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Hosted Projects - Standalone => The Babylon Project => Public Development => Topic started by: Miburo on April 22, 2009, 04:50:43 am

Title: Janus revisited
Post by: Miburo on April 22, 2009, 04:50:43 am
Well this is kinda last cry for help. This is not a release, status is not even close to it, incase somebody was hoping for it.

I got involved on this project more than I planned and ended up to make 100% current progress (which isn't much, 2 beta stage missions), before I was left alone with it. So I closed project for time I had enough time and intrest to attempt again. Problem with this is all is that most of missions (80%) needs huge changes and a lot of rewriting, other part (15%) needs complete rewriting and planning, remaining (5%) needs just some rebalancing.

Hope for it still lives, but I cannot do it alone. I need at least few dedicated people to help me.
Those who want or think they can help me, be sure to let me know.

Anyway so that this topic wouldn't be overly gloomy, I post 1 mission demo for you. It is still on beta test stage, so some problems/errors might arise, be sure to let me know all of them.
http://fww2.org/Janus/MW_16.rar (http://fww2.org/Janus/MW_16.rar)
Password for this file is Janus16

Few screens from this mission
(http://fww2.org/Janus/Screens/Janus_m16_01.jpg)
(http://fww2.org/Janus/Screens/Janus_m16_02.jpg)
(http://fww2.org/Janus/Screens/Janus_m16_03.jpg)
Title: Re: Janus revisited
Post by: karajorma on April 22, 2009, 04:58:19 am
Looks beautiful Miburo. Really hope you can find someone to help you with this as it would be a real shame if it didn't get worked on.
Title: Re: Janus revisited
Post by: The E on April 22, 2009, 07:59:21 am
It's a good mission, although I can see that there is more work to be done on it. I really would like to help you, but right now, I'm an utter noob at FREDing. I could help you with rewriting dialog and spellchecking, though.
Title: Re: Janus revisited
Post by: Col. Fishguts on April 22, 2009, 08:27:14 am
Hah, LadyRose is still alive ;) Sorry that I can't be of any help, but it turns out that a RL job tends to suck up pretty much all of my modding time. :(
Title: Re: Janus revisited
Post by: Miburo on April 23, 2009, 02:48:58 am
Quote
Really hope you can find someone to help you with this as it would be a real shame if it didn't get worked on.

As do I. For time that I have spend on this (in past and present) I would love to see it playable in TBP 3.4 and FSOpen, instead of letting it fade in history.
Nonetheless its still nice to see old friends around and it seems that you have got "slight" promotion since last time.

Quote
It's a good mission, although I can see that there is more work to be done on it. I really would like to help you, but right now, I'm an utter noob at FREDing. I could help you with rewriting dialog and spellchecking, though.

You should have seen it before updating :p
Even if you're unexpirienced with FRED remember that last time (before this) I actually fredded was in 2002 or 2003, so I am not really fresh either.
But I guess spellchecking would come handy. No matter how I try my motherlanguage is still not english.

Quote
Hah, LadyRose is still alive. Sorry that I can't be of any help, but it turns out that a RL job tends to suck up pretty much all of my modding time.

I am not that old :lol: I still check here now and then, but active? Naah.

I know what you mean, pretty much same with me, my work, my family and my other mod. I guess that otherwise I wouldn't have posted this  topic.

I still hope that somebody steps front and takes ghastly duty to work with me on this.
Title: Re: Janus revisited
Post by: The E on April 23, 2009, 06:28:05 am
/me volunteers.
 
Gimme some work! As a first contribution, I humbly submit the Mission you uploaded, now with added spellchecking.

[attachment deleted by evil Tolwyn]
Title: Re: Janus revisited
Post by: Miburo on April 23, 2009, 07:37:26 am
I just realized that on mission is still old dialog from 2001, I didn't spell check it  :ick:

Do you volunteer as spellchecker or as fredder or both?
Title: Re: Janus revisited
Post by: The E on April 23, 2009, 07:39:41 am
Spellchecker primarily. As I said, my FREDing skills are still in need of developing, but I'll certainly try to contribute what I can.
Title: Re: Janus revisited
Post by: Vidmaster on April 23, 2009, 10:06:51 am
 :yes: :yes: :yes:

Janus was good but I am just far too busy with my own campaigns, WingCommander Saga, other non-FS2 related projects and not to mention my outside-the-Internet life  :lol:
Nice to see you found sb. Go to it E!

