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Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on May 29, 2009, 10:15:30 am

Title: Space Marine
Post by: StarSlayer on May 29, 2009, 10:15:30 am
Relic's new Warhammer 40,000: Space Marine

article:
http://xbox360.ign.com/articles/987/987127p1.html (http://xbox360.ign.com/articles/987/987127p1.html)

video:
http://xbox360.ign.com/dor/objects/14352257/warhammer-40000-space-marine/videos/spacemarine_trl_battle_52709.html (http://xbox360.ign.com/dor/objects/14352257/warhammer-40000-space-marine/videos/spacemarine_trl_battle_52709.html)

I'm suitably hooked.  Sure its only been announced for Xbox 360 and PS3, and yeah Action RPGs aren't what Relic is known for but unlike the "verse" it's based on I'm optimistic.  If I can pulp Greenskin heads with a Thunder Hammer like Gallagher explodes water melons and the rest comes even close to a Bioware RPG I'll be screaming 40kisms at my TV with the best of them :D

"Heresy Grows From Idleness!"

 
Title: Re: Space Marine
Post by: Fineus on May 29, 2009, 10:45:06 am
Mutter mutter.. console only.. mutter mutter..

I'm annoyed actually. I like Relic as a developer and I like the Warhammer 40K universe. I'm not buying a console so I can play it though... so it's a shame they couldn't have made this game for the PC as well - hell they managed it with Gears of War.
Title: Re: Space Marine
Post by: Dark RevenantX on May 29, 2009, 11:44:26 am
Consolefags (ignorant kids with rich parents) will ALWAYS buy console games despite their $60 price.  What would you rather sell to?  A small/dying market where if the price is anything higher than $50 you will not get anything, or a large/weallknowsadlythatitwillcompletelyreplacecomputergamesalltogether market where the standard price is $60?  To be honest, only the STUPID developers make games for the PC.

I love PC games, but they will be totally dead (not including indiegames - yes, MMOs will move to the console) within a decade.
Title: Re: Space Marine
Post by: SpardaSon21 on May 29, 2009, 12:57:30 pm
Consolefags (ignorant kids with rich parents) will ALWAYS buy console games despite their $60 price.  What would you rather sell to?  A small/dying market where if the price is anything higher than $50 you will not get anything, or a large/weallknowsadlythatitwillcompletelyreplacecomputergamesalltogether market where the standard price is $60?  To be honest, only the STUPID developers make games for the PC.

I love PC games, but they will be totally dead (not including indiegames - yes, MMOs will move to the console) within a decade.
Defeatist.
Title: Re: Space Marine
Post by: General Battuta on May 29, 2009, 12:59:13 pm
At least consoles are kind of becoming more like PCs.

Every new game they announce that isn't Homeworld 3 feels kind of like a blow. *sigh*
Title: Re: Space Marine
Post by: starbug on May 29, 2009, 01:26:59 pm
Sigh console, why can't PC owners get any WH40K action(not including Fire Warrior) or RPGs? I also have to say i prefered the look of the Space Marine game THQ Australia was doing and was against Chaos! It looked so much darker in tone the way 40k should be in my opinion before relic took it over, now it looks like the Dawn of War 2 engine which seems to bright and colourfull but hey thats what i think.
Title: Re: Space Marine
Post by: Dark RevenantX on May 29, 2009, 06:34:55 pm
PC gaming has a bleak future, most likely.

Possible outcomes:
1. (unlikely, but preferred) Complete gaming PCs become much cheaper (<$1,000), or mainsteam manufacturers shift from CPU power to GPU power, thus more people buy PC games because they will actually run on a run-of-the-mill craputer.
2. Steam takes over the vast majority of the PC market.  This isn't actually as bad as it sounds, compared to the other things that could happen.
3. PC gaming slowly degenerates to being made up almost entirely of indie games, MMOs (unless consoles develop better internet handling), and RTSs (unless consoles adapt to mouse/keyboard layouts).
4. Consoles almost completely replace PCs as the game stations, likely having keyboard and mouse support with prices from $400-$600.  Not terribly bad, except for the fact that modding is likely dead and game prices will be even higher in this scenario.
5. Consoles and PCs simultaneously become very expensive, killing most of the video game market altogether.
6. The "world" ends in 3 years, 6 months, and ~22 days from the time of this post.  In this scenario, gaming will probably not be our prime concern.
Title: Re: Space Marine
Post by: Polpolion on May 29, 2009, 07:50:55 pm
Every new game they announce that isn't Homeworld 3 feels kind of like a blow. *sigh*

Wasn't there a possibility of that being in development, or was that rumor shot down without me noticing already?
Title: Re: Space Marine
Post by: General Battuta on May 29, 2009, 07:51:12 pm
I think it's a possibility, yes.
Title: Re: Space Marine
Post by: Mefustae on May 29, 2009, 08:13:12 pm
Quote from: Everyone
*Sob* I'm a PC-owner, and I won't be able to play this. *Sniff* You damn console-owners, you're to blame for this! *Whinge*
So it's the old 'PC gaming is dying because of consoles' argument again? Then let's drag out the old rebuff to that argument: It's bull****.

As has been proven time, after time, after time, after time, PC gaming is not dead, dying, or even sickly. It wasn't dead 10 years ago when consoles first started really gaining ground. It wasn't dead 4 years ago at the start of the current console generation. It's not going to be dead in 20 years when we're all playing Google's inevitable console. Honestly, if you think that PC gaming is dying in the face of overwhelming console gaming, then get a ****ing job and buy a console. Either that, or stop your whinging and enjoy the myriad of great games coming out for PC as we speak.

Anyway, I own a 360, and I'll be enjoying the **** out of this one. So you can all get stuffed. :D
Title: Re: Space Marine
Post by: colecampbell666 on May 29, 2009, 09:04:28 pm
2. Steam takes over the vast majority of the PC market.  This isn't actually as bad as it sounds, compared to the other things that could happen.
I like that, most Steam games aren't overpriced, and in a lot of cases they are cheaper than the console versions. (CoD4, etc.) The only game I can see that's had a jacked price is L4D, and that's only 40$.
Title: Re: Space Marine
Post by: NGTM-1R on May 30, 2009, 07:11:08 am
The Tech Demo video leaked several days back was rather different from this (and appeared to be more along the lines of "Warhammer 40k: Khorne Berserker" with no squad based element at all...of course there's no squad element in any of the apparent gameplay video in the vid here).

They've also abandoned the Blood Ravens and gone to Ultramarines. Considering Ultramarines fans are currently running the asylum over at Games Workshop (5E Space Marine codex might as well have had that labeled on the cover), I'm not terribly hopeful about the quality of the story.

A shiney Fire Warrior?

I fear yes.
Title: Re: Space Marine
Post by: SpardaSon21 on May 30, 2009, 10:49:36 am
Well, you could be Chaos, but then you would just end up having your ass kicked back into the Eye of Terror eventually.  You could be Tau, but that was already done in Fire Warrior, and besides, they're  bunch of weeaboos.  You could be Eldar, but then you are some elf pansy with a Frisbee launcher for a weapon.  You could be Tyranid, but then you would be a mindless ravening Zerg-like beast.  You could be Necron, but then you would be a mindless automaton.   You could be IG, but you would end up getting executed for cowardice 5 minutes into the battle.  You could be an Ork, which would be cool, but the campaign would be just like Overlord.  If it's a hack-and-slash kill-fest, It pretty much has to be about the Space Marines.
Title: Re: Space Marine
Post by: starbug on May 30, 2009, 12:07:40 pm
You could also be an inquisitor, there very dangerours as is the Sisters of battle. I personally think space marines and orks have been done to death, be nice for a change.
Title: Re: Space Marine
Post by: SpardaSon21 on May 30, 2009, 12:15:16 pm
Inquisitors are cool, but not Space Marine cool.  They're don't have all the super-human enhancements of the Astartes.  And Sisters of Battle are just PMS-ing nuns-with-guns.  Who the hell wants to play one of those in a hack-and-slash game?

About the choice of Chapter, I would prefer something besides Ultramarines.  UM aren't a melee-heavy Chapter, and hacking and slashing isn't their style.  Space Wolves or Black Templars, now those two Chapters are big on melee combat and acting like scythes of death.
Title: Re: Space Marine
Post by: Flaser on May 30, 2009, 03:14:28 pm
Actually IMHO space marines haven't been done at all in an FPS game.

Granted there were the Space Hulk games (...and I still couldn't get SH2 to run on XP), but those were more about Tactical Dreadnought armor and Aliens style Genestealer bloodfest than honest to goodness Space Marine combat.

On another tangent recently I've been actually playing Firewarrior and 'am ashamed to state that I like it. It's not a *good* game, but it's still a challenge and I like the grittiness of it.
Title: Re: Space Marine
Post by: NGTM-1R on May 31, 2009, 02:28:29 am
On another tangent recently I've been actually playing Firewarrior and 'am ashamed to state that I like it. It's not a *good* game, but it's still a challenge and I like the grittiness of it.

Fire Warrior isn't bad, I admit. It's not good either. It's rather like the original Half-Life in that regard, and roughly the same generation of technology.
Title: Re: Space Marine
Post by: phatosealpha on May 31, 2009, 01:23:29 pm
Ultramarines?

You seriously think it's gonna be anybody but the blood ravens again?


At any rate, I hope it's not just orks vs marines.  Orcs are kind of dull.
Title: Re: Space Marine
Post by: NGTM-1R on June 01, 2009, 03:19:03 am
Ultramarines?

Trailer shows Ultramarines.
Title: Re: Space Marine
Post by: Fury on July 04, 2011, 12:53:55 am
Nectothread.

E3 2011 Machinima Coverage, 18:50 long. Shows a lot of gameplay, it's the console version though. From the looks of it, the game seems solid. Now the question is, how good will be the PC version.
http://www.youtube.com/watch?v=AFmye4wa64Q
Title: Re: Space Marine
Post by: Liberator on July 04, 2011, 04:50:12 am
Well, you could be Chaos, but then you would just end up having your ass kicked back into the Eye of Terror eventually.
As is right and just.  These guys have never done anything for me.
Quote
You could be Tau, but that was already done in Fire Warrior, and besides, they're  bunch of weeaboos.
Communist Weeaboos with ridiculous amounts of firepower and mecha.  And TBH, they probably know more about the Empire's tech than the Empire does.  They're very smart.
Quote
You could be Eldar, but then you are some elf pansy with a Frisbee launcher for a weapon.
A Frisbee launcher that fires monomolecular edged Frisbees at about 2000 rounds per minute.  And if that's not enough, they'll cook you with mind lightning from further away while invisible.
Quote
You could be Tyranid, but then you would be a mindless ravening Zerg-like beast.
Nothing to say about these guys.  They are as advertised.
Quote
You could be Necron, but then you would be a mindless automaton.
Player controlled Necrons are not mindless.  They are willing servants who have been allowed to keep they're minds to better serve the Star Gods
Quote
You could be IG, but you would end up getting executed for cowardice 5 minutes into the battle.
It's kinda sad that baseline humans lot in life is to stand up to any of the above without the benefit of any of the advanced technology at the Empires disposal and then get shot BY THEIR OWN SIDE for finding a sufficiently safe place from which to attack.  If you make an IG video game, THESE are the guys that should excel at covering and whitling down the enemy.
Quote
You could be an Ork, which would be cool, but the campaign would be just like Overlord.
Green is best!  The red ones go fasta!
Quote
If it's a hack-and-slash kill-fest, It pretty much has to be about the Space Marines.
All things being equal, you are right, the next best choice would be Eldar but charging in willy nilly isn't their style.
[/quote]
Title: Re: Space Marine
Post by: TrashMan on July 04, 2011, 05:46:17 am
Here's to hoping hze Pc version rocks too.
Title: Re: Space Marine
Post by: Sarafan on July 06, 2011, 05:07:50 pm
You could be Eldar, but then you are some elf pansy with a Frisbee launcher for a weapon. 

