Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: JCDNWarrior on April 24, 2009, 06:23:12 pm
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Hey guys, I've ran into a problem while I wanted to work on another mission, as I felt I didn't have enough ship variations. I've seen some nice new ships but I don't have a clue how to add them to FRED2 to use them in my own missions. I've attempted some Google and forum searches but I couldn't find any definite answer on a yes or no, let alone a guide on how to get it done. I wonder if it's able to import them myself, or if a new version of Fred2 will have them in; either way, I could really use some variation from the standard FS2 ships, which of course are great already as well.
Hope to hear from you soon.
- JC
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First thing you need to do is create yourself a mod folder because when you start adding ships your are creating a mod. After that it depends on what ships you are tying to add and how they are packaged. Do they have tables? If not you will have to create them.
So basically it's not an easy process. But after the ground work is done all you need to do is add -mod <yourmod> to the FRED command line.
Suggest moving this to modding.
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Thanks for your reply, Fubar. That should help me get on my way. I'm interested in trying that out. Is there any guide that could help me get on my way on a step-by-step basis, or will I have to do the good old Trial and Error process? Hope to hear a reply on this soon. Thanks for your help!
- JC
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Thanks for your reply, Fubar. That should help me get on my way. I'm interested in trying that out. Is there any guide that could help me get on my way on a step-by-step basis, or will I have to do the good old Trial and Error process? Hope to hear a reply on this soon. Thanks for your help!
- JC
Depends.
Are the ships already in *.pof format ( the format FS2/ FSO uses )?
If so, then all you have to do is create a folder named MYMOD ( you can name it what you want, this is just an example ), in that folder you create a folder named data, in that you create a folder named
models ( for the model itself ), also a folder named maps ( for the textures ) as well as a folder named tables for the various table/ *.tbm files ( ship-table, weapon-table a.s.o. )
Should you use custom weapon effects/ backgrounds you'll need a folder named effects.
Add the MYMOD folder in the launcher in the Mod tab.
To use them in FRED do as FUBAR suggested, add -mod MYMOD to the FRED command line.
Are the models in a other format like *.3ds, *.lwo, *.cob for instance, you'll need to add LOD's, debris, then convert them to *.cob format, set the hierarchy of the sub models ( the previously mentioned LOD's, debris, turrets - turrets only on capships ) then save it as *.cob.
Afterwards you load it in PCS2, add thrusters, subsystems, firepoints for primarys and secondarys ( only fighters and bombers ).
Then you save it as *.pof file, from there you need a example table file that will match your ship ( is it fighter use a fighter table entry as a base, is it a cruiser use a cruiser entry as base ).
Edit the table entry of your ship to suit your needs.
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Thanks for your reply, Fubar. That should help me get on my way. I'm interested in trying that out. Is there any guide that could help me get on my way on a step-by-step basis, or will I have to do the good old Trial and Error process? Hope to hear a reply on this soon. Thanks for your help!
- JC
Depends.
[snip]
Thanks for your help, Angelus. That will help me a lot!
I wonder, with this sort of information, if we shouldn't sticky a similar thread for all beginning FREDders? I think it would be helpful.
Once again thanks, this is the info I needed to figure it out.
- JC
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Because the FS Wiki and most tutorials in circulation already have those info.
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Thanks for your help, Angelus. That will help me a lot!
*snip*
- JC
You're welcome. :)
Just out of curiosity...which ships you're gonna use?
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What command line? Im trying to figure this out, I have everything all set, but its pointless now because I cannot import the files into FRED2. When i go into the tech room I can see the ship I made with all the info, but I just cannot use them or put them into a mission
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Okay, You will need FS2_Open for this. And, obviously, FRED2_Open. Right click on the FRED2_Open exe. Create a shortcut to that exe. Then right-click on that shortcut, and select "Properties". In the "Target" field, add -mod yourmodname after the text that's already there. Then click on OK.
Íf you click on that shortcut now, it'll automatically load that mod's data.
Sidenote: It is usually better to just create a new thread, and explain your question in detail, or link to the older thread in question, instead of bumping the older thread.
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okay I followed the instructions in these posts I'm trying to get fighter pack 3 to work in fred open and fs open I created a mod folder in the freespace 2 directory added a folder that that said data. sepereted the textures from the models from the tables (I took all of models and put them in the same folder, same with the tables and maps. I downlosd lightspeeds weapons fx and put in a folder called fx. I even created an INI file like it said to do in wiki for adding mods same folder, then i did the thing with the short cut put a -mod killer9 which is what I named the mod folder. So the script for the shortcut reads fred2_open_3_6_10 - shortcut-mod killer9. I think i got it all but I'm not sure so what am I missing
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The weapons fx don't got in a folder called fx. It has to go into a valid FS2 folder. Not sure what those are but if they are effects they would go into effects subfolder.
As for the shortcut it should just be fred2_open_3_6_10.exe -mod killer9. You don't need shortcut in the shortcut.
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A guide to what you need to do can be found here: http://www.hard-light.net/forums/index.php?topic=66313.0
Please do not ask the same question on several boards.