Although...    I thought you were German?  :confused:
Title: Re: Janus revisited
Post by: The E on April 23, 2009, 10:10:38 am
So? Not being a native speaker doesn't mean I can't do some checking, does it? (If push comes to shove, I'm currently living surrounded by british people. I can always ask one of them...)
Title: Re: Janus revisited
Post by: Angelus on April 23, 2009, 12:00:32 pm
Downloaded the mission file, will check it out this weekend.
Title: Re: Janus revisited
Post by: captain-custard on April 23, 2009, 01:05:36 pm
im fairly crap at everything but if you need some one to fly around in circles and bug check once you get more ppl on board i volunteer

i also make a wicked lasagne
Title: Re: Janus revisited
Post by: General Battuta on April 23, 2009, 01:09:55 pm
I'm always struck by how pretty TBP is. I think part of it is the gorgeous Starfury engine glows. I like the soft edges.
Title: Re: Janus revisited
Post by: Macfie on April 23, 2009, 01:45:45 pm
I'd be willing to help.  I can do spell checking, grammar checking and some minor fredding.  I also have a copy of the original campaign.
Title: Re: Janus revisited
Post by: Vidmaster on April 23, 2009, 03:09:26 pm
Macfie is THE man for that.  :)
Title: Re: Janus revisited
Post by: FUBAR-BDHR on April 23, 2009, 03:22:07 pm
Moving this over to public development since that's what it's there for.   :pimp:

Great to see there is some interest in getting another campaign for TBP. 
Title: Re: Janus revisited
Post by: Miburo on April 24, 2009, 01:34:40 am
So far lots of help on my grammar, but virtually zero help on FREDing. I need fredders above all, otherwise grammar part is pretty pointless :(

Moving this over to public development since that's what it's there for.   :pimp:

Great to see there is some interest in getting another campaign for TBP. 

Strange to place it here since Janus never was part of TBPs official work (well not sure about 2nd campaign), but I don't mind.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on April 24, 2009, 01:41:17 am
Well it's a perfect place then since everything here isn't official work.   :pimp:

I'd help with FREDding but my plate is full at the moment and summer is coming so I'll be outdoors quite a bit. 
Title: Re: Janus revisited
Post by: Angelus on April 24, 2009, 05:40:06 am
So far lots of help on my grammar, but virtually zero help on FREDing. I need fredders above all, otherwise grammar part is pretty pointless :(

*snip*

I'll check the FRED part, i couldn't spell/ grammar check to save my life.
Still a noob in FREDing, tough.
Title: Re: Janus revisited
Post by: karajorma on April 24, 2009, 07:10:13 am
If you have any problems I'll be happy to help but I'm pretty sure you can figure out most of the stuff yourself.
Title: Re: Janus revisited
Post by: Miburo on April 25, 2009, 04:46:06 am
So far lots of help on my grammar, but virtually zero help on FREDing. I need fredders above all, otherwise grammar part is pretty pointless :(

*snip*

I'll check the FRED part, i couldn't spell/ grammar check to save my life.
Still a noob in FREDing, tough.

Thats one and vastly better than nothing, thanks :)
I PM you shortly.

Quote
If you have any problems I'll be happy to help but I'm pretty sure you can figure out most of the stuff yourself.

I am yet to run in real problem, but it is certainly going to happen at some point.
Title: Re: Janus revisited
Post by: Angelus on April 25, 2009, 12:26:26 pm


Thats one and vastly better than nothing, thanks :)
I PM you shortly.


Ok, awaiting PM. :)
Title: Re: Janus revisited
Post by: Miburo on April 25, 2009, 04:17:32 pm
Sorry forgot about that, check your PM
Title: Re: Janus revisited
Post by: Angelus on April 25, 2009, 05:48:38 pm
Sorry forgot about that, check your PM

Done. Check Forum, please. :)
Title: Re: Janus revisited
Post by: Miburo on April 26, 2009, 01:39:21 pm
Done.

So anybody else willing to help with FRED? This project really needs more than one additional member.
Title: Re: Janus revisited
Post by: Angelus on April 30, 2009, 02:01:20 pm
C'mon guys, join in and FRED a bit, don't be shy! ;)
Title: Re: Janus revisited
Post by: Vidmaster on April 30, 2009, 02:06:46 pm
mate, I need to finish FortuneHunters 2261, I am already getting blackmail emails  :)
Not to mention WC Saga, other non-FS2 projects, learning Java, Real Life, ...
Title: Re: Janus revisited
Post by: Angelus on April 30, 2009, 02:23:22 pm
mate, I need to finish FortuneHunters 2261, I am already getting blackmail emails  :)

Then finish it...NOW Mr. Lennier Vidmaster [/Capt. Sheridan] :D

Not to mention WC Saga...

ah, right...

other non-FS2 projects...

*waves with hand*
There are no other non-FS2 projects

...learning Java...

*waves with hand*

You don't need to learn Java


Real Life...


oh, that's a tough one...

*waves with both hands*

you don't need a Real Life...