 :lol:

What I dont like is re-using the whole "fight the Orks but turns outs its Chaos behind it all" twist. Really, it was good on the first Dawn of War but do they have to do that all the time Chaos is involved? I admit, from what I heard of the story and based on the other Relic DoW games I'm actually interested on this game so I hope they still make it interesting despite that but I'm now I dont know if I should get the PC or PS3 version.

Anyway, has anyone saw the other DoW game, Kill Team? That one also looks to be good and has the Blood Ravens.

Quote
You could be IG, but you would end up getting executed for cowardice 5 minutes into the battle.
It's kinda sad that baseline humans lot in life is to stand up to any of the above without the benefit of any of the advanced technology at the Empires disposal and then get shot BY THEIR OWN SIDE for finding a sufficiently safe place from which to attack.  If you make an IG video game, THESE are the guys that should excel at covering and whitling down the enemy.

That's why the Imperial Guard is the most badass army in 40k. :yes:
Title: Re: Space Marine
Post by: NGTM-1R on July 06, 2011, 05:29:45 pm
You can't have a 40k game without the major pro- and an- tagnoists.

Those are the Imperium of Man and Chaos. They've always been. Life, however ****ty, and the fate worse than death.
Title: Re: Space Marine
Post by: SpardaSon21 on July 06, 2011, 06:02:23 pm
Someone's always plotting the destruction of human worlds.  If it isn't the Eldar, then it is Chaos.  We just may end up with a sequel though where we find out the Eldar really were behind it all because a Titan produced at the Forge World would eventually give an Eldar a hangnail a hundred years from when the game takes place.  That could still be interesting as Eldar Aspect Warriors are pretty elite troops, not to mention fast and agile.  I'd hate to face some Striking Scorpions while under fire from Dire Avengers or Dark Reapers.  Knowing Relic though the Eldar would be Ulthwe of the hordes of Guardians, not Biel-Tan of the many shrines of elite Aspects.
Title: Re: Space Marine
Post by: Liberator on July 06, 2011, 06:53:55 pm
But Ulthwe has prettier armor.
Title: Re: Space Marine
Post by: Sarafan on July 06, 2011, 07:17:20 pm
You can't have a 40k game without the major pro- and an- tagnoists.

Those are the Imperium of Man and Chaos. They've always been. Life, however ****ty, and the fate worse than death.

You can, however, have a game with more than one major pro- and an- tagnoists or different ones, I know Chaos is the nemesis of the Imperium but its not the only thing in the setting that threatens to engulf the Imperium.
Title: Re: Space Marine
Post by: SpardaSon21 on July 06, 2011, 08:01:54 pm
You can't have a 40k game without the major pro- and an- tagnoists.

Those are the Imperium of Man and Chaos. They've always been. Life, however ****ty, and the fate worse than death.

You can, however, have a game with more than one major pro- and an- tagnoists or different ones, I know Chaos is the nemesis of the Imperium but its not the only thing in the setting that threatens to engulf the Imperium.
Dawn of War 2 was like this.  The Blood Raven recruiting worlds get attacked by Orks, and then Eldar start causing ****, and then Tyranids show up and start eating everything.  What little plot there was was Orks killing while manipulated by Eldar into being a diversion so the Eldar could destroy a major forge and reactor complex on a hive world to wipe out the invading Tyranids so the Nids wouldn't continue on and eat a Craftworld.  The Blood Ravens (meaning you, the player) stop the Eldar from destroying Angel Forge, kill the Orks, and stop the Tyranid hive fleet from consuming the entire subsector and also presumably saving the Eldar Craftworld.  As to why the Eldar didn't just covertly help the Imperial forces stop the Tyranids, save everyone, and not have one of their Farseers get her ass kicked by Space Marines, well, they're dicks.
But Ulthwe has prettier armor.
If this is a contest over prettier Eldar, I'll have to go with either Saim-Hann or Altansar.  I'll probably go with Saim-Hann though since their colors fit them very well as everyone knows the red ones go faster.
Title: Re: Space Marine
Post by: Liberator on July 06, 2011, 08:51:42 pm
But only for Orks, with that whole collective unconciously make it work thing.  I suspect if there were enough of them, and a Nob big enough, the Orks could move a planet where ever they wanted.
Title: Re: Space Marine
Post by: SpardaSon21 on July 06, 2011, 08:57:51 pm
Don't be ridiculous.  Everyone knows red really does go faster; it doesn't matter if it is Orky or not.  The go_faster code that was added to FSO was really just some red paint in code form.
Title: Re: Space Marine
Post by: Scotty on July 06, 2011, 09:15:58 pm
Don't be ridiculous.  Everyone knows red really does go faster; it doesn't matter if it is Orky or not.  The go_faster code that was added to FSO was really just some red paint in code form.

Do you actually play the game?  Ork stuff actually gets an in-game tangible bonus from being red.
Title: Re: Space Marine
Post by: SpardaSon21 on July 06, 2011, 09:54:31 pm
No, I don't play the tabletop game.  Do I know a lot about it?  Yes, I do, including the fact that Ork stuff, including red going faster, works because of the psychic gestalt Orks have.  At this point I'm just trying to troll Liberator right now by saying everything red goes faster, no matter if it is Orky or not.
Title: Re: Space Marine
Post by: Liberator on July 06, 2011, 10:02:53 pm
Did I really used to be(am still?) that big a pile of troll fodder?
Title: Re: Space Marine
Post by: Flipside on July 06, 2011, 10:13:32 pm
Admitting you are trolling someone isn't neccesarily a good idea at this moment in time :p

Seriously though, that's more jibing than trolling, so I'll let it pass, but don't taunt Happy Fun Liberator ;)
Title: Re: Space Marine
Post by: SpardaSon21 on July 06, 2011, 10:57:32 pm
No, Liberator, you aren't that bad anymore.  You're coming across as pretty reasonable right now.  I just wanted to make a joke or two about red being an awesome color.

Thanks for letting it pass, Flipside.
Title: Re: Space Marine
Post by: StarSlayer on July 06, 2011, 11:09:08 pm
That extended gameplay trailer looked pretty awesome, and I am sufficiently hyped.  I dig the concept of lack of cover, just the continual forward momentum aspect of it coupled with the Fist of the North Star bloodsplosions looks like it could be a fun alternative to cowering behind crates.
Title: Re: Space Marine
Post by: TrashMan on July 07, 2011, 01:14:48 am
You could be Eldar, but then you are some elf pansy with a Frisbee launcher for a weapon. 

 :lol:

What I dont like is re-using the whole "fight the Orks but turns outs its Chaos behind it all" twist. Really, it was good on the first Dawn of War but do they have to do that all the time Chaos is involved? I admit, from what I heard of the story and based on the other Relic DoW games I'm actually interested on this game so I hope they still make it interesting despite that but I'm now I dont know if I should get the PC or PS3 version.


It does kinda make sense to advance to more difficult enemies.
Chaos Space Marines certanly are a more difficult adversary then orks. Orks are cannon fodder to a space marine.
Title: Re: Space Marine
Post by: Hades on July 07, 2011, 01:57:23 am
That's not what he's saying, he's saying he's sick of that recycled plot that Relic has used for most of their Warhammer games ever.
Title: Re: Space Marine
Post by: Ravenholme on July 07, 2011, 04:32:59 am
That's not what he's saying, he's saying he's sick of that recycled plot that Relic has used for most of their Warhammer games ever.

They need to get Dan Abnett to write for them, because then maybe we could have an awesome tactical Imperial Guard FPS in the vein of Republic Commando
Title: Re: Space Marine
Post by: Liberator on July 07, 2011, 05:15:15 am
The trouble is that there's no way to really progress a story with a single antagonist.

If you only use the orks, yay greenskins all the way thru.  Same for dem chaos boyz and dem Eldar.  It's boring. 

The problem is that no one other than the IG works on the scale that the Astartes do. 

The Eldar like to sneak around and manipulate, that's they're schick in a story more.  They're devious and manipulative, more out of arrogance than any actual malice.  Also, while they probably could make mince meat out of the Space Marines if enraged to the point of direct war, they haven't marched on a planet with conquest in mind for thousands of years.

The Orks are large, and do things BIG, but you don't fly around to a half dozen different worlds during a campaign and fight a green tide that all pay homage to the same Warboss.  The Orks don't work that way, and because of it, they're not a "large" threat.  Certainly not capable of being the big bad for a whole campaign.

Chaos does thing big, but like the Eldar they like to skulk and corrupt before revealing themselves.  And when they do reveal, they have a tendency to do themselves in with infighting and backstabbing.  Again, not a good basis for a singular campaign villain.

To tell an engaging if not actually interesting tale in a campaign, it takes more than just one of the enemy races.  Because none of them are a whole villain.
Title: Re: Space Marine
Post by: Scotty on July 07, 2011, 10:19:27 am
Don't forget the Tau.  Tau would awesome to fight as IG/Astartes because it's basically everything the IG does, but instead of tanks they have walking tanks, and everything else is better.
Title: Re: Space Marine
Post by: NGTM-1R on July 07, 2011, 11:52:57 am
They need to get Dan Abnett to write for them, because then maybe we could have an awesome tactical Imperial Guard FPS in the vein of Republic Commando

Unless he writes out a rehash of Brothers of the Snake, his fetish for scene changes is going to prevent this.
Title: Re: Space Marine
Post by: TrashMan on July 07, 2011, 02:20:58 pm
He wrote the Ultramarines movei..and it sucked.
Title: Re: Space Marine
Post by: pecenipicek on July 07, 2011, 05:35:39 pm
He wrote the Ultramarines movei..and it sucked.
rememeber the wooden bridge thing?


god i cringed -.-
Title: Re: Space Marine
Post by: Sarafan on July 07, 2011, 10:04:17 pm
The trouble is that there's no way to really progress a story with a single antagonist.

If you only use the orks, yay greenskins all the way thru.  Same for dem chaos boyz and dem Eldar.  It's boring. 

