Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ReeNoiP on June 03, 2009, 03:55:13 am

Title: Suggestion: An asteroid with docking points
Post by: ReeNoiP on June 03, 2009, 03:55:13 am
I can't model or texture for the life of me, but I thought this would be a nice idea and rather easy to execute. An asteroid with dock points would be pretty neat for FREDding things, such as mining operations or Armageddon like scenarios, where you want something to "land" on the asteroid. It could also be used for ships hiding and such.

Just throwing it out there, if anyone wants to pick it up.
Title: Re: Suggestion: An asteroid with docking points
Post by: Dilmah G on June 03, 2009, 05:41:54 am
I wonder what BtRL used... (too lazy to open up FRED)
Title: Re: Suggestion: An asteroid with docking points
Post by: Angelus on June 03, 2009, 06:07:50 am
I wonder what Diaspora BtRL used... (too lazy to open up FRED)

fixored  :D

The large Scaroid from the BtRL demo has a docking point.


Title: Re: Suggestion: An asteroid with docking points
Post by: Dilmah G on June 03, 2009, 06:10:38 am
Thanks :) Damn... how the hell did I get into using them interchangeably?
Title: Re: Suggestion: An asteroid with docking points
Post by: haloboy100 on June 03, 2009, 09:23:00 am
Asteroids are generated as random floating models in the mission and not as actual ships, so they can't be added docking points (at least to my knowledge).

However, isn't there an asteroid model similar to the spacehunk model that you can spawn in FRED? I know Transcend used something like that in the first mission and made it self destruct to make it look like a pirate ambush.
Title: Re: Suggestion: An asteroid with docking points
Post by: Dragon on June 03, 2009, 09:37:34 am
Yes ,there is ,Transcend indeed used them ,they are also some asteroid models in BTRL ,but they are all very large (the biggest one has a dockpoint). I also seen dockable asteroid in FSPort (though small and lo-poly).
Title: Re: Suggestion: An asteroid with docking points
Post by: haloboy100 on June 03, 2009, 11:35:59 am
The NTF Boadicea is essentially an installation built into an asteroid, which can be substituted for a mining colony if you don't want to do any modding.
Title: Re: Suggestion: An asteroid with docking points
Post by: Angelus on June 03, 2009, 11:37:58 am
Asteroids are generated as random floating models in the mission and not as actual ships, so they can't be added docking points (at least to my knowledge).

Asteroidfields are created as random...*snip*

fixored :D

The asteroid models are exactly that, models.
You can extract them together with the textures, create a mod folder and a .tbm file and edit them in PCS2.
The ones from the new media.vps looks nice, even from a close distance.
Title: Re: Suggestion: An asteroid with docking points
Post by: haloboy100 on June 03, 2009, 11:44:41 am
Well, yes. Asteroids generated in fields are created as random models. ;)
Title: Re: Suggestion: An asteroid with docking points
Post by: JGZinv on June 03, 2009, 12:59:36 pm
This may be a tad obvious, but then why not edit all the models for the roids used in the field generator,
then every roid would be dockable...
Title: Re: Suggestion: An asteroid with docking points
Post by: Dragon on June 03, 2009, 01:05:06 pm
No ,they will not ,just because randomly generated asteroids are handled in a different way than ships.
Title: Re: Suggestion: An asteroid with docking points
Post by: haloboy100 on June 03, 2009, 05:14:44 pm
besides, an object needs to be stationary to dock with it.