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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 14, 2009, 11:11:08 am

Title: Nightly (Windows): 14 May 2009 - Revision 5237
Post by: SirKnightly on May 14, 2009, 11:11:08 am
Here is the nightly for Windows on 14 May 2009 - Revision 5237

fso-WIN-20090514_r5237.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090514_r5237.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090514_r5237.md5)

Code: [Select]
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r5236 | karajorma | 2009-05-14 09:08:07 -0500 (Thu, 14 May 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/parselo.cpp
   M /trunk/fs2_open/code/parse/parselo.h

A couple of new parsing functions for dealing with variables in fields that previously only accepted integers or strings.
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r5237 | karajorma | 2009-05-14 10:06:52 -0500 (Thu, 14 May 2009) | 3 lines
Changed paths:
   A /trunk/fs2_open/code/fred2/AltShipClassDlg.cpp (from /branches/karajorma/code/fred2/AltShipClassDlg.cpp:4669)
   A /trunk/fs2_open/code/fred2/AltShipClassDlg.h (from /branches/karajorma/code/fred2/AltShipClassDlg.h:4669)
   M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
   M /trunk/fs2_open/code/fred2/dumpstats.cpp
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/freddoc.cpp
   M /trunk/fs2_open/code/fred2/management.cpp
   M /trunk/fs2_open/code/fred2/management.h
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/fred2/modifyvariabledlg.cpp
   M /trunk/fs2_open/code/fred2/modifyvariabledlg.h
   M /trunk/fs2_open/code/fred2/playerstarteditor.cpp
   M /trunk/fs2_open/code/fred2/playerstarteditor.h
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
   M /trunk/fs2_open/code/fred2/shipeditordlg.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shiphit.cpp
   M /trunk/fs2_open/code/stats/scoring.cpp
   M /trunk/fs2_open/code/stats/scoring.h
   M /trunk/fs2_open/code/weapon/weapons.cpp
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj

Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
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Title: Re: Nightly (Windows): 14 May 2009 - Revision 5237
Post by: Aurora Paradox on May 14, 2009, 02:02:19 pm
Does this build include voice synthesis?
Title: Re: Nightly (Windows): 14 May 2009 - Revision 5237
Post by: chief1983 on May 14, 2009, 03:02:24 pm
No, nightly builds don't build it in.  It's to the point that they probably could if I was using VC6 instead of VC2008 though, so I might be switching it over.