The problem is that no one other than the IG works on the scale that the Astartes do. 

The Eldar like to sneak around and manipulate, that's they're schick in a story more.  They're devious and manipulative, more out of arrogance than any actual malice.  Also, while they probably could make mince meat out of the Space Marines if enraged to the point of direct war, they haven't marched on a planet with conquest in mind for thousands of years.

The Orks are large, and do things BIG, but you don't fly around to a half dozen different worlds during a campaign and fight a green tide that all pay homage to the same Warboss.  The Orks don't work that way, and because of it, they're not a "large" threat.  Certainly not capable of being the big bad for a whole campaign.

Chaos does thing big, but like the Eldar they like to skulk and corrupt before revealing themselves.  And when they do reveal, they have a tendency to do themselves in with infighting and backstabbing.  Again, not a good basis for a singular campaign villain.

To tell an engaging if not actually interesting tale in a campaign, it takes more than just one of the enemy races.  Because none of them are a whole villain.

That's not my point, this is my point:

That's not what he's saying, he's saying he's sick of that recycled plot that Relic has used for most of their Warhammer games ever.

Orks and Chaos are not the only antagonists in the 40k universe. Every description of the Imperium says "beset from all sides by a myriad of foes", you have Chaos, Nids, Eldar, Dark Eldar, Orks, Tau, Necron (that's 7 different factions) PLUS traitors, heretics, mutants and etc within the Imperium and the own forces of the Imperium which are at each other's throats and you're telling me that again they have to rehash the old invasion of Orks>(insert manipulative Eldar here if you want a twist)>greater threat of Chaos?

Now, I'm not saying this will be a bad game, even if its the same old plot if done in a interesting way it'll be good which I'm hoping it will be.

we could have an awesome tactical Imperial Guard FPS in the vein of Republic Commando

This. :yes:

You could easily have a Karskin/Storm trooper squad in such a game or maybe Inquisitorial Storm troopers, it would be cool a tactical game while you fight to protect your squad or yourself from heretical taints.

Damn shame Republic Commando was so short, awesome game.

He wrote the Ultramarines movei..and it sucked.
rememeber the wooden bridge thing?


god i cringed -.-

Thankfully a few scenes after that real marines of the Imperial Fists showed up and movie got better, well, at least until they died...
Title: Re: Space Marine
Post by: pecenipicek on July 07, 2011, 10:38:58 pm
He wrote the Ultramarines movei..and it sucked.
rememeber the wooden bridge thing?


god i cringed -.-

Thankfully a few scenes after that real marines of the Imperial Fists showed up and movie got better, well, at least until they died...
I found the whole deal very painful to watch, to be honest... -.-
Title: Re: Space Marine
Post by: lostllama on July 08, 2011, 04:52:42 pm
There's a WH40K mod for Operation Flashpoint (http://s1.zetaboards.com/OFPWH40K/index/). It's somewhat clunky and the engine is showing it's age though. It mostly uses models from DoW. You can use melee weapons, but in practice they are really hard to use or don't seem to work at all.

I haven't tried it, but the Titan mod (http://s1.zetaboards.com/OFPWH40K/single/?p=225399&t=2013036) sounds like it would be cool. I hope they don't swivel on the spot when turning like the soldier models do. :wtf:

(From an engineering standpoint, would a machine as big as a Warlord or even a Warhound even be capable of walking?)

There's a Fallout 3 40k mod in the works too, I think.
Title: Re: Space Marine
Post by: NGTM-1R on July 08, 2011, 05:22:22 pm
(From an engineering standpoint, would a machine as big as a Warlord or even a Warhound even be capable of walking?)

Absolutely.

It's just the sort of surfaces it could walk on make up a very very limited percentage of the surface of any particular planet.
Title: Re: Space Marine
Post by: pecenipicek on July 09, 2011, 11:18:09 am
(From an engineering standpoint, would a machine as big as a Warlord or even a Warhound even be capable of walking?)

Absolutely.

It's just the sort of surfaces it could walk on make up a very very limited percentage of the surface of any particular planet.
well, these are 40k titans. they might as well flatten up stuff they are trying to cross if it doesnt like the way it tilts :p
Title: Re: Space Marine
Post by: NGTM-1R on July 09, 2011, 04:33:13 pm
Soft ground, they sink in, they stumble...at best.
Title: Re: Space Marine
Post by: Liberator on July 09, 2011, 07:19:54 pm
I've never understood Titans particularly, any gun big enough to require one for deployment would probably be just as useful from orbit or from a sky fortress of some kind.
Title: Re: Space Marine
Post by: SpardaSon21 on July 09, 2011, 07:36:22 pm
The Imperium of Man lacks the ability to accurately target things from orbit, relying instead on massed firepower to obliterate everything in an area.  And they can't do sky fortresses, as those things fly and the Imperium can't figure out how to make anything besides the Land Speeder fly.
Title: Re: Space Marine
Post by: Liberator on July 09, 2011, 07:58:13 pm
So they'll build a 200 story mech because they can't comprehend how to either build a bigger hover drive or simply strap 5000 of them to the bottom of a heavily fortified platform?  Hell, excepting the titans themselves, I suspect that the modern military would give them a run for they're money...
Title: Re: Space Marine
Post by: mxlm on July 09, 2011, 08:04:47 pm
Really? That's where you want to apply logic to the Warhammerverse?
Title: Re: Space Marine
Post by: NGTM-1R on July 09, 2011, 09:05:28 pm
The Imperium of Man lacks the ability to accurately target things from orbit, relying instead on massed firepower to obliterate everything in an area.

Considering the ranges involved, I'd say that their ability to call in a lance strike is actually pretty accurate. (Though the power level has varied wildly from the days of the original Daemonhunters 'dex.)
Title: Re: Space Marine
Post by: SpardaSon21 on July 09, 2011, 09:30:26 pm
So they'll build a 200 story mech because they can't comprehend how to either build a bigger hover drive or simply strap 5000 of them to the bottom of a heavily fortified platform?  Hell, excepting the titans themselves, I suspect that the modern military would give them a run for they're money...
I shall Wiki this for great justice!
From smallest to largest:
http://wh40k.lexicanum.com/wiki/Warhound_Scout_Titan (http://wh40k.lexicanum.com/wiki/Warhound_Scout_Titan)
http://wh40k.lexicanum.com/wiki/Reaver_Battle_Titan (http://wh40k.lexicanum.com/wiki/Reaver_Battle_Titan)
http://wh40k.lexicanum.com/wiki/Warlord_Battle_Titan (http://wh40k.lexicanum.com/wiki/Warlord_Battle_Titan)
http://wh40k.lexicanum.com/wiki/Emperor_Titan (http://wh40k.lexicanum.com/wiki/Emperor_Titan)
The Emperor is only 55m tall in scale diagrams, so I'm going to say that the ridiculous sizes in artwork is artistic license.
Title: Re: Space Marine
Post by: NGTM-1R on July 09, 2011, 09:41:36 pm
Emperors have been said to be larger. The Adeptus Titanicus rules and some stuff in Epic had them as nearly a kilometer and able to carry an aircraft carrier on their back, and Warlords have been placed at 55 by the same stuff.
Title: Re: Space Marine
Post by: Mefustae on July 09, 2011, 10:45:38 pm
Big fan of the artillery-oriented Warmonger, myself.

(http://images.wikia.com/warhammer40k/images/7/78/Warmonger.jpg)

There are certainly some strategic advantages to being able to move your artillery firebases around. Granted, air-strikes would be worrisome, but that's what void shields are for. Plus, some of the larger arm-mounted cannons can engage targets in low orbit, so even space-based assets aren't safe.
Title: Re: Space Marine
Post by: SpardaSon21 on July 21, 2011, 11:59:55 am
Right, so there's been multiplayer news, and multiplayer looks awesome.
Multiplayer Preview: http://www.youtube.com/watch?v=ALMlPkddxnE&feature=player_embedded (http://www.youtube.com/watch?v=ALMlPkddxnE&feature=player_embedded)
Marine Customizer is confirmed and awesome: http://www.spacemarine.com/gb/blog-post/warhammer-40000-space-marine-multiplayer-customizer (http://www.spacemarine.com/gb/blog-post/warhammer-40000-space-marine-multiplayer-customizer)

EDIT: A developer talks about multi, and has gameplay sequences: http://www.youtube.com/watch?v=g2sCb8gia1o (http://www.youtube.com/watch?v=g2sCb8gia1o)
Title: Re: Space Marine
Post by: TrashMan on July 21, 2011, 05:59:19 pm
I'm kinda partial to these sizes:
(http://suptg.thisisnotatrueending.com/archive/14745454/images/1304033021263.jpg)

(http://media.moddb.com/images/groups/1/2/1374/WarlordEA.jpg)

http://th00.deviantart.net/fs70/PRE/f/2010/110/7/b/Warlord_Titan_by_GolgothisTitanicus.jpg


B.t.w - that small gameplay part showed a titan Volcano cannon. It is utterly HUMONGOUS. Looks like they went with the artistic portraly of titans. YAY!!!!
Title: Re: Space Marine
Post by: StarSlayer on July 21, 2011, 08:38:20 pm
Right, so there's been multiplayer news, and multiplayer looks awesome.
Multiplayer Preview: http://www.youtube.com/watch?v=ALMlPkddxnE&feature=player_embedded (http://www.youtube.com/watch?v=ALMlPkddxnE&feature=player_embedded)
Marine Customizer is confirmed and awesome: http://www.spacemarine.com/gb/blog-post/warhammer-40000-space-marine-multiplayer-customizer (http://www.spacemarine.com/gb/blog-post/warhammer-40000-space-marine-multiplayer-customizer)

EDIT: A developer talks about multi, and has gameplay sequences: http://www.youtube.com/watch?v=g2sCb8gia1o (http://www.youtube.com/watch?v=g2sCb8gia1o)

Gawd I'd vant it for the customizer.
Title: Re: Space Marine
Post by: SpardaSon21 on August 15, 2011, 08:07:12 pm
http://www.spacemarine.com/blog-post/warhammer-40000-space-marine-demo-incoming (http://www.spacemarine.com/blog-post/warhammer-40000-space-marine-demo-incoming)
Aww, yeah.
Title: Re: Space Marine
Post by: Liberator on August 16, 2011, 01:12:47 am
This excites more than the idea of getting laid...I really am a nerd.
Title: Re: Space Marine
Post by: SpardaSon21 on August 19, 2011, 11:43:04 am
The demo has only been out for people who pre-ordered on Steam for about a day, and there's already mods for it:
http://forums.relicnews.com/showthread.php?262044-Space-Marine-Custom-Titus-Skins-New-Blood-Angels (http://forums.relicnews.com/showthread.php?262044-Space-Marine-Custom-Titus-Skins-New-Blood-Angels)
God, I love the RelicNews community.

