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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Sushi on April 21, 2009, 10:28:02 am

Title: SushiGlide v5: Come and get it!
Post by: Sushi on April 21, 2009, 10:28:02 am
Get it here!
SushiGlide v5 (http://students.cs.byu.edu/~sushi/fs2_open_3_6_10r_sushiglide5.zip)

Update 5/2/09: Added the patch file that should have been there :)

SushiGlide v5 Contents

Description
SushiGlide is my attempt to add more consistency and flexibility to the way that glide is implemented in FS2_Open. That, and fix a couple of bugs. Please try it out and let me know what you think. If it is deemed worthy, let's get this into the main code branch somewhere. :)

The v5 thing is simply to distinguish this from my previous experiments. I haven't really gone through 5 major revisions! :D

Full details are in the README file included in the ZIP, but here are the highlights:

Bug Fixes

*The ONLY significant change from the current 3.6.10 builds is that by default ships cannot accelerate at all while in glide mode. This is reverting an unintentional change from 3.6.9, and in any case is easily fixed in the tables.

Optional new features


Thread discussing motivation and other experiments:
http://www.hard-light.net/forums/index.php/topic,62235.0.html

3.6.10 RC2 Release thread also had some discussion about this:
http://www.hard-light.net/forums/index.php/topic,62210.msg1230155.html#msg1230155

Title: Re: SushiGlide v5: Come and get it!
Post by: Reprobator on April 23, 2009, 04:09:47 am
 :yes: tried out yesterday, very nice!