Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: gevatter Lars on March 27, 2002, 05:47:19 am

Title: StarLancer -> FS2
Post by: gevatter Lars on March 27, 2002, 05:47:19 am
It is just an idea, but since the mission editor is not finished yet it sounds like a quite good idea to me. I think we have all the tools to extract all the StarLancer ships etc and convert them for FS2.
At the moment I am learning how to convert things to FS2 so that I can't do the conversion myself, but if there are some people out there who realy like StarLancer and want to have new mission I am quite sure that we will find someone who can do the things that need to be done.
I wish I could do that myself...
Title: StarLancer -> FS2
Post by: delta_7890 on March 27, 2002, 06:11:46 am
I thought someone already had a few of the SL ships converted...wasn't it Warlock?  ...hey, whatever happened to him anyways?
Title: StarLancer -> FS2
Post by: CmdKewin on March 27, 2002, 06:23:26 am
he vanished from the Lancersreator forums too... weird...
Title: StarLancer -> FS2
Post by: Culando on March 27, 2002, 10:34:58 am
It's a conspiracy I tells ya! @_@

I wouldn't wait for the mission builder. Haven't we been waiting for over a year already? =/

However, a SL mod would rock. I think I suggested that on the VBB back in the day.
Title: StarLancer -> FS2
Post by: an0n on March 27, 2002, 10:37:40 am
Coalition Pilot: Prepare to die pilot
*Sathanas jumps in*
Alliance WingLeader: Dive, dive, dive. Hit your burners pilots.

Heheh.
Title: StarLancer -> FS2
Post by: mikhael on March 27, 2002, 04:31:21 pm
I think I'd rather see Freespace on the Starlancer engine, myself. But that's because I like the prettier graphics.
Title: StarLancer -> FS2
Post by: Warlock on March 27, 2002, 05:13:18 pm
Quote
Originally posted by delta_7890
I thought someone already had a few of the SL ships converted...wasn't it Warlock?  ...hey, whatever happened to him anyways?



I left? News to me dude.
Title: >=]
Post by: DW-Ingy on March 27, 2002, 05:41:31 pm
Well I played SL over but sadly i didnt liked it, i wasnt scared at all.But when i first met the Sathanas in the nebula i almost peed in my panty.
FS2 has still the best atmosphere.
;7
Title: StarLancer -> FS2
Post by: delta_7890 on March 27, 2002, 07:45:32 pm
Quote
Originally posted by Warlock



I left? News to me dude.


O.O;; he lives!  IIRC you haven't posted in a while or not very often.
Title: StarLancer -> FS2
Post by: Warlock on March 27, 2002, 08:15:03 pm
Ummm just not in the FS2 and modding forums,...SW and hard light forums I've been posting normally :)

Sides until I get the new GOTP site up I haven't had a place to link pics of anything from to post them :)
Title: StarLancer -> FS2
Post by: Shrike on March 27, 2002, 08:16:50 pm
Has setekh got you that access yet?!
Title: StarLancer -> FS2
Post by: Warlock on March 27, 2002, 08:34:05 pm
Nope
He got my email and told me to keep an eye out...never saw anything yet thou
Title: StarLancer -> FS2
Post by: gevatter Lars on March 28, 2002, 04:07:57 am
About the StarLancer atmosphere... it has a lot more than FS (I don't need to be scared to have a good story)
The Pilots are more than just a blip on your radar and when they destroyed the Relaint I realy got angry, because about that time I have gone to love that old ship.
When the Yamato apeard for the first time I was a little bit envious.
The only thing that makes me laugh was the location work. The German version sound quite funny. Everyone has the dialect of his country (like it would be in real live) and sometime it was realy funy....

BTW. I have allready extracted some of the ships, missiles, Stations and found some never seen ships, or have I just closed my eyes during some missions?
Next step is to find the Texturs to that ships.
What I realy need is someone to convert them into FS2. Has someone an interested?
Title: StarLancer -> FS2
Post by: Setekh on March 28, 2002, 05:20:32 am
Quote
Originally posted by Shrike
Has setekh got you that access yet?!


Don't look at me. It's in GS's hands now; yes, I emailed them weeks ago. Yes, I've kept emailing them. There's nothing else I can do.
Title: Re: >=]
Post by: mikhael on March 28, 2002, 03:20:33 pm
Quote
Originally posted by DW-Ingy
Well I played SL over but sadly i didnt liked it, i wasnt scared at all.But when i first met the Sathanas in the nebula i almost peed in my panty.
FS2 has still the best atmosphere.
;7


I have to utterly disagree with you there. Whereas few things in any game were as scare as the Sathanas coming out of the mists of the nebula, that doesn't make the whole game.