 :D

Where's the rest of the FREDders?
Title: Re: Janus revisited
Post by: Demitri on May 01, 2009, 08:52:03 am
I would love to help but my FERDing skills are as close to being zero as you could possibly get.  :(
Title: Re: Janus revisited
Post by: Macfie on May 01, 2009, 09:24:04 am
It's not real clear from your original post as to what the scope of the project is.  Are you fixing the original campaign to work with the latest release of the Babylon Project or are you doing a complete rewrite?  I've done some fredding work with the FreeSpace Campaign Restoration Project on troubleshooting and fixing problems with Campaigns as well as editing.  If you can use some help in those areas I would be glad to assist.
Title: Re: Janus revisited
Post by: Miburo on May 04, 2009, 05:58:37 am
It's not real clear from your original post as to what the scope of the project is.  Are you fixing the original campaign to work with the latest release of the Babylon Project or are you doing a complete rewrite?  I've done some fredding work with the FreeSpace Campaign Restoration Project on troubleshooting and fixing problems with Campaigns as well as editing.  If you can use some help in those areas I would be glad to assist.

From first post:
Quote
Problem with this is all is that most of missions (80%) needs huge changes and a lot of rewriting, other part (15%) needs complete rewriting and planning, remaining (5%) needs just some rebalancing.

So its more of rewriting, even thou its a poor word for this. Would be better to say bug fixing + extending exsisting missions.
I take any kind of help that is offered in any form.
However I still do need dedicated FREDers, at least one more.

One more thing, I havent seen many (if any) comments on mission. Can't be that hard to finish it? Feedback me.
Title: Re: Janus revisited
Post by: starlord on May 14, 2009, 11:10:20 am
Please forgive me for Seeing this thread quite lately.

I once recieved a PM stating that terran emperor might be willing to contribute (although that remains hypothetical). I'll warn him of this thread.
Title: Re: Janus revisited
Post by: terran_emperor on May 14, 2009, 02:29:54 pm
As I've said Said to Starlord, im willing to help with FREDing.

Just two things,

1) i need the original missions/campaign
2) I need to know which Build is being used...

Note: I may be able to FRED but i will need a tester, due to ongoing Graphics Problems. FSOpen has become almost TOO awesome for my poor old graphics card to handle.

My suggestions:
1) If we are updating to 3.6.10, then i suggest we wait for the selection of the Final Release Candidate to be made
2) Modeling the "Nova-X"

The "Nova X" Background
The Nova-X is essentially a "Fanwank" explanation for a visual mistake in Babylon 5.
But this page (http://www.b5tech.com/science/misc/Omega_Evolution/Omega_Evo.htm) will explain it far better than I can

The nova-X should be easy to model...Add a modified version of the
Unfortunately my modeling skills are worth jack! So can someone point me to some "Idiot's guide to Blender" so i can teach myself how to make models
Title: Re: Janus revisited
Post by: Angelus on May 14, 2009, 02:58:37 pm
As I've said Said to Starlord, im willing to help with FREDing.

Just two things,

1) i need the original missions/campaign
2) I need to know which Build is being used...

Note: I may be able to FRED but i will need a tester, due to ongoing Graphics Problems. FSOpen has become almost TOO awesome for my poor old graphics card to handle.

My suggestions:
1) If we are updating to 3.6.10, then i suggest we wait for the selection of the Final Release Candidate to be made
2) Modeling the "Nova-X"

The "Nova X" Background
The Nova-X is essentially a "Fanwank" explanation for a visual mistake in Babylon 5.
But this page (http://www.b5tech.com/science/misc/Omega_Evolution/Omega_Evo.htm) will explain it far better than I can

The nova-X should be easy to model...Add a modified version of the
Unfortunately my modeling skills are worth jack! So can someone point me to some "Idiot's guide to Blender" so i can teach myself how to make models


You can find a link to the original campaign in Miburos signature, and the build we're using is the default TBP 3.6.9..
Title: Re: Janus revisited
Post by: terran_emperor on May 14, 2009, 03:03:00 pm
Thanks.

Its just with all this talk about upgrading TBP to 3.6.10, i though that was what was being done
Title: Re: Janus revisited
Post by: starlord on May 14, 2009, 03:59:50 pm
Is the nova X indeed the "proto" omega? or is it another experimental vessel miburo?
Title: Re: Janus revisited
Post by: Trivial Psychic on May 14, 2009, 07:12:30 pm
There's a Nova-X in Den5's "In The Beginning" campaign, but its actually more like an Omega-X, in that its got Shadow armor and better weapons.  There remains a possibility that the two had some creative collaborations, and chose to use the same ship.  Of course, its just as likely that this Nova-X is based on the rotation-equipped Nova prototypes, which were a result of the CGI blunder in the "In the Beginning" movie.
Title: Re: Janus revisited
Post by: karajorma on May 15, 2009, 03:13:54 am
1) If we are updating to 3.6.10, then i suggest we wait for the selection of the Final Release Candidate to be made

The differences between RC2 and the official 3.6.10 build will fairly minor. There's no good reason not to start work with RC2 now.
Title: Re: Janus revisited
Post by: Miburo on May 15, 2009, 04:48:39 am
Nova-X that is used in Janus campaign(s) is Nova with Shadow textures and armed with Drakh style beam weaponary (light blue). It was originaly made by Pera for TBP 1.0 and he suggested to me that I would incorprate it to campaign, which I did. He was working at shadow spike/leg extensions (Omega-X style) to Nova-X, but I never received it from him (he went missing).
In revisited Janus (if it gets made) will be used Nova with shadow textures, nothing fancier.