Also, that forum, which never agrees on anything, has agreed that the demo is made of win and awesome, and the only major failure it has is being too damn short.
Title: Re: Space Marine
Post by: starbug on August 19, 2011, 12:34:44 pm
Quote
The demo has only been out for people who pre-ordered for about a day, and there's already mods for it:
http://forums.relicnews.com/showthread.php?262044-Space-Marine-Custom-Titus-Skins-New-Blood-Angels
God, I love the RelicNews community.

Also, that forum, which never agrees on anything, has agreed that the demo is made of win and awesome, and the only major failure it has is being too damn short.

Has it? i pre-ordered it and have had no word about a demo or is that just for US pre-orders only?
Title: Re: Space Marine
Post by: SpardaSon21 on August 19, 2011, 12:41:01 pm
Steam pre-orders, sorry.  Let me edit my post for clarification.

And yes, pretty much every time someone talks about the demo it is to heap massive praise on it.  Let me get a link.
http://forums.relicnews.com/showthread.php?261941-Space-Marine-DEMO-Inbound!&p=1045283875&viewfull=1#post1045283875 (http://forums.relicnews.com/showthread.php?261941-Space-Marine-DEMO-Inbound!&p=1045283875&viewfull=1#post1045283875)
There were a few Steam-related issues, but overall the response to the demo is that it is ****ing awesome.
Title: Re: Space Marine
Post by: StarSlayer on August 19, 2011, 12:52:24 pm
Heh 

Always Angry, All The time...
Title: Re: Space Marine
Post by: starbug on August 19, 2011, 12:54:55 pm
Ahh their lies the problem as Space Marine has been removed from the UK Steam for some reason, nobody at THQ is willing to say why, it has also been dropped by a lot of retailers for some reason. I don't get why the UK is having this problem and no other country to my knowledge is. Also Warhammer 40,000/Space marines are a UK IP
Title: Re: Space Marine
Post by: SpardaSon21 on August 19, 2011, 12:57:51 pm
Ahh their lies the problem as Space Marine has been removed from the UK Steam for some reason, nobody at THQ is willing to say why, it has also been dropped by a lot of retailers for some reason. I don't get why the UK is having this problem and no other country to my knowledge is an Warhammer 40,000/Space marines are a UK IP
Yeah, there's been a lot of anger from the U.K. on that forum as well.  I don't know what the issue is, myself, and nobody else on the forums do as well.  People from Relic have said it isn't their decision though, and that leaves Steam (who would want Space Marine on their store) and THQ (who may have been pressured by retail stores in the U.K.).
Title: Re: Space Marine
Post by: starbug on August 19, 2011, 01:03:14 pm
Quote
Yeah, there's been a lot of anger from the U.K. on that forum as well.  I don't know what the issue is, myself, and nobody else on the forums do as well.  People from Relic have said it isn't their decision though, and that leaves Steam (who would want Space Marine on their store) and THQ (who may have been pressured by retail stores in the U.K.).

Its not just Steam, UK retailers are being dropped as well, sofar i am only aware of GAME(which is selling it at a stupid price, nearly a £100s) and PLAY.com that are selling it. HMV have been dropped and my pre-order to Amazon was cancelled as i got an email of them saying they aren't stocking it so i changed to Play i just hope that doesn't get dropped .

I think a chat to THQ UK is in order, also i couple of phonecalls to the people i know that work for THQ to see if i can get answers on whats going on.
Title: Re: Space Marine
Post by: TrashMan on August 19, 2011, 04:06:58 pm
I play to mod Space Marine and play it as my own chapter:

http://warhammer40kfanon.wikia.com/index.php?title=Knights_of_Vengance&cb=7042&cb=8796

Title: Re: Space Marine
Post by: SpardaSon21 on August 22, 2011, 10:57:51 am
Steam is downloading the demo as I type this.  I'll be sure to let you know if it is any good.
Title: Re: Space Marine
Post by: SpardaSon21 on August 22, 2011, 12:46:23 pm
Alright, so I've played the demo, and I only have one thing to say.

**** YOU RELIC, **** YOU IN THE ASS WITH A CHAINSWORD!

The demo is totally balls-to-the-wall awesome, filled with pure win and lots of brutal Marine-on-Ork violence and murder, complete with massive sprays of blood when Ork body parts are vaporized and exploded by your Space Marine fury.  The combat is smooth and fluid, and melee and ranged combat blend neatly together with instant and easy swapping between the two.  The controls are also easy to use, and keyboard and mouse work well for both melee and ranged combat so one doesn't need an Xbox 360 controller.

The demo is also two relatively short levels.

Screenies: http://steamcommunity.com/id/SpardaSon21/screenshots/ (http://steamcommunity.com/id/SpardaSon21/screenshots/)
Title: Re: Space Marine
Post by: Ravenholme on August 22, 2011, 01:52:18 pm
Alright, so I've played the demo, and I only have one thing to say.

**** YOU RELIC, **** YOU IN THE ASS WITH A CHAINSWORD!

The demo is totally balls-to-the-wall awesome, filled with pure win and lots of brutal Marine-on-Ork violence and murder, complete with massive sprays of blood when Ork body parts are vaporized and exploded by your Space Marine fury.  The combat is smooth and fluid, and melee and ranged combat blend neatly together with instant and easy swapping between the two.  The controls are also easy to use, and keyboard and mouse work well for both melee and ranged combat so one doesn't need an Xbox 360 controller.

The demo is also two relatively short levels.

Screenies: http://steamcommunity.com/id/SpardaSon21/screenshots/ (http://steamcommunity.com/id/SpardaSon21/screenshots/)

Damn, I was beaten to the punch.

Yeah, I felt like a Space Marine - an awesome achievement. Putting this on my "Must buy" pile
Title: Re: Space Marine
Post by: mxlm on August 23, 2011, 09:20:59 pm
Put it on hard and the game is actually pretty hard. Good times.
Title: Re: Space Marine
Post by: NGTM-1R on August 23, 2011, 09:56:30 pm
It's pretty cool, but the short bit available to play worries me about overall game length.
Title: Re: Space Marine
Post by: Hades on August 23, 2011, 11:32:57 pm
It's pretty cool, but the short bit available to play worries me about overall game length.
One of the devs said it is supposedly 12 hours long, so I wouldn't worry too much.
Title: Re: Space Marine
Post by: NGTM-1R on August 23, 2011, 11:47:47 pm
Also, I just took a moment to watch the IG fire on the Orks in the big fight at the lift. The local guard has full-auto lasguns, and...

Holy ****, they even made lasguns look awesome in this game. Mother****ing lasguns!
Title: Re: Space Marine
Post by: starbug on August 24, 2011, 05:00:24 am
Crap why the hell is the UK not allowed the demo(funny how WH40k is a UK IP)!! Website says Worldwide release for Space marine Demo, click on the link and Steam says " This item is unavailable in your region"  So if this game requires steam how are we supposed to get the game activated on Steam UK when it has been removed?????????
Title: Re: Space Marine
Post by: The E on August 24, 2011, 05:04:51 am
Played the demo, liked it. Probably not going to buy it at full price, but I have this sneaking suspicion that it's going to be in a Steam christmas sale sooner or later.
Title: Re: Space Marine
Post by: starbug on August 24, 2011, 05:14:57 am
I have just spoken to a THQ customer service guy and he told me the only way to get the Demo is to pre-order the Honour Guard version from GAME and there is a code you get given to be able to download it from a certain website. I was also told the Demo is only available to those who pre-order and not the general public despite the that fact the demo is "worldwide" and available to everyone else. He then went to say that the game will not be put on steam until the release date for activation and will not be in the Steam UK store at all, which confused me.

EDIT just registered and got the honour guard, bloody Demo still not avaliable!
Title: Re: Space Marine
Post by: The E on August 24, 2011, 05:25:39 am
Strange, I haven't preordered the game and was able to install and play the demo through Steam. Maybe that's a UK-only stupidity?
Title: Re: Space Marine
Post by: Fury on August 24, 2011, 05:25:44 am
That is somewhat incorrect information. The demo was only available to pre-order buyers until yesterday. It should be available to everyone already, I was able to download the demo about 17 hours ago . If you still can't download the demo, then go read the Steam support forums, might be an answer there.
Title: Re: Space Marine
Post by: starbug on August 24, 2011, 05:40:14 am
Quote
That is somewhat incorrect information. The demo was only available to pre-order buyers until yesterday. It should be available to everyone already, I was able to download the demo about 17 hours ago . If you still can't download the demo, then go read the Steam support forums, might be an answer there.

I was only going but what THQ told me over the phone. Also the Demo is not avaliable to the UK steam THQ has said the game will not be avaliable to purchase and the demo will not be availiable on UK steam just the pre-oreder honour guard. I have checked the forums, There is the honour guard pre-order but there is a problem with that as well, a lot of people are saying that when the redeem code is entered you get a message saying redeem code already used. It won't accept mine as i have joined the "honour guard" and got my redeem code and it comes up already been redeemed! am gonna cry!
Title: Re: Space Marine
Post by: SpardaSon21 on August 24, 2011, 11:30:12 am
If you can't get the demo, have Steam running and put this "steam://install/55410" into your browser.  Some people on RelicNews have said that's worked for them.
Title: Re: Space Marine
Post by: Unknown Target on August 24, 2011, 12:45:07 pm
Worked for me. :) Can you post the link to the thread? I don't want my account blammed or something. :\
Title: Re: Space Marine
Post by: SpardaSon21 on August 24, 2011, 12:50:13 pm
The RelicNews thread?  Sure.
http://forums.relicnews.com/showthread.php?262158-Pre-ordering-for-those-in-the-UK (http://forums.relicnews.com/showthread.php?262158-Pre-ordering-for-those-in-the-UK)
Title: Re: Space Marine
Post by: mxlm on August 25, 2011, 12:15:59 am
I have a complaint. I'm pretty sure I know the cause of the problem (budget looks different when you're doing a AAA action title than when you're doing a RTS), and it's both forgivable and understandable: the audio is much wholly inferior to the audio in DoW/DoWII. Not so much the DAKKADAKKADAKKA, but the voicework and music (granted, we've certainly not heard all the music). When the orks go WAAAGH near the lift it's...less impressive than when they do so in The Last Stand. More to the point, we've gone from upwards of five hours of context-senstive unit barks (~ fifteen minutes per hero, times three heroes, times three races. Now factor in regular units) in addition to all the campaign voicework to...well, just the campaign voicework. I loved all the stuff Orks said in DoWII. Here? I barely notice. They have some forgettable stuff about killing more humans and/or space marines, but even their voices just aren't as cool anymore, nevermind what they're actually saying. Captain Titus is so restrained he's, well, boring (contrast with this (http://www.youtube.com/watch?v=k1O4K1jU_zY)). What the hell happened to fury and zeal?

A minor complaint, and doubtless due to budgetary constraints, but disappointing nonetheless after the fantastic work in DoWI/II.

EDIT: Well, someone on another forum is telling me he read somewhere that this is from an earlier build, and the voicework has been redone significantly since there. Hope, I still has it.

