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Well... I've got no idea if anyone thought about it earlier and if it was already turned down, please don't hit me:D[hope you understand this sentence better than I do:D]
My idea is not realistic, but... maybe it is worth something.
Ship #1 launches BIG torpedo. It flies near ship #2. It is DAMN big torpedo in fact. When it passes ship #2 it makes it shudder. I think it's damn non reaistic, but think- you attack a corvette. You fly a bomber. You launch your torpedoes and run away, because corvettes machine guns are really effective against slow units. You are running away, bullets are flying everywhere around and they make your ship shudder. I'd like it:D
Do you understand my idea? I want bullets shudder every ship, not only the one that launched them.
Tell you what. Attack an Aeolus. See if you shudder. We do have these things called Flak guns, those do the job nicely.
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Hey. Actually, this might be a good idea.
In addition to the weapon flyby sound, there could be a slight shudder of the player ship. It could be like a flag "shudder flyby" or something.
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It's strange when large missle like... well, I can't remember any retail one, but, meson torpedo. It flies nearby and that's all. Missle with power to destroy Orion with few shots flies nearby and I won't notice it if I'm not looking directly at it. Ship shudder would do the job. When the Power flies nearby, I feel it, even if I cannot see it.
By "bullet" I meant big missle[helios, trebutchet etc.], not little plasma-like something:D Maybe kinetic weapon.
Flag "shudder flyby" should require shudder range and[optional] shudder intensity, but we... GAME ENGINE may calculate it as "shudder" does:D
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Well, most missiles do have an engine glow point.
Perhaps it can be rigged to produce engine wash for quasi-shudder?
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If you can follow missle long enought to feel the shudder, you've got damn fast ship:D
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Doesn't vibration require matter to be transmitted?
It'd be cool game-wise, FS =/= RL.
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What about bomb and missile "engine" sounds that are not just fly-by sounds? (Thinking of FS2 trailer when manticore fires Shivan Rock-eye eq.)
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What about some sort of modification of the Engine Wash system?
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how about shudder when ships fly past yours with high velocity...i.e. head on passes.
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Yeah that sounds more realistic :P
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Ship shudder should be EVERYWHERE:D In other words. Not realistic, but great:D
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Shudder should also become cutscene-compatible ASAP. It's known to work only if the point of view is the HUD.
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Shudder should also become cutscene-compatible ASAP. It's known to work only if the point of view is the HUD.
:yes:
I second that!
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So THAT'S why it wasn't working
EDIT: To clear up any misconceptions, I tried using shudder in a cutscene I FRED-ed about 1-2 weeks ago and found it wasn't working. Didn't bother me too much though.
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Read the SEXP's description on FRED... :nervous:
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Look in the cutscenes category for the set-camera-shudder sexp. It was added like 2 years ago.
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set-camera-shudder
Causes the camera to shudder. Currently this will only work if the camera is showing the player's viewpoint (i.e. the HUD).
Takes 2 arguments...
1: Time (in milliseconds)
2: Intensity. For comparison, the Maxim has an intensity of 1440.
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Did Mobius just pull an "Aw, SNAP!"?
Indeed, I think he did.
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Er... Fair 'nuf?