Original campaign and TBP 2.0 patch can be found from my sig. Patched Janus is made for 3.6.9, but I really dont see any reasons why it wouldn't work with 3.6.10 either as karajorma pointed out.

Terran Emperor, check your PM folder.

I run TBP on my old computer with 1.6Ghz, 256Mb (or 512?) and very very poor 3d card (original machine I used to run FS2). Can't make it much worse than that  :rolleyes:
Title: Re: Janus revisited
Post by: starlord on May 15, 2009, 12:19:53 pm
Shadow tech already? I'm not a B5 expert myself, but isn't the minbari war period a bit early for the emergence/discovery of shadow tech? I simply would have thought the nova X to be the "soon to be" omegas.

Besides, Isn't janus described as being a nova dreadnaught? Shouldn't that make it that big battlewagon without any rotating section or did she get refitted as a nova X/omega?
Title: Re: Janus revisited
Post by: terran_emperor on May 15, 2009, 01:23:56 pm
The way i see it "revisited Janus" means our update to the Capaign. The Janus is a Normal Nova dreadnought. Nova-X is a different ship.

But i disagree on the Nova-X being shadow skinned. EA had no shadow tech till the Syria Planum dig AFTER the war.
I think we should have a model of "Rotating Section" Nova-X. That way we have options for the Nova-X. If nothing else, once i learn blender, I'll use it in an "EA Eras ship pack".
Title: Re: Janus revisited
Post by: Trivial Psychic on May 15, 2009, 03:24:43 pm
Based on what I found with Den5's "In The Beginning" campaign, he suggests that a Shadow vessel had been uncovered by Earth Force during the war, and that a move had been afoot to retrofit at least 2 Nova class.  Although there is nothing in B5 canon to support this, there is evidence that at least some elements of EA had access to Shadow Tech before the civil war, and that was the Black Ops ship that destroyed the Ceberus.  My guess is that the Shadows sought to use their contacts within Earth Force to try to create a new design, using Humanity's Out-Of-The-Box thinking.  This would be similar to the ISA contracting Humans to create the Victory class, by providing them with the technology to incorporate into the ship, and seeing what they can come up with.  The fact that EA could design and build the Black Ops Hybrid design so early, but still have trouble designing and building ships that don't even have half the level of technology, for the engagements late in the civil war, suggests that Clark's scientists didn't have direct control over the Shadow tech, and that another group had taken part in the earlier Hybrid.  Therefore, this group could have had previous experience with the technology, meaning that its not outside the realm of possibility that the Nova-X Hybrid design could have been available with a much less mature version of the Shadow tech.
Title: Re: Janus revisited
Post by: starlord on May 15, 2009, 03:33:51 pm
I see!

What is that "in the beginning" campaign so many people are mentionning?
Title: Re: Janus revisited
Post by: Trivial Psychic on May 15, 2009, 04:05:56 pm
It was made by Den5 as a kind of Mod for TBP 2.0.  I was in the process of trying to update it to 3.2 standards, which I started back in 2005.  I had made some progress, but RL started heating up (wedding plans), and then I decided to stop and start from the beginning because I'd improved my FREDding techniques.  I haven't touched it in a couple of years now.  Also, it wasn't just a simple compatibility upgrade, I was making some improvements for FSO, and adding more dialogue, and of course doing my best to properly translate it into English... the existing one must have been put through some poor translation software from the original Russian text... no offense to Den5.
Title: Re: Janus revisited
Post by: starlord on May 15, 2009, 04:19:52 pm
Thanks for clarifying.
Title: Re: Janus revisited
Post by: terran_emperor on May 16, 2009, 02:05:34 pm
Actually I read somewhere that JMS said EA didnt encounter Shadow Tech till AFTER the E-M War. Thus while agents of the Shadows may have been infitrating the EA prior to the war, it is Canon that EA didn't encounter Shadow-tech untill IPX dug up that ship on Mars in 2253. Then came the disasterous Icarus mission to Z'ha'dum in late 2256/early 2257, where thay awoke the Shadows. It was after this that the Shadows and their Agents actively turned towards Earth.

