Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Asteroth on May 16, 2009, 04:56:56 pm
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Not .blend to .pof conversions. There's a whole article devoted to Blends to POFs, but not the other way. I'm intending to make an HTL Nephilim, by starting with the original model, but I can't seem to figure out how to get it into Blender.
Does anyone know of a way to do this? Or have any other tips or comments regarding a HTL Nephilim?
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Open the .pof with a PCS2 version that supports Collada. Save as .dae. Import into Blender.
That's as far as I've ever really tried since I'm not a modeler and really don't know what to do once I get it in there.
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Pretty much what FUBAR said. You import it with the collada 1.4 importer, setting it to import 'new scenes' only. Unfortunately due to a bug in the importer, it creates 2 new scenes and doesn't remove the original, so in your top bar the SCE: dropdown will have 'Scene' (the original blender scene), 'Scene.001' (a completely blank one) and 'Scene001' which is the only one you want to keep. Delete the first two with the X next to each one.
Anyway, I've attached a zip containing a cleaned up .blend and the associated nephilim texture. Good luck. ;)
[attachment deleted by ninja]