Crap why the hell is the UK not allowed the demo(funny how WH40k is a UK IP)!! Website says Worldwide release for Space marine Demo, click on the link and Steam says " This item is unavailable in your region"  So if this game requires steam how are we supposed to get the game activated on Steam UK when it has been removed?????????

http://www.facepunch.com/threads/1119494-Game-UK-Why-these-guys-are-ruining-your-consumer-experience-on-Steam-in-the-UK

Note what the THQ rep  said about GAME exclusivity as well.
Title: Re: Space Marine
Post by: StarSlayer on August 25, 2011, 08:33:45 am
SPESS MEHRENS! For the Emprah! (http://www.youtube.com/watch?v=WeCfod1XT7E)
Title: Re: Space Marine
Post by: Sarafan on August 25, 2011, 12:59:16 pm
Just played the demo, it is as awesome as I expected, jump packs FTW!!! :yes:
Title: Re: Space Marine
Post by: NGTM-1R on August 30, 2011, 07:47:16 pm
Telling it like it is. (http://www.nuklearpower.com/2011/08/06/very-important/)
Title: Re: Space Marine
Post by: SpardaSon21 on August 30, 2011, 08:34:32 pm
http://kotaku.com/5835958/the--primary-message-of-warhammer-40000-space-marine-in-one-picture (http://kotaku.com/5835958/the--primary-message-of-warhammer-40000-space-marine-in-one-picture)
And that picture in its lvlshotted glory:
(http://cache.gawker.com/assets/images/kotaku/2011/08/coverforweak.jpg)
Title: Re: Space Marine
Post by: NGTM-1R on September 05, 2011, 05:58:46 am
17 hours and change.

Curious, who preordered it?
Title: Re: Space Marine
Post by: StarSlayer on September 05, 2011, 08:16:37 am
Did I preorder it?  Does Idirick Boreale Love Steeel Rehn?
Title: Re: Space Marine
Post by: Ravenholme on September 05, 2011, 08:59:29 am
Did I preorder it?  Does Idirick Boreale Love Steeel Rehn?

SPESS MAHREENS!

I have it pre-ordered, but it comes out on Friday here :c
Title: Re: Space Marine
Post by: mxlm on September 05, 2011, 04:24:28 pm
Pre-ordered, but used free shipping, so maybe it'll be a week or so. Whatever, $27.
Title: Re: Space Marine
Post by: NGTM-1R on September 06, 2011, 07:39:04 am
Finished it at easy. Disregarding multiple endings, that was kinda a letdown at the end.

Of course it's easy, and I didn't get all the collectibles, so...still possible there's something else.
Title: Re: Space Marine
Post by: SpardaSon21 on September 06, 2011, 07:10:55 pm
I'm playing it on Normal, and damn am I dying.  I'm on Part 3 fighting through the brown mountain area, and damn I ****ing hate Slugga mobs lead by Nobz.
Title: Re: Space Marine
Post by: Stormkeeper on September 07, 2011, 10:13:29 am
Finished it at easy. Disregarding multiple endings, that was kinda a letdown at the end.

Of course it's easy, and I didn't get all the collectibles, so...still possible there's something else.
... I think I just saw this exact post a while back on TVTropes.

Anyway, I'm fairing alright so far. Only the Orks with Chainswords are giving me troubles. Otherwise, I'm jake with everything.

Oh. And Jump Packs are so broken in SP, it's lucky they're far between.
Title: Re: Space Marine
Post by: NGTM-1R on September 07, 2011, 11:23:44 am
... I think I just saw this exact post a while back on TVTropes.

You probably did. I'm Night over there.
Title: Re: Space Marine
Post by: Stormkeeper on September 07, 2011, 01:21:00 pm
When you said "let down", did you mean it sucked, or it was a Downer Ending?

Because the final action sequence aside, I thought the whole game was good overall. Even if I did dislike and like the ending.

Spoiler:
Dislike cause Titus got suspected of heresy

Like because that is totally in line with Warhammer 40K's universe.
Title: Re: Space Marine
Post by: Fury on September 09, 2011, 02:27:07 pm
Haven't finished the game yet, but so far it has been very entertaining. Gameplay is very, very simple and there's nothing added compared to the demo. Which is kinda unfortunate, because I think this can get old really fast. All the same, I can't deny that combat is entertaining at least for now. The game is true to the WH:40k universe, I guess Relic can do other kind of games than strategy too.
Title: Re: Space Marine
Post by: Mikes on September 09, 2011, 06:02:14 pm
Just finished it yesterday. Found it to be a solid if somewhat mediocre shooter. Frankly, if it wasn't Warhammer 40k I prolly wouldn't be all that impressed. But it is Warhammer 40k!! OMGS! For the Emperrrrrrooooohhhhrr!

Certainly a dream come true for any Games Workshop Fan :)
Title: Re: Space Marine
Post by: NGTM-1R on September 09, 2011, 06:10:24 pm
When you said "let down", did you mean it sucked, or it was a Downer Ending?

Downer ending.

Spoiler:
And apparently the Codex Astartes hasn't heard of blanks/untouchables/Pariah gene.  Rowboat Girlyman, you ****ed up son.

Fury is more or less correct in that it can seem repetitive, but I was never bored with it because...well. It's the Space Marine-y-est of games. It captures look and feel; it stomps gloriously upon with its giant armored boots every previous attempt to portray Space Marines in action. Even if the action wore thin from sameness, the Space Marine bit never did. A little more dialogue and squad interaction, and we could have had the Brothers of the Snake of games.
Title: Re: Space Marine
Post by: SpardaSon21 on September 09, 2011, 06:45:44 pm
Spoiler:
And apparently the Codex Astartes hasn't heard of blanks/untouchables/Pariah gene.  Rowboat Girlyman, you ****ed up son.
Spoiler:
Untouchables aren't merely resistant to the Warp; their very presence drives it away.  If Titus were a blank Nemeroth's powers wouldn't have affected Titus or anyone near him in the slightest.  It is more likely that Titus is a psyker of some kind, in which case Threx is going to get his ass handed to him by Calgar for not delivering Titus to the care of his Chapter's Librarium.  Calgar's also probably going to throw the book at Leandros for tattling to the Inquisition about Titus.
Title: Re: Space Marine
Post by: NGTM-1R on September 09, 2011, 07:03:51 pm
Spoiler:
The fluff disagrees with that assessment, and also tends to state (de facto if not literally) blanks come in several categories of effect and that sufficient power can sometimes overwhelm their talents. Jurgen couldn't suppress a warp intrusion and he only hurt a daemon by direct contact, not banishment immediately, while the blank in the Eisenhorn books was capable of rather more dramatic feats; the Culexus on the tabletop falls between those two. It's entirely possible Titus is a low-end blank, just enough that he has to be directly targeted for someone to notice.
Title: Re: Space Marine
Post by: SpardaSon21 on September 09, 2011, 07:29:05 pm
Spoiler:
Possible, but considering what effect Nemeroth's powers had on Titus up until the final encounter between them it is highly unlikely he's a blank considering even Jurgen couldn't be personally affected by Warp powers.  Jurgen was able to handle the Darklight artifact without any sort of protection, and was completely unaffected by the glamor the Slaaneshi cultists used in their attempt to summon the daemonhost.  There are also other effects to being a blank such as an aura of revulsion that affects even ordinary people, and Mira and the other Guardsmen didn't seem affected by anything like that at all.  Titus would have to be a really, really unusual blank to be affected by Nemeroth in such a manner yet emerge unharmed from exposure to Drogan's device which blew up the room it was being stored in.  Being a latent psyker with magic shielding powers is a far more likely explanation.
Title: Re: Space Marine
Post by: Stormkeeper on September 10, 2011, 03:43:25 am
Spoiler:
I agree the blank theory is unlikely too. I think the Chapter Librarium should have noticed it during his recruitment, at the very least. The psyker thing might be true though, but again, the Chapter Librarium should have picked it up, unless its composed of incompetents, but the Ultramarines are anything but.

And speaking of which ...

(http://i15.photobucket.com/albums/a354/sohmingjian/Wut.jpg)
Title: Re: Space Marine
Post by: Fury on September 10, 2011, 03:44:52 am
A little more dialogue and squad interaction, and we could have had the Brothers of the Snake of games.
Indeed. While straight and simple action is appealing and easy to play, I would have liked more complex and depth in the gameplay. Team interaction and tactics would have been great. For example, you get to give some orders to team members like in Mass Effect, you also use cover and terrain for take tactical advantage (it's just stupid not to, space marine or not). And sometime down the road you'll be given Terminator armor to give gameplay like in this game, no cover just carnage.

Dawn of War 2 is real time tactics (can hardly be called strategy), mold that into third-person shooter perspective and you'd have a winner I think.
Title: Re: Space Marine
Post by: Fury on September 10, 2011, 12:43:28 pm
Aaand finished. Huh, that was short. Steam says I finished it in 9.3 hours. For comparison it took me 33 hours to finish DXHR.
Title: Re: Space Marine
Post by: Stormkeeper on September 10, 2011, 08:27:30 pm
It IS rather short, isn't it. But the combat is interesting and god-awesome-fun, and yes, I did find it amusing that the gameplay makes you dis-regard cover, yet the fluff and fiction clearly notes that without cover the Space Marines would get whipped.

Gameplay and story segregation, I guess.
Title: Re: Space Marine
Post by: Scotty on September 10, 2011, 08:42:04 pm
Tabletop Space Marines and their 3+ armor save can pretty much disregard cover unless some heavy weapons enter the field.  Cover bonus is a 4+ save, you use whichever of your applicable saves is higher.  Therefore, against anything AP 4 or worse, Marines are actually using armor save anyway and the cover is doing ****-all.
Title: Re: Space Marine
Post by: TrashMan on September 11, 2011, 11:47:09 am
And with Termines 2+ armor save, and 5+ invulnerable save (3+ if you use a Thundershield), they are night unkillable.


Been playing a few WH40K games on Vassal. Fun. But tabletops marines are far weaker than fluff marines (for balance reasons)
Title: Re: Space Marine
Post by: Dragon on September 11, 2011, 12:12:08 pm
DoW2 is about as close as any playable Marines get to 40K fluff.
In DoW1 and on tabletop they're indeed toned down.
Title: Re: Space Marine
Post by: Bobboau on September 11, 2011, 03:23:26 pm
Downer ending.

>>>WH40k game
>>>complaining about downer ending
Title: Re: Space Marine
Post by: NGTM-1R on September 11, 2011, 11:24:40 pm
>>>WH40k game
>>>complaining about downer ending

DoW had to do its downer endings retroactively. Could have done it here too.

Mainly though I'm complaining about the nature of the ending and the possibilities simply dismissed for it rather than the actual downer ending.
Title: Re: Space Marine
Post by: Liberator on September 12, 2011, 09:23:11 am
Warhammer 40k is a perpetual Downer Ending, there is no way to resolve the problems plaguing the galaxy that results in anything other total annihilation of everything.


