Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: wistler on May 03, 2009, 06:56:09 am
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It just occurred to me that I'm a good photoshoper, and have Photoshop CS3 but wasn't sure if its useful for model work or anything. Is there anything I can use it for?
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Ship and fighter textures, interface, background bitmaps... you can do many things with Photoshop. :)
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Diffuse maps, Shine Maps, Glow Maps, Normal Maps, Squad Logos.
Effects files. Interface art.
Stars (Suns), Planets, Nebulae, Sky boxes, ENV Cubemap textures.
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Pretty sure mappers are in short supply.
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Diffuse maps, Shine Maps, Glow Maps, Normal Maps, Squad Logos.
Effects files. Interface art.
Stars (Suns), Planets, Nebulae, Sky boxes, ENV Cubemap textures.
There are templates available for recolouring the current interface buttons and things (~1000 files), if you just want to do backgrounds for various screens.
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Just having photo shop ability is great. But what else can you do?
From that it should be relatively apparent how PS skill can benefit it.
For example I am just a converter and the glow/shine maps I make are crude and have no channels.
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It just occurred to me that I'm a good photoshoper, and have Photoshop CS3 but wasn't sure if its useful for model work or anything. Is there anything I can use it for?
are you willing to work for a mod team as a texture man?
(TAP wishes to recruit you then :p)
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Weapon effects and .dds/.eff animations for the former purpose to name one. To name a few more, we have: Beams, lasers, chainguns, ballistics, flak, engine glows, beam warmup and cooldown glows, textures, glowmaps, shinemaps, mipmaps, normal maps, backrounds, talking face animations (the comms chatter in missions), a custom HUD, trails and exhaust effects, and anything i might have missed.
Edit: Stupid emote!
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Photoshoping pics is very different from creating textures ect.
just so you know.
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Photoshoping pics is very different from creating textures ect.
just so you know.
I can second this talking from experience.
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It just occurred to me that I'm a good photoshoper, and have Photoshop CS3 but wasn't sure if its useful for model work or anything. Is there anything I can use it for?
are you willing to work for a mod team as a texture man?
(TAP wishes to recruit you then :p)
I'd be really happy to join a team if someone doesn't mind walking me through how i go about doing things.
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Just thought of something...
Can you take a lower resolution texture and make it a higher one with photoshop???
If so, that would be the beginning of improving hundreds, maybe thousands of meshes (including a lot of my conversions).
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You can, at a basic level, resize and apply filters to do it with touch up's by hand when and where necessary.
But it is always better (though frustratingly understandable as almost impossible) to use a larger source file as the base and scale it down, keeping the original PSD (or other compressionless format) original (Such as TGA or Uncompressed DDS).