Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: sigtau on May 11, 2009, 06:51:13 pm

Title: Mods in FRED
Post by: sigtau on May 11, 2009, 06:51:13 pm
Well, I successfully loaded several mods (including the MediaVPs) into FRED2open without pain.  By adding the -mod flag to the shortcut to FRED I accomplished this.  I've had no problem with mods, provided that they are in VP files.

Now I'd like to load mods that are NOT in VP files, which I'm having a bit of trouble with.

I've placed all pof files in the FreeSpace2/MODNAME/data/models directory.
I've placed all pcx files in the FreeSpace2/MODNAME/data/maps directory.
I've placed the TBL.txt file in the FreeSpace2/MODNAME/data/tables directory.

Then I load it into FRED by adding onto the shortcut -mod MODNAME

However, the mod is not loading correctly.

The mod is a new ship from the FreeSpaceMods site.

Any ideas?
Title: Re: Mods in FRED
Post by: blowfish on May 11, 2009, 06:54:34 pm
Code: [Select]
[16:53]  <blowfish> uhh
[16:53]  <blowfish> table
[16:53]  <blowfish> it
[16:53]  <blowfish> needs
[16:53]  <blowfish> to
[16:53]  <blowfish> be
[16:53]  <blowfish> something-shp.tbm
[16:53]  <blowfish> and
[16:53]  <blowfish> it most start with #Ship Classes
[16:53]  <blowfish> and
[16:53]  <blowfish> it most end with #End

And don't use PCX if at all possible.