The Hybrid was construced sometime between 2253 and 2259 and was considered a failed experiment. Also the The First actively working combination combination of EA and Shadow Tech was the Omega-X fleet, which was basically a kitbash of the two Techs. This was followed much more sucessfully by the Warlock destroyer.

I thus repeat my objection to the Nova-X being shadow tech, since it contradicts canon.

BUT. it is Miburo's campaign. I don't seek to offend him, but i think we should have this Nova-X (http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthcapships/novax/novax.html) on standby at the very least
Title: Re: Janus revisited
Post by: starlord on May 16, 2009, 03:46:16 pm
Which is mostly, a reskin "yellow" omega, along with different weapons, right? I don't see further modifications...
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 16, 2009, 04:07:38 pm
Does anyone have any reference images of this thing?
Title: Re: Janus revisited
Post by: Trivial Psychic on May 16, 2009, 07:11:03 pm
Do you mean the rotation-equipped Nova?  It's more of an accidentally canon ship.  During an early battle in the E-M war (as seen in the ITB movie), a wave of Minbari War Cruisers are seen torching a group of EA capital ships.  If you don't look too closely, you might think that they're just Nova class, but a more detailed inspection would reveal that all are rotation-equipped.  The official answer, is that they were an accident of CGI, and were in fact Omegas, but as far as the show's timeline is concerned, they can't be, since that class wasn't commissioned until after the war.  The compromise by fans was to declare that these were a group (and the only group) of experimental Nova designs intended for long-duration spaceflight, equipped with rotational sections.  The idea would then be that the Nova-X was used as the basis for the Omega design.  I do recall reading however, about a prototype ship with similar description to the Nova-X, I believe called Orion, but it was to have been designed after the war, and was quickly dropped in favor of the much better Omega.  I think I may have read it on B5 Tech a few years ago.  I don't think its there anymore.

BTW, there are some "reference images" in the link terran_emperor posted.  A link within the ship description will take you there, but its quite hard to make it out from the images.  Take it from me though, I've got the movie and I've seen the CGI blunder for myself.  Not much to go by, so its a bit of a creative blank slate, unless someone else has made some fan models or specs.  I wouldn't use the model image from B5 Tech, as its just an omega.  I'd probably do a simple Nova with the rotational section, and perhaps a few aft-firing guns near the engines like on the Omega... just my take.
Title: Re: Janus revisited
Post by: Miburo on May 18, 2009, 03:18:01 am
Shadow Nova plays with idea that EAI (intel) has gained access to shadow tech through either third party sales or found it somewhere. This all was to happen in quiet of war (eyes were turned to other direction) and was to serve in campaigns to come as seperate secret organisation (led by certain members in EA gov) in various branches of EA. It was kind a main idea of Janus campaigns of which 1st was to lay foundation to it.

I am very aware that it is non-canon, but so is Nova-X in ITB. Also my whole campaign (and sequels are too) is completely non-canon  ;)

So to serve original campaign Nova-X is Shadow Nova and not early Omega variant. It really is shame that I don't have campaign scripts anymore, it was very intresting story that even involved cooperation with Psi Corps and their (yet again non-canon) military involvement in Nova-X and Omega-X shipyard engagement. Well it is never getting that far, I am amazed if we manage to rebuild Janus 1. Maybe someday I find intrest and memory to write it all again and post it for free dibs, but thats very unlikely to happen in near future.
Title: the tales of EA janus
Post by: captain-custard on May 18, 2009, 04:41:20 pm
as i was reading my way through the forums today i came across a post in the freespace restoration forum where some one was asking about renewing or fixing the tales of ea janus...;

well first things first , it was mentioned that there were some compatability issues with TBP 3.4 so i had a quick chat with fubar... and i tried to run it ;
 

i put the "janus" vp in my tbp folder and use an RC2inf build and i left Zathras as my mod folder....used a new pilot


well it loads and the first mission works no problems , i will continue runing through it but if any one else would like to try the same set up and see if it works i would be really interested if you get the same results ...;

ok im heading back to testing it ...;
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 18, 2009, 05:49:34 pm
I might take a look at some of this tonight and see what is different from 3.4b and what it would take to updated the tables and change them to .tbm  files.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 18, 2009, 08:53:03 pm
Progress being made.  Got the tables stripped down to 2 .tbm files.  Redid the Nova-X that was in there:

(http://fubar5.fubar.org/tbp/screenshots/nova-x_new.jpg)


Hopefully that's what it's supposed to look like. 

Moving on to see what is in there that isn't used. 
Title: Re: Janus revisited
Post by: Miburo on May 19, 2009, 02:07:06 am
Main issue that exsists with Janus and TBP3.4 is balance problem (it is completely off), also various docking point problems are obivious, most likely huge bunch of errors that might render some of missions completely unplayable. For instance there is one mission where Janus is too close to jumpgate and results Janus to start rolling around for 10 mins. Those just from top of my mind.
Janus was made for TBP1.0 and that was 2001-2002? Problems are bound to rise up.