A happy ending scenario follows:  By some miracle, the Emperor is reincarnated a final time as the remnants of his soul escape that monstrosity that the Empire has been feeding in the Golden Throne for 10,000 years, which is revealed to be a nascent Chaos God of humanity's creation.  After a lengthy proving ground, the Emperor is confirmed and resumes leadership, purging much of the murderous, self-destructive Chaos-ridden beauracracy of the Imperium.  Further, seeing that the true threat not only humanity's further existence, but the galaxy's in general is not so much the forces of Chaos, but the impending simoltaneous galaxy wide Tyranid invasion, he orders the construction of Von Nueman-esque automated battlefleets surrounding the galaxy to fend off the Tyranids for a few centuries or a millenium longer while he rallies the forces of order within the galaxy, his own Space Marines, the Eldar, the Tau and other minor races so that they can provide a united front against inevitable Tyranid threat.  That being done, he once again turns inward and commits mass purges of Chaos Hotzones and sets about closing the Eye of Terror and rebuilding the natural barrier between the Warp and Reality.  Following on he further utilizes the alliance with the Eldar to improve upon and strengthen the Empire's training of Psykers so that a thousand years further down the road of history, humanity begins to produce their own equivalent of Warlocks and Farseers, with psychic power no longer being feared as an abomination.  Finally, again with the help of the Eldar, in fulfillment of the agreement that lead to the alliance in the first place, the Emperor leads a retaking and mapping of the Webway, repairing and rebuilding where needed and purging Chaos from those areas where the Webway has failed.  Which leads to a final confrontation with Slaanesh, himself the architect of the last 20,000 years of misery and horror that sees him either obliterated by the combined might of the Emperor and the Eldar or fully installed as the Chaos God of Hedonism and the removal of his need to feed on Eldar souls.


TLDR;  The worst possible fanfic you could think of for 40k.
Title: Re: Space Marine
Post by: Stormkeeper on September 13, 2011, 05:34:01 am
... Yeah, actually. If a fic came out like that I could imagine the mass revolt of all Warhammer 40k fans.
Title: Re: Space Marine
Post by: crizza on September 13, 2011, 05:50:12 am
Yeah, I was tempted to show up the mistakes in such a scenario...
Title: Re: Space Marine
Post by: TrashMan on September 13, 2011, 08:51:08 am
... Yeah, actually. If a fic came out like that I could imagine the mass revolt of all Warhammer 40k fans.

You'd be surprised.....
Title: Re: Space Marine
Post by: Ravenholme on September 13, 2011, 10:23:11 am
I think Liberator might be a Starchild cult Heretic.


Inquisitor Ravenholme brands you in extremis diabolis, and requests termination.
Title: Re: Space Marine
Post by: pecenipicek on September 13, 2011, 06:02:04 pm
I think Liberator might be a Starchild cult Heretic.


Inquisitor Ravenholme brands you in extremis diabolis, and requests termination.
considering the amount of retcons running rampant in the whole 'verse...
Title: Re: Space Marine
Post by: NGTM-1R on September 13, 2011, 06:44:20 pm
You'd be surprised.....

I've seen it done more than a few times as a fic, I'm pretty sure I understand the reaction by now.
Title: Re: Space Marine
Post by: Ravenholme on September 13, 2011, 09:53:46 pm
I think Liberator might be a Starchild cult Heretic.


Inquisitor Ravenholme brands you in extremis diabolis, and requests termination.
considering the amount of retcons running rampant in the whole 'verse...

And considering how much of it is Matt Ward trying to insert his **** into the fluff.... *shudder*
Title: Re: Space Marine
Post by: SpardaSon21 on September 13, 2011, 09:57:00 pm
I think Liberator might be a Starchild cult Heretic.


Inquisitor Ravenholme brands you in extremis diabolis, and requests termination.
considering the amount of retcons running rampant in the whole 'verse...

And considering how much of it is Matt Ward trying to insert his **** into the fluff.... *shudder*
There's no such thing as a Dreadknight, and there never will be.  The Grey Knights do not need Japanese mecha to send daemonic scum back into the Warp.
Title: Re: Space Marine
Post by: Ravenholme on September 13, 2011, 10:04:02 pm
I think Liberator might be a Starchild cult Heretic.


Inquisitor Ravenholme brands you in extremis diabolis, and requests termination.
considering the amount of retcons running rampant in the whole 'verse...

And considering how much of it is Matt Ward trying to insert his **** into the fluff.... *shudder*
There's no such thing as a Dreadknight, and there never will be.  The Grey Knights do not need Japanese mecha to send daemonic scum back into the Warp.

Preach it, Brother Spardason.
Title: Re: Space Marine
Post by: Stormkeeper on September 14, 2011, 09:35:39 am
-squints-

Impersonating an Imperial Inquisitor, Ravenholme, is a capital offence.

And as much as I like mecha and anime in generally, combining anime and WH40k would be heresy on so many levels.

Besides, Titans are all the mecha you need.
Title: Re: Space Marine
Post by: pecenipicek on September 14, 2011, 10:06:35 am
Besides, Titans are all the mecha you need.
(http://www.big-metto.net/RP_Wiki/images/1/19/Imperius_Dictato.jpg)



I agree.

And its not so much a mecha, as it is a gigantic planetary assault platform. And they never come alone :p

if you want mecha, look at tau and all their <something>-suits.
Title: Re: Space Marine
Post by: Liberator on September 14, 2011, 01:59:25 pm
Yeah, I was tempted to show up the mistakes in such a scenario...
You mean like the fact that anyone showing up out of the blue claiming to be 'TEH EMPRAH!" would be summarily executed without so much as a single question being raised.  Or that the Eldar would never ally themselves with "so primitive" a race as Humanity.  I love 40k, but the characterizations of almost all the characters is so one-note, and has been for 20 years, that it's become as bad a joke as my 'fic' up there.  I mean, I empathize with Shas'o'Kais more than I do with pretty much any of the other fluff characters.  He's about the closest thing the 40k setting has to someone who is actually sane.

All that said, I do however, being severely more human than most of the so-called humans in 40k, despise the abomination that used to be The Emperor that is being fed 1000 psykers a day by the Custodes.
Title: Re: Space Marine
Post by: pecenipicek on September 14, 2011, 03:45:33 pm
the game sucks. just finished it, ****ing PoS.

all the fancy good graphics in everything dont mean **** if you dont get even a bloody second to admire the view dammit!
Title: Re: Space Marine
Post by: NGTM-1R on September 14, 2011, 07:11:11 pm
the game sucks. just finished it, ****ing PoS.

all the fancy good graphics in everything dont mean **** if you dont get even a bloody second to admire the view dammit!

Get out. (Crap man, there were plenty of places you could have stood still if you wanted.)
Title: Re: Space Marine
Post by: pecenipicek on September 14, 2011, 07:25:25 pm
the game sucks. just finished it, ****ing PoS.

all the fancy good graphics in everything dont mean **** if you dont get even a bloody second to admire the view dammit!

Get out. (Crap man, there were plenty of places you could have stood still if you wanted.)
Yeah, i know, but there were some times when i really wanted to stop or slow down to take a bloody look.

Also, the storm bolter is relatively useless against anything with armor. Plasma weapons felt a bit wrong-ish to me. Personal favourites are meltagun, chainsword and thunder hammer.


Spoiler:
also, i agree on the overall impression of the total and utter lack of noticing of titus' "lets ignore warp sorta" abilities. And the ending wasnt a downer so to say, it was just a good old "lets be dicks to the player" ending.

btw, anyone had sorta stuttering sounds on everything when tons of stuff started happening at once? like a stutter-normal sound
Title: Re: Space Marine
Post by: Bobboau on September 14, 2011, 10:59:18 pm
despise the abomination that used to be The Emperor
you mean The Emperor which single-handedly, continuously suppresses the forces of chaos? without whom all of humanity instantly would fall?
Title: Re: Space Marine
Post by: TrashMan on September 15, 2011, 02:23:55 am
You'd be surprised.....

I've seen it done more than a few times as a fic, I'm pretty sure I understand the reaction by now.

I've seen opposite reactions.

"It's darkest before dawn". Heard that expression? To think that everyone loves 40K becasue of guaranteed doom is silly. There is no guarantee of anything - not untill the story is over.
Title: Re: Space Marine
Post by: TrashMan on September 15, 2011, 02:34:12 am
Besides, Titans are all the mecha you need.
(http://www.big-metto.net/RP_Wiki/images/1/19/Imperius_Dictato.jpg)



I agree.

And its not so much a mecha, as it is a gigantic planetary assault platform. And they never come alone :p

if you want mecha, look at tau and all their <something>-suits.

No. No Tau. Despise the xenos. Their sutis are not mecha. Tau are to be hated and killed.

Yes to imperial mecha of ALL shapes and sizes.


b.t.w. - is there termie armor in the game????


EDIT:
Of anine mecha, the one that I can think of fitting in with WH40k would probably be this one:
(http://www.ani.me/site_media/media/articles/2011/04/21/guymelef1_jpg_650x10000_q85.jpg)

Title: Re: Space Marine
Post by: Hades on September 15, 2011, 06:56:43 am
Of anine mecha, the one that I can think of fitting in with WH40k would probably be this one:
(http://www.ani.me/site_media/media/articles/2011/04/21/guymelef1_jpg_650x10000_q85.jpg)
Except not really. It doesn't look like it'd fit in anywhere.
Title: Re: Space Marine
Post by: pecenipicek on September 15, 2011, 06:58:40 am
No. No Tau. Despise the xenos. Their sutis are not mecha. Tau are to be hated and killed.
Drama all you want, but the tau were added pretty much as pandering to the whole weeaboo population.

Quote
Yes to imperial mecha of ALL shapes and sizes.
THEY ARE NOT ****ING MECHA GODDAMMIT! THEY ARE TITANS!


Quote
b.t.w. - is there termie armor in the game????
Nope. You get to use a thunder hammer tho.

Quote
EDIT:
Of anine mecha, the one that I can think of fitting in with WH40k would probably be this one:
(http://www.ani.me/site_media/media/articles/2011/04/21/guymelef1_jpg_650x10000_q85.jpg)


and which anime would that be from? not all of us are that well versed in anime.

my personal opinion of the mecha to get in WH40k would be TTGL. Granted, they're chaos fodder the moment they show up.


also, no ork stompas, killa kans or anything of the sort. and they called this a waagh of sorts? i am disappoint.
Title: Re: Space Marine
Post by: StarSlayer on September 15, 2011, 11:46:33 am
Started playing through it, been so long since I've played PC and I need to re acclimate to WASD and get the controls down pat.  Once I get real comfortable with it I think it'll be a bunch of fun.  The look and feel seems pretty spot on, but I figured Relic would have that down pat anyway.  As a first attempt at a 3rd person shoot n' slash its pretty solid, certainly room for improvement and minor gripes but not enough to diminish the fun of wading through a WAAGH in a mass of giant bloodsplosions.  I figure if Relic pumps out a follow on they'll refine the experience and buff out the rough edges.
Title: Re: Space Marine
Post by: Liberator on September 15, 2011, 11:56:55 am
despise the abomination that used to be The Emperor
you mean The Emperor which single-handedly, continuously suppresses the forces of chaos? without whom all of humanity instantly would fall?
Is it the Emperor or the Abomination though?  They've been feeding it a thousand psykers a day for 10,000 years.  You can't do that and not be changed, it can't be the Emperor any more. 

