Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: basnyy213 on May 16, 2009, 01:58:54 pm
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How do I get it to appear in my campaign missions?
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If you are referring to the area on the middle-left side of the screen, it's called the Directives Box.
You use it by entering "Directives Text" on certain events. The directive will appear as completed once the event is true.
Someone else can probably give a more thorough walkthrough. :nervous:
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well I was searching for the wrong thing then. I'll keep looking to see if I can find one. Thanks
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No luck so a tutorial would be awesome. :)
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Editors + Mission Objectives?
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No. The box doesn't show up in game.
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Mission objectives don't appear ingame.
Do you mean the 'directives' box to the left of the Main Flight Controller? Where you'd see things like 'Destroy Libra'?
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You aren't using is-event-true-delay by any chance?
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No I'm not and yes this is about the Directives box. I just couldn't remember the name when I made the topic.
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Post the directive event you do have then.
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Nevermind I got it now. My events box wasn't recognizing the directive text for some reason. Thanks for the help.
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If you had quotation marks that's why, it tells FRED to ignore the text between the " " AFAIK (that's a really watered down explanation).
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Well wait a second I have read this entire thread and I still don't know how to make the Directives box appear.
Take this sample objective I made in the Objectives editor.
is-destroyed-delay
- Unknown Recon
- 0
there are 2 boxes, one to name the objective in the editor and another to name the objective in game I am guessing. in both of them I put the text "Destroy Unknown Recon" without quotes.
So Battuta said Objectives are not automaticly directives. What do I need to do to make them appear in the box? Do I need to use the enent-true-delay sexp to make it happen? I can't find any event in the change menu with the label "directive". What is a Directive event? :hopping:
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(http://img402.imageshack.us/img402/5334/dirmd.png)
Also, objectives and directives are completely different. Directives are purely aesthetic, they're there to give the player a good sense of what he's supposed to be doing. Objectives are displayed in the briefing and when you press F4 in-mission, they display on the HUD when completed or failed and are usually used in the campaign editor and debriefing to determine what text to display/whether you can progress in the campaign. (this last bit isn't mandatory, you can tie directive text/campaign progress tolely to events rather than objectives, but they are a good way to organize what happens)
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The little blue dot should turn red when it's recognized as a Directive.
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yeah, I hadn't done anything that would redraw the events list. But that would happen.
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Well wait a second I have read this entire thread and I still don't know how to make the Directives box appear.
Take this sample objective I made in the Objectives editor.
is-destroyed-delay
- Unknown Recon
- 0
there are 2 boxes, one to name the objective in the editor and another to name the objective in game I am guessing. in both of them I put the text "Destroy Unknown Recon" without quotes.
So Battuta said Objectives are not automaticly directives. What do I need to do to make them appear in the box? Do I need to use the enent-true-delay sexp to make it happen? I can't find any event in the change menu with the label "directive". What is a Directive event? :hopping:
Directives have nothing to do with objectives.
Just highlight an event, and give it some directive text. That directive will become true once the event becomes true.
If you don't want the directive to show up until a certain point, chain it to an event that becomes true at the point in question.
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Aah ok, I got it to appear. Good feeling. Directives appear at the start of the mission and turn blue when the specific directive event is triggerd. So General Battuta says you don't have to make all directives appear at the start of the mission and that you can make them appear in the middle of a mission when some new suprise comes. I still don't know what you mean by 'chain' the event. If I make a directive event that does not become true at the start of the mission the directive will appear anyways.
Is there a way to make an event non-existant until another event occours in runtime? I don't know how else you would 'chain' an event.
I also don't know how to make a directive appear as false, but i'm going to look into these later tonight. Thanks for the help.
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Take a look at the FRED tutorial. Although it was written for retail FRED2, it will answer most questions.
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Aah ok, I got it to appear. Good feeling. Directives appear at the start of the mission and turn blue when the specific directive event is triggerd. So General Battuta says you don't have to make all directives appear at the start of the mission and that you can make them appear in the middle of a mission when some new suprise comes. I still don't know what you mean by 'chain' the event. If I make a directive event that does not become true at the start of the mission the directive will appear anyways.
Is there a way to make an event non-existant until another event occours in runtime? I don't know how else you would 'chain' an event.
I also don't know how to make a directive appear as false, but i'm going to look into these later tonight. Thanks for the help.
To chain an event, position it directly under another event in the events list, and then click 'chained' with the event highlighted. (You see the little 'chained' box? How did you miss that?)
It will wait to evaluate its trigger conditions until the event it is chained to has become true.
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Ok ok fair enough. I guess it's no secret that i'm completely new to FRED2 after recently re-installing the game I baught 10 or so years ago.
I don't know why I missed it except that the chained events box is quite small. It's easy to spot now that I know where to look for it.
The FRED2 tutorial is very useful. Without it, my questions would be in the form of a link to a word document. Looking back, it does mention chained events under the events editor page. Maybe I need to re-read the documentation more carefully.
At any rate, problem solved. Thanks again.