I vastly preferred the storyline and events in Starlancer to Freespace (I am apparently one of the few). Most of this is due to the greater emphasis on storytelling (the FS2 story is simply pathetic) and characters (there are what? 3 fully realized characters in Freespace?).

What I would like to see is a rebuild of Freespace2 on the Starlancer engine (its prettier), with a greater emphasis on story and characters thrown in. Of course, when we get to that point, we've just created an updated Wing Commander: Prophecy (three races, characters, story, dogfighting).
Title: StarLancer -> FS2
Post by: DTP on March 28, 2002, 11:55:44 pm
You know I really hate lining up for a kill, and then get thrown into some Cut scene. And coming out 10 meters in front of some silly looking cap ship, making me collide.

Star lancers story "at least the demo" was/is "FULL" of common sense Errors.

Common sense. What kind of a early warning station is an Early warning station that can be jumped. If the station can be jumped, then what is the point of an early warning station, since a few fighters, which did not have stealth or anything like that, can remove its warning capability.

The station did not even have any kind of defensive cover. Any Military fool knows that any kind of AWACS, Radar array, mobile or Stationary will need Escort or Defensive units to protect it.

The demo scared me off, big time.

If the rest of the so-called Great story is like that, then I’m happy for that.

Characters, oh yeah, I see for me stereotype young bloke, who is a recruit, then kicks ass, and at the end gets to destroy the big bad enemy’s big bad something. Did anyone say WC.

Some story.

The graphics was not even better than those found in FS2.

What Star lancer has are more effects, that makes the whole thing look like 4th of July or something.

FS2 on the other hand tends to take a more realistic approach to effects.

just my 2 cents, Eurocents that is

:rolleyes:
Title: StarLancer -> FS2
Post by: Warlock on March 29, 2002, 03:13:35 pm
SL's biggest flaw...it's a Microsoft product.
Title: StarLancer -> FS2
Post by: Zeronet on March 29, 2002, 04:24:45 pm
FS Story is brilliant.
Title: StarLancer -> FS2
Post by: Ace on March 29, 2002, 04:46:12 pm
No offense, but SL's plot I hated. The characters were so stereotypical, while the few characters you had in FS were very well planned out. (Snipes and Bosch)

Sure FS has moments of cheesyness with the Colossus v.s. the Sathannas and actually well everything dealing with that GTVA ship ;) However it's much less cheesy then Mr. Klaus Steiner v.s. generic former eastern bloc countrites in space!(tm)

My real complaint with Starlancer though isn't with the plot, it's how the ships turn. (i.e. more speed to turn tighter) FS and Wing Commander's physics on turns feels more right then how it was handled in Starlancer.

This alone, is why I'm not a fan of the game, the ships don't handle properly.
Title: StarLancer -> FS2
Post by: mikhael on March 29, 2002, 05:30:53 pm
Quote
Originally posted by Ace

My real complaint with Starlancer though isn't with the plot, it's how the ships turn. (i.e. more speed to turn tighter) FS and Wing Commander's physics on turns feels more right then how it was handled in Starlancer.

This alone, is why I'm not a fan of the game, the ships don't handle properly.


That's my worse complaint about the game too, followed closely by 'too short'. The physics really needed tweaking. Still, on every count, I prefer it to Freespace.
Title: StarLancer -> FS2
Post by: gevatter Lars on March 30, 2002, 05:08:12 am
FS vs. SL from my point of view

Handling fighters/flighing around:
The SL fighters are closer to reality.  Sure the FS ships turn if you want them to do so, what makes the quite easier to fly, but to  provide a ship in space with that turning abilitis you have to put a lot of thrusters on it. The result would be ships that are quite bigger than the FS ones (except the bombers). Also the internal structur has to be quite good to handel that moves.
WC:Prophecy solved that prob quite good with its roteteable engines-> Vampire, Panther.
So SL: 1Point for reality FS: 1P for handling

Story:
The FS story is more epic, I realy like it. There where some turningpoints and sometimes even hope.
The SL is the standart good against bad story, nothing realy new.

Way of telling the Story:
FS mostly uses text with voices for the most part of the game, there where some cutscenes (with good quality), but only a few. Also parts of the Story are in the game engine. There where some Characters, but you can realy count them on one hand.
SL has many small movies and also in game scenes. The bigger cutscenes where also in a good quality.
So I like to say at that point they are equal.

Atmosphere:FS has not realy Atmosphere, compared to SL. You just fly one mission after the other and the next and ....
SL has these small "stop" in your quarter, where you can look at the killboard, read the news inform yourself about the latest events and so on. Even a aquarium and a CD-Player was there. And when I go through the ship to the briefing room, seeing people working, or talking... I thing that makes more atmosphere then FS has.
OK in FS you can go to the Techroom and watch some ships, or the backround of other things. Maybe when you wait you can also see people moving in the Mainhall, but that is not so good as the SL part.
Still one game declassifid them all and thats Wing Commander. Damm I loved that game from the first part....