Also that who was in restoration forums, I can bet money that it was starlord. As I have pointed out I am welcoming any fredder I can get, because I simply dont have time for this project. FWW2 project for ArmA eats away all computer time that I have for a day which is about 1-2 hours a day, rest of day to work and being husband and father of 2. So you folks see, if I dont get notable aid on this it wont be done 'til kingdom come.

Fubar, that looks very familiar indeed. We were planning simply to use FRED_Opens texture replacement on regular Nova, but that looks better.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 19, 2009, 02:28:00 am
I thought of going with the texture replacement but the speed and hit points were different too.  Plus it already needs a .tbm for the weapons which is another issue.  Missing textures on the beams which I'm working on now.  Then there is some kind of Minbari torpedo which the Minbari don't use non-emp secondaries so that may be a problem.  I removed it and FRED never complained so must not have been loaded on any ships.  Same with the Narn Laser.  There is probably already something that does that. 

Balancing is definitely going to be the issue. 

I'll post a link to what I have either in a little bit or tomorrow. 

BTW there was only 1 mission that wouldn't load in FRED.  Wrong ship type (support) and named wrong.  Every other mission loaded with only trivial issues like no secondaries on Alpha 1.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 19, 2009, 03:41:01 am
EAS_Janus.rar (http://fubar5.fubar.org/tbp/EAS_Janus.rar)

Remember it has .tbm files so it needs to be in a mod folder. 

Well it has beams.  Might be a little over the top but it can be balanced later.

So changes:

Nova-X.pof recreated from the Nova
ships.tbl converted to .tbm.  Only Nova-X remains. 
weapons.tbl converted to .tbm.  Only 2 Nova-X beams remain
music.tbl eliminated.  Didn't see anything in there that wasn't in 3.4b
Mission 18 ship fixed
Duplicate textures and effects removed

Still needs some clean up but I didn't want to eliminate some of the stuff just in case.  That can always be done later. 

So get FREDding. 



Title: Re: Janus revisited
Post by: Miburo on May 19, 2009, 03:47:41 am
Yes besides balancing issues other problems are small and trivial, mostly doesn't even cause problem to player. However one thing that makes this all so big project: Janus campaign 1 sucks extremely much, missions are literally crap and besides dying yourself chances of failing mission are zero (well slightly balance problem). I am ashamed that I actually made missions like that somewhen (it was inevitable, I was beginner at the time) and by far they don't deserve to be praised in condition they are in .VP file.

Compare 16th mission (OK it was always most challenging mission in whole bunch, but still) in campaign file and one that I posted on first post of this topic. Now it actually provides some challenge and feeling, before it extremely short and after you destroyed front beams of Sharlin mission was pretty much done, just quick run to gate while Nials are killing your wingmen. This how I see best mission on campaign, guess how I feel about rest of missions in campaign.

Now I have come a long way since and I have no intention to release it as crappy as it was back then, I rather leave it unreleased and let it pass in history of TBP. I really would love to see this remade and brought up to date, but without help its not going to happen. I am thankful for any actual help that I receive, but so far beyond Fubar and Angelus (and starlords attempts to recruit) it has been a kind word. Even if its nice that people shows support on this, it doesn't make it more ready than it is now.

Getting members aboard is hard, but keeping them has proven to be harder.

P.S Narn Laser was Narn beam that was used in few missions and Nial torpedos were old Minbari missiles from R1.0 abd R2.0 (I think), I propably forgot to remove them at some fighters or they were there to balance mission.

Also thanks again Fubar.
Title: Re: Janus revisited
Post by: captain-custard on May 19, 2009, 04:50:30 am
thanks fubar and everyone else , i spent a few hours last night playing through it and asking enless questions to fubar on irc until my girlfreind demanded my presence at 4.30am :)

i agree there aresome balancing issues but this is still very playable , if there is any way i can help i would be glad too , my fredding skills are very low but i have lots of free time and can run through things looking for bugs etc , if needed i have a fair bit of music software etc and can if ppl want start making up voice files etc anyway would love to be a part of this so if you want my some what limited help im there
Title: Re: Janus revisited
Post by: Miburo on May 20, 2009, 06:39:49 am
Well you certainly shouldn't ignore her when she calls your name.

I take anything at this point that I can take, so check your PMs.
Title: Re: Janus revisited
Post by: captain-custard on May 20, 2009, 06:49:10 am
done and thanks
Title: Re: Janus revisited
Post by: Vidmaster on May 20, 2009, 10:54:14 am
seems like it's really coming together.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 21, 2009, 02:23:30 am
Alright the Narn laser is back in.  I called it NR XRay Light since there was only a heavy.  Redid the MF Tlez'iar.  It's a long rang aspect seeking version of the Shokrai that does less damage.  Gave the Nial the ability to carry 2 of them in the Janus-shp.tbm.  I didn't check to see if any other ships used it or not.  Nova-X and weapons renamed to EA Nova-X, EA Nova-X main beam and EA Nova-X AAA beam. 

