Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: captain-custard on May 15, 2009, 06:43:22 am
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Well im slowly working my had around using Fred and was interested in making multiplayer games , so does there exist a multiplayer walkthrough or would anyone like to explain ( remembering its me your explaining it to) how to doit , specific multi basd commands , balancing etc
what are the pitfalls to avoid
thanks in advance
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depends on what mission type it is, Gauntlet, Coop, TvT.
Also important is that not all SEXPs work in mp yet, but karajorma is working on it.
Good example's of mp mission are in the BtrL demo ( mining ops for instance ), and most of the new TBP missions,
never checked or played FS2 mp missions.
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Also important is that not all SEXPs work in mp yet, but karajorma is working on it.
The fix is already in my branch and will probably go into trunk for 3.6.11 nightly builds today or tomorrow. There probably are lots of SEXPs that don't work still but I can fix them very quickly if I'm told.
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thats great news for the sexp and the 3.6.11 stuff but without trying to sound too pushy is there any chance that maybe , someone (someone who is a good fredder etc) could do an example of good freding practice within multiplayer
i have a little suggestion on hw this could be done to help see the differences ; would it be possible to take a simple mission with a couple of wings with a simple objective ie disable something and then show this in a single player mission and a multi mission , doesnt have to be fancy just so i can see the differences in note pad or fred between the two..;;
as always
thanks
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Unfortunately I don't have the time to write one at the moment or I would. I plan to write a whole tutorial for Diaspora and covering Multiplayer seems like a good idea to me.
In the meanwhile, I do have this (http://www.hard-light.net/forums/index.php/topic,63088.0.html). I wrote it for BtRL but the basics are the same for any mission.
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Also important is that not all SEXPs work in mp yet, but karajorma is working on it.
The fix is already in my branch and will probably go into trunk for 3.6.11 nightly builds today or tomorrow. There probably are lots of SEXPs that don't work still but I can fix them very quickly if I'm told.
It's now over a year since i worked the last time on a mp mission and i can't find the list with SEXPs that didn't work anymore, but i think i have the mission somewhere.
The only things that i can remember atm, is that during a test other players couldn't see the navpoints that i used as "coordinate markers" while they worked perfectly for me ( the host ).
Always when a player reach a "marker", he gets a message " go there and destroy xyz" but
the navpoint paths didn't show up.
I'll search for the mission and check it in notepad.
EDIT: the fixed radar-set-max-range SEXP also works in mp?
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List of SEXPs fixed so far (http://www.hard-light.net/forums/index.php/topic,62306.0.html).
I can fix nav points fairly easily. But the autopilot system that uses it would be an entirely different kettle of fish.