Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: wistler on May 03, 2009, 06:56:09 am

Title: Anything I can do with Photoshop?
Post by: wistler on May 03, 2009, 06:56:09 am
It just occurred to me that I'm a good photoshoper, and have Photoshop CS3 but wasn't sure if its useful for model work or anything. Is there anything I can use it for?
Title: Re: Anything I can do with Photoshop?
Post by: Mobius on May 03, 2009, 07:01:21 am
Ship and fighter textures, interface, background bitmaps... you can do many things with Photoshop. :)
Title: Re: Anything I can do with Photoshop?
Post by: Zacam on May 03, 2009, 07:24:04 pm
Diffuse maps, Shine Maps, Glow Maps, Normal Maps, Squad Logos.

Effects files. Interface art.

Stars (Suns), Planets, Nebulae, Sky boxes, ENV Cubemap textures.
Title: Re: Anything I can do with Photoshop?
Post by: Titan on May 03, 2009, 08:01:47 pm
Pretty sure mappers are in short supply.
Title: Re: Anything I can do with Photoshop?
Post by: Flaming_Sword on May 03, 2009, 08:47:57 pm
Diffuse maps, Shine Maps, Glow Maps, Normal Maps, Squad Logos.

Effects files. Interface art.

Stars (Suns), Planets, Nebulae, Sky boxes, ENV Cubemap textures.
There are templates available for recolouring the current interface buttons and things (~1000 files), if you just want to do backgrounds for various screens.
Title: Re: Anything I can do with Photoshop?
Post by: Getter Robo G on May 04, 2009, 03:21:51 am
Just having photo shop ability is great. But what else can you do?
From that it should be relatively apparent how PS skill can benefit it.

For example I am just a converter and the glow/shine maps I make are crude and have no channels.
Title: Re: Anything I can do with Photoshop?
Post by: pecenipicek on May 04, 2009, 06:03:46 am
It just occurred to me that I'm a good photoshoper, and have Photoshop CS3 but wasn't sure if its useful for model work or anything. Is there anything I can use it for?
are you willing to work for a mod team as a texture man?



(TAP wishes to recruit you then :p)
Title: Re: Anything I can do with Photoshop?
Post by: takashi on May 04, 2009, 09:50:05 am
Weapon effects and .dds/.eff animations for the former purpose to name one. To name a few more, we have: Beams, lasers, chainguns, ballistics, flak, engine glows, beam warmup and cooldown glows, textures, glowmaps, shinemaps, mipmaps, normal maps, backrounds, talking face animations (the comms chatter in missions), a custom HUD, trails and exhaust effects, and anything i might have missed.


Edit: Stupid emote!
Title: Re: Anything I can do with Photoshop?
Post by: Topgun on May 04, 2009, 09:56:47 am
Quote from: Topgun
Photoshoping pics is very different from creating textures ect.
just so you know.
Title: Re: Anything I can do with Photoshop?
Post by: Spoon on May 04, 2009, 11:59:00 am
Photoshoping pics is very different from creating textures ect.
just so you know.
I can second this talking from experience.
Title: Re: Anything I can do with Photoshop?
Post by: wistler on May 05, 2009, 11:51:30 am
It just occurred to me that I'm a good photoshoper, and have Photoshop CS3 but wasn't sure if its useful for model work or anything. Is there anything I can use it for?
are you willing to work for a mod team as a texture man?



(TAP wishes to recruit you then :p)

I'd be really happy to join a team if someone doesn't mind walking me through how i go about doing things.
Title: Re: Anything I can do with Photoshop?
Post by: Getter Robo G on May 06, 2009, 07:56:14 pm
Just thought of something...

Can you take a lower resolution texture and make it a higher one with photoshop???

If so, that would be the beginning of improving hundreds, maybe thousands of meshes (including a lot of my conversions).
Title: Re: Anything I can do with Photoshop?
Post by: Zacam on May 06, 2009, 08:56:18 pm
You can, at a basic level, resize and apply filters to do it with touch up's by hand when and where necessary.

But it is always better (though frustratingly understandable as almost impossible) to use a larger source file as the base and scale it down, keeping the original PSD (or other compressionless format) original (Such as TGA or Uncompressed DDS).