Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 19, 2009, 09:47:27 am
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Here is the nightly for Windows on 19 May 2009 - Revision 5270
fso-WIN-20090519_r5270.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090519_r5270.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-20090519_r5270.md5)
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r5267 | Wanderer | 2009-05-18 15:36:11 -0500 (Mon, 18 May 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/radar/radar.cpp
M /trunk/fs2_open/code/radar/radarorb.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
initial merge from wanderer branch - fixes to corkscrew missile effects
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r5269 | karajorma | 2009-05-18 17:00:01 -0500 (Mon, 18 May 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
Fix Mantis 1926 (Piranha submunitions home in on the ship that fired them in dogfight mode)
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r5270 | Wanderer | 2009-05-18 17:08:13 -0500 (Mon, 18 May 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.h
M /trunk/fs2_open/code/graphics/gropenglstate.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/graphics/grstub.cpp
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/radar/radar.cpp
M /trunk/fs2_open/code/radar/radar.h
M /trunk/fs2_open/code/radar/radarorb.cpp
M /trunk/fs2_open/code/radar/radarorb.h
M /trunk/fs2_open/code/radar/radarsetup.h
M /trunk/fs2_open/code/render/3ddraw.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
merge from wanderer branch. 2d and 3d radar images support
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