Missions of course will need updated with the new names. 

Now for the goodies:

Nova beam warmup:
(http://fubar5.fubar.org/tbp/screenshots/novax_beams0.jpg)

Nova beams firing:
(http://fubar5.fubar.org/tbp/screenshots/novax_beams1.jpg)

Nova beam and AAA beam firing. 
(http://fubar5.fubar.org/tbp/screenshots/novax_beams2.jpg)

Narn Light X-ray firing.   
(http://fubar5.fubar.org/tbp/screenshots/narn_lxray.jpg)

I'll get the new files uploaded before I go to bed.
Title: Re: Janus revisited
Post by: captain-custard on May 21, 2009, 07:22:43 am
excellent fubar, is the updated files in the link earlier?


milboro can you give me access to the forum please?

other than that ive just been flying through tryin to et more of a feel of it....
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 21, 2009, 02:48:50 pm
I guess I should have either reposted the link or said I was replacing the old file so just use the previous link.  Was getting pretty tired but I did manage to post it last night. 

I see for some strange reason the AAA beam didn't show up in the pic.  I swear it was in the pic before I converted it.  Oh well it looks the same only smaller, shorter range, rapid fire,  and less damage.   
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 21, 2009, 08:11:57 pm
Just  a quick plot question and probably a spoiler.  Is the Janus supposed to be a Nova-X and if so in all missions or does it become one at a certain point?

I'm going through and looking for ship classes/weapons that are outdated or I changed and it would be easy to change the Janus while I'm doing it.

Little more Nova like.

(http://fubar5.fubar.org/tbp/screenshots/nova-x_new2.jpg)

With more Nova textures:

(http://fubar5.fubar.org/tbp/screenshots/nova-x_new3.jpg)

So what do you think?  Engines Shadow covered or Nova style?
Title: Re: Janus revisited
Post by: Miburo on May 22, 2009, 01:26:20 am
Quote
milboro can you give me access to the forum please?

Yes I can, wasn't on computer yesterday. Should be fixed up, right about... now.

Quote
Just  a quick plot question and probably a spoiler.  Is the Janus supposed to be a Nova-X and if so in all missions or does it become one at a certain point?

No, Janus will convert after Minbari war to Omega class (yet another non-canon), on grounds that few surviving Novas were updated as vanguard of decimated EA fleet.

Quote
So what do you think?  Engines Shadow covered or Nova style?

Nova style, EA shouldn't be able to tamper too much with their engines, mainly so that they could actually push something this big out of production line this quickly. Production was hasted due to war anyway, so some signs of hybrid should be present.

Quote
Alright the Narn laser is back in.  I called it NR XRay Light since there was only a heavy.  Redid the MF Tlez'iar

Narn X-Ray is same as regular Narn beam, it just is on original tables because in TBP1.0 there was only EA and Minbari as factions.
Tlez'iar doesn't play important role in campaign, its a relic from TBP1.0 times (besides Nials are hard enough to kill as it is). However I could use light anti-capship missile for Minbari, would make balancing easier in some missions.

Thanks yet again. Fubar I could extend Janus private forum for you too, even if you're not making missions it would be helpful to have you around if you will.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 22, 2009, 02:05:16 am
Sure set me up.  If nothing else I can keep Andicirk in line. 

Well the Narn X-ray and the Narn Laser you had were way off in damage.  Actually the Narn Laser didn't really come close to anything there so I just went ahead and made a hybrid of what you had and the X-ray.  Same with the Tlez'iar.  If you don't use it it can be taken out later. 

I'll be uploading one more version shortly.  It has the Nova changes and I went through in notepad and changed the weapons to the new names.  Also one briefing icon needed changing. 
Title: Re: Janus revisited
Post by: Vidmaster on May 22, 2009, 04:49:46 am
this is getting more complex every day  :lol:  Maybe Janus should use a seperate Mod?
Title: Re: Janus revisited
Post by: captain-custard on May 22, 2009, 05:05:53 am
Quote
Posted by: FUBAR-BDHR

Sure set me up.  If nothing else I can keep Andicirk in line.


 :eek2:


you do know this will never happen , my freewill and stiupidity will save me every time, and we both know you need my idiotic questions at 4am to keep you sane..... :D
Title: Re: Janus revisited
Post by: FUBAR-BDHR on May 22, 2009, 02:27:27 pm
this is getting more complex every day  :lol:  Maybe Janus should use a seperate Mod?

It is a mod.  It has it's own tables, model, textures, etc.  One of the reasons for using a mod folder for it. 