Weapons:
Nothing specail here, they both have there good and bad weapons.
Except for the Torpedos. In SL you can't kill Capships with your fighters guns, you need Bombers with torps. Protecting that flighing targets, sometimes, realy pissed me of. Let me fly that them!

So there are no more points at the moment that are comming to my brain.
This is all my very personal view so don't get to angry about them.

Above that all is naturly Wing Commander, father of the Spacesims. ^___^
Title: StarLancer -> FS2
Post by: Warlock on March 30, 2002, 09:23:20 am
Well you DON"T need huge manuvering thrusters to turn well.

1: Directional thrusters
2: mirco jets 2 per side fore and aft and a pair in front to slow down.

FS was more made on game play than physics,..since we've NEVER been outside of a fairly strong gravitywell (for space that is) to know how effective anything would be.

And the no way a fighter can kill a cap ship part was kinna lame I think. I mean come on...if a full squadron dumps missiles on a big hunk of metal with it's sheilds down it WILL take damage. one crack in the hull and explosive decompression would finish the job for you :)
Title: StarLancer -> FS2
Post by: Nico on March 30, 2002, 10:21:43 am
yeah, in SL a fighter can't do anything agaisnt' a capship, but, oh, groovy! it doesn't last a minute against some torpedoes! either the fighter weapons are crap, either those damn torpedoes are nuclear ICBMs  :p
I always hated those torpedo runs in SL, and I can't count the missions where you have to do that :rolleyes:
Title: StarLancer -> FS2
Post by: DTP on March 30, 2002, 05:10:58 pm
Quote

And the no way a fighter can kill a cap ship part was kinna lame I think. I mean come on...if a full squadron dumps missiles on a big hunk of metal with it's sheilds down it WILL take damage. one crack in the hull and explosive decompression would finish the job for you :)


One Crack in the hull will not make the entire ship decompress. Spaceships of that size, and especially warships would properly have twin hulls, just like modern oil tankers, in order to prevent a ship wide decompression. Hell even Mir had, and the ISS have twin hulls, for protection against heat and micrometeorites.

The outer hull shatters and breaks the meteorite so it loses force and speed. This hull is referred to as the shield of the station, and that is among other reasons why astronauts / cosmonauts, sometimes needs to enter space to carry out repairs.

The 2nd function of the outer hull is to act as a heat deflector. Covering the hull in some form of light deflecting material does this
.
The second hull stops the remains of the meteorite and acts as thermo vent keeping the heat out of the station. The biggest problem in space is actually getting rid of heat, as the station in space acts as a thermo bottle.

Furthermore, the ships would be designed in sections, meaning you can seal sections of where integrity of the hull is dangerous low, and where the outer hull is compromised. Sea Ship designers have used this technique since the days of the titanic.

So even a full volley of an entire squadrons dumb fire missiles would have little effect. Knowing this I thought when given the time in Freespace 1, it was stupid that you could place your fighter somewhere and put a rubber ban on your stick, and destroy a cap ship, As you could only ever possibly destroy a portion of the outer and inner hull at one section of the ship
Title: StarLancer -> FS2
Post by: mikhael on March 30, 2002, 10:34:03 pm
And I have to agree on DTP on every point. :D
Title: StarLancer -> FS2
Post by: gevatter Lars on March 31, 2002, 04:21:46 am
There is a posibility to destroy a Cap ship with a Fighter, but the chance to do that are low. You would have to punch your way through the ship to the reactor core and blow it up.
Problem with that is that the reactor would be the best/most armored place on the ship and mostly the place with the most guns fireing at you. Also would a Cap Captain order his escort to defend that point when he finds out that you try to attack it with your fighters.
So I think it is realistic that you need bombers with there heavy bombs/torpedos to kill a cap.
Title: StarLancer -> FS2
Post by: Shrike on March 31, 2002, 06:13:28 am
It's because of the way SL handles capital ships.  Instead of giving them a whole whack of hitpoints like FS, they all have essentially identical (low!) stats and can only be killed by events - such as torpedo hits.
Title: StarLancer -> FS2
Post by: Zeronet on March 31, 2002, 06:31:01 am
Quote
Originally posted by Shrike
It's because of the way SL handles capital ships.  Instead of giving them a whole whack of hitpoints like FS, they all have essentially identical (low!) stats and can only be killed by events - such as torpedo hits.


Thats not a good thing :(. I remember the demo, chase torpedo over and over again. No mouse support, stuck with a keyboard(didnt have my joystick then).