Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: killface on April 28, 2009, 05:47:58 pm
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Hey all,
I want to knock around a cap ship with a nuke-type missile. I envision the explosion clearing and the cap ship coming into view, drifting back a bit from the huge hit. I tried cranking the "Mass" of the missile up in the table (went from 5 to 500), to no effect. Any way to get the kinetic effect from a missile?
Thanks,
killface
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Tried something like 5000?
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Hm, that will do it...wiki made me think I had gone far enough... "3+ gives you the Flail effect. Set it to 10 and you can knock cruisers around."
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But destroyers are veery big. ;7
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Tis true. It's too bad the kinetic effect only lasts a few seconds, before the ships somehow "slow down" and come to a rest...any way using the kinetic/mass properties of ship and weapon to make it more of a prolonged, gentle drift?
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Set super-high damping on the capship?
But that would could potentially introduce undesired side effects...
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it seems that when you set high dampering on a capship , ai give up and let the capship @ 0 m/s