Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: starbug on May 07, 2009, 04:16:17 pm
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I have created an anti-figther weapon for cap ships based on the railguns on the Stargate ships, Odyssey and Daedalus. I want them to replace the the flak weapons as i am working on a small campaign for inferno alliance but i would like someone to test it and see if it is balanced and anyone can use it. I am using a different laser bitmap but i have changed it on this one to the standard terran turret bitmap so anyone can use it.
Greatly appreciate it to whoever tests this for me.
$Name: Railgun
$Model File: none
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03
@Laser Color: 250, 30, 30
@Laser Color2: 250, 30, 30
@Laser Length: 11.0
@Laser Head Radius: 2.0
@Laser Tail Radius: 1.0
$Mass:0.1
$Velocity: 2000.0
$Fire Wait: 0.35
$Damage: 15
$Armor Factor:1.0
$Shield Factor:1.0
$Subsystem Factor: 0.3
$Lifetime: 1.0
$Energy Consumed: 4.0
$Cargo Size:0.0
$Homing: NO
$Swarm: 4
+SwarmWait: 0.35
$LaunchSnd: 110
$ImpactSnd: 85
+Weapon Range:2000
$Flags:("stream" "fire down normals")
$Trail:
+Start Width:2.0
+End Width:2.0
+Start Alpha:1.0
+End Alpha: 0.0
+Max Life: 0.1
+Bitmap: flak_trail
$Icon:iconSD4
$Anim:SD4
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 8.0
$Muzzleflash: cmuzzle
$FOF: 0.75
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If you're dogfighting about 700m away from the ship it's no biggie. If you have, say, three or more shooting at you any closer, though, holy god are they nasty.
I say they're balanced because while they make an incredibly effective point-defense weapon, unless the target is going after the ship in question they're mostly harmless. Plus they're cool.
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Cheers man, and thanks for testing for me :D
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Just tried it out myself... Pretty neat.
If you don't mind I want to tweak it.
Plus in the style of SG railguns they should pulse 3-4 times as burst fire.
I was working on a ISD cannon that uses a 4 burst pattern spread out so it appears there are more than 1 gun firing for example.
I will try some experiments as I play with a lot of SG elements.
I have a Wraith Cruiser to blow up for example... :)
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Nah i don't mind if you tweak it. It is set to fire a burst of 4 shots, but i suppose with the fire wait at 0.35 it likes like a continuse burst, might tweak the fire wait my self.
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Does the $Swarm: entry even work for primaries?
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Yet it does, that's how you make burst fire and volleys.
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Also, it makes them fire down the turret's normals so they require a multi-part turret unless you edit the AI profiles
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The Swarm flag only works for multi-part turrets.
if a player tries to fire it, it shoots once.