Also, who's to say that the Emperor wouldn't be reincarnated as the shamans of old were, and the only thing preventing it is the bloody Golden Throne.  All the tech in the universe, and they can't find a way to free Him and get along without Him.  Humanity is doomed, they are doomed and falling faster than ever.
Title: Re: Space Marine
Post by: NGTM-1R on September 15, 2011, 10:08:02 pm
EXTRA HERETICAL.

Playing SPESS MAHREEN online; Chaos team, somebody has an open mic, music playing, and a serious distortion problem so you only get lyrics and you can't make sense of them.

It's the authentic Chaos experience. Though I really wish push-to-talk was defaulted.
Title: Re: Space Marine
Post by: Scotty on September 15, 2011, 10:18:22 pm
Bonus points if he was a Noise Marine.
Title: Re: Space Marine
Post by: TrashMan on September 16, 2011, 02:14:38 am
Quote
Of anine mecha, the one that I can think of fitting in with WH40k would probably be this one:
(http://www.ani.me/site_media/media/articles/2011/04/21/guymelef1_jpg_650x10000_q85.jpg)

and which anime would that be from? not all of us are that well versed in anime.

Vision of Escaflowne.

I think it kinda fits, as it's a mix of sci-fi and fantasy, and hte way that mecha works is sufficiently Grimdark. It's powered by a heart of a dragon (which one has to kill) and the pilot makes a blood pact with it, becoming linked with it...with some very bad possible consequences.
Also, the way it's controlled makes very much sense.

take a looky:
http://www.youtube.com/watch?v=M0ZZiiwrgZw (http://www.youtube.com/watch?v=M0ZZiiwrgZw)
Title: Re: Space Marine
Post by: SpardaSon21 on September 16, 2011, 12:25:47 pm
That thing has absolutely zero Gothic architecture to it.  It doesn't look grim, forbidding, imposing, or anything grimdark.  It certainly isn't Imperial.  If anything it looks vaguely Eldar to me.
Title: Re: Space Marine
Post by: TrashMan on September 16, 2011, 12:30:12 pm
It doesn't have to look gothic...but to be fair, the image doesn't do it justice. White aginst bluish background?

Half the things in WH40k didn't look gothic untill the AD started fiddlin with them.
The point is about it's workings..and it's kinda dragon inspired.
But it does have a eldar vibe in it's looks. Bone white...kinda reminds one of wraithbone.
Title: Re: Space Marine
Post by: Stormkeeper on September 19, 2011, 11:13:31 am
Yeah, Pecenipicek, I got the stutters too. I noticed it happens most frequently when some rapid-fire sounds are taking place, usually your own chainsword or bolter or the lasguns.

(http://www.ani.me/site_media/media/articles/2011/04/21/guymelef1_jpg_650x10000_q85.jpg)
It would fit the Eldar better if it was slimmer. It still has a slight human aura to it. I haven't seen Eldar walkers other than Wraithguard and Wraithlords, but they're almost always spindly, like literally just bones.
Title: Re: Space Marine
Post by: pecenipicek on September 19, 2011, 02:49:56 pm
Yeah, Pecenipicek, I got the stutters too. I noticed it happens most frequently when some rapid-fire sounds are taking place, usually your own chainsword or bolter or the lasguns.
Yea. Try the storm bolter... good god, my ears -.-
Title: Re: Space Marine
Post by: TrashMan on September 20, 2011, 02:23:08 am
Yeah, Pecenipicek, I got the stutters too. I noticed it happens most frequently when some rapid-fire sounds are taking place, usually your own chainsword or bolter or the lasguns.

*snip*
It would fit the Eldar better if it was slimmer. It still has a slight human aura to it. I haven't seen Eldar walkers other than Wraithguard and Wraithlords, but they're almost always spindly, like literally just bones.

Eldar macha also have those huge alien-like heads.

I'd post a grimm battle scene with escaflowne, but YouTube is blocked while I'm at work. So jsut this for now:
(http://anime.sternenkratzer.de/ETM/01-17-19.jpg)
Title: Re: Space Marine
Post by: StarSlayer on September 20, 2011, 12:32:28 pm
While the basic concept of a mech/knight wielding a giant fricken power sword and wearing a cape is 40Kish, the actual outward design of the suit in Escaflowne really doesn't suit the Imperium.  The armor just is not simple/gothic enough, Id expect something more along the lines of the Iron Giant as the base chassis, then slap on all kinds of purity seals, tapestries and gothic accents.  Escaflowne is just to much a jumble of fancy armor bits to be something that found its way out of a ForgeWorld.
Title: Re: Space Marine
Post by: TrashMan on September 21, 2011, 05:17:48 am
I was taking about the concept.
It's not too hard to paint it black and add purity seals and all manner of gothic decorations.

Hm...to "warhamerize" things....that sounds delicious!
Title: Re: Space Marine
Post by: crizza on September 21, 2011, 05:45:26 pm
Nah, it's not that easy...the Grey Knights Nemesis Dreadknight for example is very close.
All other things are blocky in Design...or sturdier....consider the 40k dreadnoughts, sentinels etc...Escaflowne would better fit the Eldar or Dark Eldar...
Title: Re: Space Marine
Post by: phatosealpha on September 21, 2011, 09:27:52 pm
Finally got around to playing through it. 

It nails the Warhammer 30k world down pat.  The ending seemed like a downer at first...then I remembered this is WH30.  You could pretty much point at any random person anywhere and accuse them of being corrupted by Chaos, and have a 50/50 shot of them being guilty.  It's likely Titus is going to get burned at the stake, and at least reasonably possible that he will in fact deserve it.  Considering that heal heals from killing things, I'd at least check into any affiliation with the blood god.

As a game though?  When I preordered on steam, it came with a free copy of Darksiders and I thought it was a bad idea to give a free copy of Darksiders if you're basically making a skin for that game.  But a skin on Darksiders would've actually been better.  It's a very, very shallow game.  Move list in the pause menu is broken down by individual weapons, when "Hit attack 1-4 times, optionally hit stun, repeat" covered everything.  It rides heavily on the license, because it doesn't have anything else worthwhile.
Title: Re: Space Marine
Post by: StarSlayer on September 21, 2011, 09:31:19 pm
Just got to my first ammmer' n' pack experience... 

Blessed be the Immortal Emprah for making Spess Mehrens so that I might righteously descend from the eavens' upon his foes and smite them with a giant Thunder Hammer.
Title: Re: Space Marine
Post by: TrashMan on September 22, 2011, 01:39:32 am
Aye...Teh game does the universe justice. Everything feel right aestheticly - the armor, the sets, the buildings. Everything is pure WH40K. I also love the audio logs..they give the feel of the life of other people.

BUT...there is always a but...the Spehhs Marine.. doesn't feel Spehhs marin-ish enough. I wield a friggin thunderhammer, and I have to hit a Nob 10 times to kill it. With a THUNDERHAMMER. Meanwhile, he has to hit me 3-4 time with a rusty pipe to kill me??? And you're going to spend all your bolter ammo trying to bring that sucker down. Even a completley unarmored ork requires 4 bolter shots to bring down.
Weapons need MHOAR POWER. Double the power!
Title: Re: Space Marine
Post by: SpardaSon21 on September 22, 2011, 11:23:07 am
http://forums.relicnews.com/forumdisplay.php?296-The-Forgeworld-Space-Marine-Modding (http://forums.relicnews.com/forumdisplay.php?296-The-Forgeworld-Space-Marine-Modding)
There's already mods that bump up weapon damage.  Check out Majic's Space Marine Mod Workshop, and if that doesn't satisfy you, there are tools for you to make your own mods.
Title: Re: Space Marine
Post by: TrashMan on September 26, 2011, 01:36:34 am
Way ahead of you man:


Phoenix Knights Chapter, reporting for duty!

(http://img835.imageshack.us/img835/8311/smphoenixknight.jpg)
(http://img4.imageshack.us/img4/4248/smscreen1.jpg)

 :D :D :D
Title: Re: Space Marine
Post by: Cyker on September 26, 2011, 03:06:00 am
Aye...Teh game does the universe justice. Everything feel right aestheticly - the armor, the sets, the buildings. Everything is pure WH40K. I also love the audio logs..they give the feel of the life of other people.

BUT...there is always a but...the Spehhs Marine.. doesn't feel Spehhs marin-ish enough. I wield a friggin thunderhammer, and I have to hit a Nob 10 times to kill it. With a THUNDERHAMMER. Meanwhile, he has to hit me 3-4 time with a rusty pipe to kill me??? And you're going to spend all your bolter ammo trying to bring that sucker down. Even a completley unarmored ork requires 4 bolter shots to bring down.
Weapons need MHOAR POWER. Double the power!
Totally agree :D

As for the but... if you go for headshots and executions they go down a lot faster; I had a load of them charge me and I just hosed my bolter left-right-left a few times at about head level and that took down a lot of them in 1-2 hits and exploding heads :D

As for the Thunder Hammer, yeah it didn't feel as mighty as it should do, but that's not a 2nd edition Thunder Hammer so I let it slide (2nd edition ones ignored all armour saves and could only be wielded by Terminators as anyone else wouldn't be able to handle the weight and the concussive blast of the strike), but still I did feel each strike should have produced a lot more knockback.
As it is it just felt like a slightly heavier version of the power axe (Execution/stun moves not withstanding, as the ground strike does produce a lot of knockback :D)

You can take down Nobs a LOT faster if you can stun them and pull off the execution move tho', which is sooo easy with a thunder hammer.

TBH, I went back to the chainsword very quickly as it was much faster and the execution moves were so much cooler, esp. late-game vs daemons and chaos marines :D


I enjoyed it, but it's basically eyecandy (And such wonderful eyecandy!) and WH40k fanboy food; As a game it's totally shallow but a bit of fast-paced mindless action was a nice change to let me unwind a bit after Deus Ex 3!

The only other letdown was the final final battle; You fight through all that and you have to defeat the boss with quick time events?! It looked awesome but I felt a bit robbed after sawing so many daemons and chaos to bits.