Of course that doesn't mean we won't ask to include the ship in Zathras.
Title: Re: Janus revisited
Post by: Vidmaster on May 23, 2009, 04:57:18 am
Ah, okay.

Still, that NovaX feels to me like something for this campaign and that's it. Not sure about Zathras, at least the main vp.
Title: Re: Janus revisited
Post by: Trivial Psychic on May 23, 2009, 07:57:05 am
Still, that NovaX feels to me like something for this campaign and that's it.

*cough*ITB*Cough*
Title: Re: Janus revisited
Post by: starlord on June 10, 2009, 03:39:05 am
A little news coming from janus lately? ;)
Title: Re: Janus revisited
Post by: Miburo on June 11, 2009, 01:26:11 am
No

Been out of country for almost three weeks now and by it looks its very quiet in Janus internal forum.
Title: Re: Janus revisited
Post by: starlord on June 11, 2009, 05:50:06 am
By the janus internal forum, you mean this one, don't you? Not the forum that you started somewhere with carbine7? :p
Title: Re: Janus revisited
Post by: captain-custard on June 11, 2009, 05:54:53 am
i think he means on the other one ....; ie not here
Title: Re: Janus revisited
Post by: starlord on June 11, 2009, 06:09:38 am
Where is the link to that forum? I don't believe I know of it.
Title: Re: Janus revisited
Post by: captain-custard on June 11, 2009, 06:17:05 am
Where is the link to that forum? I don't believe I know of it.


its not public so you will have to ask milburo .....
Title: Re: Janus revisited
Post by: starlord on June 11, 2009, 07:09:38 am
Ok then. Let's hope the progress there will also be transmitted to the HLP.
Title: Re: Janus revisited
Post by: Miburo on June 12, 2009, 03:01:39 am
So far there isn't really much progress and forum is just for private use, it has public side, but it is empty.
Title: Re: Janus revisited
Post by: Miburo on June 22, 2009, 06:47:36 am
I have come to a conclusion that I am left with no other choice than close down this project.

Main reasons for this is lack of my time and lately intrest, also support that I have received wasn't helping in significant amount. However I am thankful for those who helped me on course of this revival project, thank you.

I am sorry that this ended this way  :sigh:
Title: Re: Janus revisited
Post by: starlord on June 22, 2009, 12:19:59 pm
Is there not simply a way to put this project in hibernation? I've seen in this thread several persons willing to help with this. Perhaps they simply need more time. several mods like machina terra or the scroll are also like this.

Janus has too much to offer IMO.

If it can be of any help, I can try to send a few PMs to the interested parties to ask about their opinion on the question...
Title: Re: Janus revisited
Post by: karajorma on June 22, 2009, 01:45:49 pm
That's a pity Miburo. If I didn't have so much on my plate already I'd definitely have offered to help as I enjoyed working with you on MG.
Title: Re: Janus revisited
Post by: starlord on June 22, 2009, 03:27:46 pm
Remember that some campaigns took long before being updated by fans (even sometimes without the original author). Take crucible for FS1... :D

Hope is always here. :nod: and knowing that janus 1 is one of the rare completed campaigns occurring during the minbari war is I think enough that several people will not want it to be forgotten. and since the janus 2 script is also taking place in an uncovered period... ;7
Title: Re: Janus revisited
Post by: Miburo on June 23, 2009, 01:44:23 am
Thanks kara, I do know how busy you are and I certainly don't have any delusions that you would be free of them soon  :p

Quote
Remember that some campaigns took long before being updated by fans (even sometimes without the original author). Take crucible for FS1...

Problem is not fixing broken stuff, but the fact that its completely unplayable as it is now, it requires almost complete rewriting of missions. I do have mission scripts incase somebody somewhen decides to take on this project,
Title: Re: Janus revisited
Post by: starlord on June 23, 2009, 01:57:08 am
In that case, I would suggest to put them somewhere safe as they would greatly help people wishing to start a project but not having any specific storyline ideas (does your script cover the whole campaign, like the janus 2 script)?
Title: Re: Janus revisited
Post by: Miburo on June 24, 2009, 04:34:05 am
Janus 2 is just story line that has parts that are subjects to be changed.
Janus 1 script is detailed to ships and main events.
Title: Re: Janus revisited
Post by: FUBAR-BDHR on October 14, 2009, 06:11:25 pm
Any status updates?
Title: Re: Janus revisited
Post by: starlord on October 14, 2009, 11:56:41 pm
I'm afraid not so far... However we're still open for proposals...
Title: Re: Janus revisited
Post by: Miburo on January 15, 2010, 04:32:03 am
Probably will not see light of day, I have two finished missions and close to zero time to spend with it. Mammoth of a project that I can't currently handle alone. Lets see in 8-10 years when I might have time, however if somebody wants to take up on it I will provide mission details and my advices.