One thing I would love in a sequel is a cross between this and the Republic Commando squad mechanic. Republic Commando was great :)
Title: Re: Space Marine
Post by: TrashMan on September 27, 2011, 04:39:34 am
Here ppls...my mod chapter:

http://forums.relicnews.com/showthread.php?263042-TrashMan-s-Phoenix-Knight-Chapter-v1.0
Title: Re: Space Marine
Post by: StarSlayer on September 27, 2011, 08:03:17 am
Earned the Thunder Hammer in multi.  Assault Marine with Hammer n' Plas Pistol plus the Vengeance and Impenetrable Perks is pretty brutal.  Still have to worry about Tacticals ready to melta your face but otherwise its pretty good loadout, I was pretty consistently earning on or near the top of my team.
Title: Re: Space Marine
Post by: Stormkeeper on September 27, 2011, 12:39:19 pm
Next Relic game should be "Imperial Guard"!
Title: Re: Space Marine
Post by: SpardaSon21 on September 27, 2011, 01:25:07 pm
Where's the fun in that?  Your average Imperial Guardsman has a life expectancy of about 10 seconds on the front lines.  They could however put the player in charge of a squad of Stormtroopers or Kasrkin Republic Commando style, which would be simply awesome.
Title: Re: Space Marine
Post by: Al-Rik on September 27, 2011, 01:38:24 pm
Has this game a lan-mode and dedicated servers ?
Title: Re: Space Marine
Post by: NGTM-1R on September 27, 2011, 02:25:00 pm
No and no.

Though I've not noted either being a serious concern.
Title: Re: Space Marine
Post by: SpardaSon21 on September 27, 2011, 02:28:21 pm
I've had several issues recently trying to get a public game going with decent ping.  Your best choice is to host a private game with friends.  That way you can also change the game settings which you can't do in Public games.
Title: Re: Space Marine
Post by: Al-Rik on September 27, 2011, 05:45:55 pm
No and no.

Though I've not noted either being a serious concern.

Well, if you like to go to Lan-Partys its a serious concern.

Building a fast server for a Lan-Party is at the moment not a problem. Prices for CPU and RAM are low.
But almost every game comes now without a lan-mode and dedicated servers.

So, no Space Marine on the next Lan-Party.... :(
Title: Re: Space Marine
Post by: Bobboau on September 28, 2011, 12:54:31 am
honestly I think a fun game set in the warhammer 40k universe would be if you played as some sort of pirate that went from planet to planet looking for fortune/vengeance while all the while having the inquisition on your ass.
Title: Re: Space Marine
Post by: Liberator on September 28, 2011, 04:38:58 am
Umm, you don't want the Inquisition on your ass, they're frightfully effective at finding and killing folk don't want running around loose.
Title: Re: Space Marine
Post by: pecenipicek on September 28, 2011, 11:30:56 am
honestly I think a fun game set in the warhammer 40k universe would be if you played as some sort of pirate that went from planet to planet looking for fortune/vengeance while all the while having the inquisition on your ass.
what, rogue trader? :p
Title: Re: Space Marine
Post by: Dragon on September 28, 2011, 01:21:16 pm
Yup, Rogue Trader was like that.
Though it was a tabletop game and, in fact, the first version of 40K universe.
A computer-based "modern" 40K RPG would be a great idea.
Title: Re: Space Marine
Post by: SpardaSon21 on September 28, 2011, 01:31:03 pm
Yup, Rogue Trader was like that.
Though it was a tabletop game and, in fact, the first version of 40K universe.
A computer-based "modern" 40K RPG would be a great idea.
Either Rogue Trader or Inquisitor on PC would be great.  Games Workshop would be more inclined to allow an Inquisition-based RPG than Rogue Trader since players will commit all kinds of heresy in a Rogue Trader RPG, such as completely heretical romantic subplots with xenos filth. ;7
Title: Re: Space Marine
Post by: StarSlayer on September 28, 2011, 01:39:02 pm
(http://img18.imageshack.us/img18/1086/idranel.jpg)
Title: Re: Space Marine
Post by: Liberator on September 28, 2011, 05:44:30 pm
(http://img18.imageshack.us/img18/1086/idranel.jpg)
lol
Title: Re: Space Marine
Post by: TrashMan on September 29, 2011, 03:36:07 am
http://img13.imageshack.us/img13/9220/monkeigh****erer.jpg (http://img13.imageshack.us/img13/9220/monkeigh****erer.jpg)

(http://img.booru.org/Grognard//images/7/d5afa2b95582281faa1dc8d37c28cb635f2994f9.jpg)

Title: Re: Space Marine
Post by: Bobboau on September 29, 2011, 06:41:47 pm
they're frightfully effective at finding and killing folk don't want running around loose.
so in other words they would be a good video game antagonist.
Title: Re: Space Marine
Post by: SpardaSon21 on September 29, 2011, 07:08:43 pm
Except the Inquisition are the good guys in 40k since they run around killing xenos, heretics, mutants, traitors, and daemons.  Definition of heretic and traitor to be defined by individual Inquisitors.  There could be a rogue Inquisitor chasing our Rogue Trader protagonist, but if our protagonist actually pissed off the Inquisition itself he would be dead meat if he started doing Rogue Trader stuff in any semi-important Imperial systems.
Title: Re: Space Marine
Post by: Scotty on September 29, 2011, 07:48:56 pm
> Implying that anyone in Warhammer is the "good guys"

 :wakka:

Stop being so humanocentric. :P
Title: Re: Space Marine
Post by: TrashMan on September 30, 2011, 03:26:33 am
The Inquisition itseld isn't unified. Don't forget that. They bicker between themselves all the time.
Title: Re: Space Marine
Post by: pecenipicek on September 30, 2011, 07:59:11 am
The Inquisition itseld isn't unified. Don't forget that. They bicker between themselves all the time.
what groups are there these days? i forget from all the retconnage.
i know there's the ordo xenos, then the standard "purge the heretic, xeno, mutant" guys, then there were those "ressurect da emprah" guys and others... i forget -.-
Title: Re: Space Marine
Post by: Ravenholme on September 30, 2011, 09:17:17 am
The Inquisition itseld isn't unified. Don't forget that. They bicker between themselves all the time.
what groups are there these days? i forget from all the retconnage.
i know there's the ordo xenos, then the standard "purge the heretic, xeno, mutant" guys, then there were those "ressurect da emprah" guys and others... i forget -.-

Official sub-divisions of the Inquistion: Ordo Xenos, Ordo Hereticus, and Ordo Malleus (Daemons and ****).

And then you have all the, not quite doctrines but differences in interpretation of the doctrine, such as the monodominants, the amalathians, various radicals, such as the Star-Child cult, etc. Which are usually seperated into Puritan and Radical for the ease of it.
Title: Re: Space Marine
Post by: pecenipicek on September 30, 2011, 11:01:06 am
The Inquisition itseld isn't unified. Don't forget that. They bicker between themselves all the time.
what groups are there these days? i forget from all the retconnage.
i know there's the ordo xenos, then the standard "purge the heretic, xeno, mutant" guys, then there were those "ressurect da emprah" guys and others... i forget -.-

Official sub-divisions of the Inquistion: Ordo Xenos, Ordo Hereticus, and Ordo Malleus (Daemons and ****).

And then you have all the, not quite doctrines but differences in interpretation of the doctrine, such as the monodominants, the amalathians, various radicals, such as the Star-Child cult, etc. Which are usually seperated into Puritan and Radical for the ease of it.
thanks.
Title: Re: Space Marine
Post by: Ravenholme on September 30, 2011, 11:04:43 am
The Inquisition itseld isn't unified. Don't forget that. They bicker between themselves all the time.
what groups are there these days? i forget from all the retconnage.
i know there's the ordo xenos, then the standard "purge the heretic, xeno, mutant" guys, then there were those "ressurect da emprah" guys and others... i forget -.-

Official sub-divisions of the Inquistion: Ordo Xenos, Ordo Hereticus, and Ordo Malleus (Daemons and ****).

And then you have all the, not quite doctrines but differences in interpretation of the doctrine, such as the monodominants, the amalathians, various radicals, such as the Star-Child cult, etc. Which are usually seperated into Puritan and Radical for the ease of it.
thanks.

No problem. Also, Xenos get the Deathwatch, Hereticus tend to call upon the Adepta Sororitas and the Ordo Malleus use the Grey Knights.
Title: Re: Space Marine
Post by: TrashMan on October 03, 2011, 08:14:20 am
NO ONE EXPECTS THE IMPERIAL INQUISITION!

(http://www.dakkadakka.com/s/i/at/2008/9/Inquisitors-11003357.jpeg)
Title: Re: Space Marine
Post by: Al-Rik on October 03, 2011, 05:15:14 pm
NO ONE EXPECTS THE IMPERIAL INQUISITION!

(http://www.dakkadakka.com/s/i/at/2008/9/Inquisitors-11003357.jpeg)

LoL. As good as the Adeptus Sororitas of the holy order of Kitty.
http://www.dragonrealm.com/exlibrismortis/ExLibrisnewSistersArmy.html

For everyone who did WTF instead of Lol:
http://www.youtube.com/watch?v=Tym0MObFpTI
Title: Re: Space Marine
Post by: TrashMan on October 04, 2011, 07:02:31 am
I got better:

(http://4.bp.blogspot.com/-SwNrSoRHg5w/ThI4oPi40KI/AAAAAAAAKJg/MGX0WXqDC7s/s1600/DP-274-USA.jpg)
http://www.belloflostsouls.net/2011/07/july-4th-wargames-gallery.html



(http://he2etic.files.wordpress.com/2011/08/leonidas.jpg)

http://media.photobucket.com/image/angry%20marines%20models/dabomdiggity/AngryMarineModels.jpg
Title: Re: Space Marine
Post by: Thaeris on October 07, 2011, 01:19:40 pm
THAT

IS

AWESOME!!!

:D
Title: Re: Space Marine
Post by: SpardaSon21 on October 25, 2011, 02:33:10 pm
So, in Space Marine news today Relic released the Exterminatus co-op mode DLC to everyone who bought the game.  It is pretty much Gears' Horde mode, just with Space Marines instead of COG soldiers.  Basically you go around murdering Orks with one of the multiplayer classes, complete with perks and weapon loadouts.  If you've already bought the game, you'll enjoy it a lot.  If you haven't bought the game, I don't see how this will convince you to buy Space Marine.
Title: Re: Space Marine
Post by: Al-Rik on October 25, 2011, 02:46:58 pm
So, in Space Marine news today Relic released the Exterminatus co-op mode DLC to everyone who bought the game.  It is pretty much Gears' Horde mode, just with Space Marines instead of COG soldiers.  Basically you go around murdering Orks with one of the multiplayer classes, complete with perks and weapon loadouts.  If you've already bought the game, you'll enjoy it a lot.  If you haven't bought the game, I don't see how this will convince you to buy Space Marine.

The only thing what will convince me to buy this Game so close after release would be a Lan Mode.
No Lan Mode ? I wait until it gets cheaper.

I don't buy a game for the full price if it's main feature the single player .
Single Player won't become worse if I wait half a year for half the price...
(And in most cases most of the bugs have been patched and the first tweak/gfx mods are out)