Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Topic started by: IronForge on June 03, 2009, 05:18:56 am
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FS2 was a great game. Too bad even though over several million downloads and players worldwide, WHY IS THERE NO ONE ON MULTIPLAYER, EVER? :mad:
So I'm afraid the same may happen to R1... I really wanna play some co-op mishs... and some beat each other up scenarios (especially defend the capship, can't wait!! :hopping:)...
So... reply if you intend to be active (4hrs or more a week, 3 times or more) on multiplayer.
Also, a rank progression thing for MP will be great but probably far far away due to technological limitations. Idea is get points to buy ships...
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FS2 was a great game. Too bad even though over several million downloads and players worldwide, WHY IS THERE NO ONE ON MULTIPLAYER, EVER?
just a general note about multiplayer...... and after looking at your stats ....
1. post in the multiplayer forum...
2. go to irc
3. shout from the hillsides
there are multiplayer games , even ones at very strange hours
so ...... while your waiting for diaspora to come out .... get some practice in
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Also, a rank progression thing for MP will be great but probably far far away due to technological limitations. Idea is get points to buy ships...
Doable in multiplayer coop campaigns. Not even particularly hard actually. The only problem is that currently the ships would go into a pool which would be usable by everyone on that team rather than just the player who earned them.
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Also, a rank progression thing for MP will be great but probably far far away due to technological limitations. Idea is get points to buy ships...
Doable in multiplayer coop campaigns. Not even particularly hard actually. The only problem is that currently the ships would go into a pool which would be usable by everyone on that team rather than just the player who earned them.
cool. did not know that...
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The feature was only added to trunk last month. Although it's been lurking in HEAD and my branch for over 2 years now. :p
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i'm all in for coop. i'm not the best pilot but up for pwning some toasters
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Just check IRC, and check out my new thread tomorrow in the multi forum, it should answer some questions.
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Also, a rank progression thing for MP will be great but probably far far away due to technological limitations. Idea is get points to buy ships...
Doable in multiplayer coop campaigns. Not even particularly hard actually. The only problem is that currently the ships would go into a pool which would be usable by everyone on that team rather than just the player who earned them.
EXCELLENT!!!
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There was a decent MP community for BtRL, and considering it was only a demo, and that it sparked over half a dozen clans shows there is interest.
I'm expecting Diaspora will cause a sudden birth of the MP community spawning clans, leagues, forums etc.
BSGpilots.com will of course try to bring all BSG MP gaming under one roof, as was our original mission, and to promote MP match-making, events etc.
I for sure will try to get in at least a couple hours a week of flight time :)
Cant wait to fly around a Battlestar in a Raptor ;)
Adalla
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You know what will be REALLY great?
If we could pilot battlestars and go ram each other. Defend the capship while killing the other, but YOU CONTROL THE CAPSHIP!!! Also throw in 50 npc fighters from each capship... FUN!!!
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You know what would also be great? Free cake. But - like your idea - Diaspora is not the vehicle to provide such a feature. Try elsewhere :)
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You know what would also be great? Free cake. But - like your idea - Diaspora is not the vehicle to provide such a feature. Try elsewhere :)
Free cake? Pfft. You only get cake and grief counsellings after you complete all the test chambers.
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LOL just a suggestion.
I mean suggestions for capship control arn't looked upon kindly here and I feel thats unfair, I'm not demanding it, just suggesting that many players want it and IF it can be done that's great. If not, we arn't going to cry foul.
Maybe in a year or two or three... but would be nice to one day have that feature.
And being able to control capships for now (via commands, ordering them around) will be great.
Maybe you in your souped up command raptor ordering an entire fleet to war.
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It's not that capship control isn't looked kindly upon, it's just that it is very hard to pull off satisfyingly using FSO.
Ordering them around, on the other hand, that can be done.
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Capship control can be done in the Freespace engine. It just pretty much sucks, and it's not really any fun, since you can't fire any weapons.
Ordering capships around...can be done. Technically. It's also generally a bad idea, however. Capships are usually handled with waypoints, not attack orders.
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Maybe a crossover of the RTS project and DS? Talk to Nuke and Aardwolf.
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And if we started adding stuff just cause people would like it, we'd probably feature creep Shattered Armistice's release to 5 years from now and Derek Smart the result too. :p
No, we're not doing capship control for any foreseeable release. Maybe Nuke and Aardwolf can pull off a working system but I'm not foolish enough to add that to our list of ideas until they've proved the concept works as a game and is as much fun as the way we're handling things now. I'm definitely not stupid enough to try and get something that far in beta into multiplayer either.
Lastly, the reason why we're not doing capship control is explained in the FAQ (http://www.hard-light.net/forums/index.php/topic,56783.0.html) anyway.
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It just pretty much sucks, and it's not really any fun, since you can't fire any weapons.
Very much so in single player campaign, but there would be a lot of fun potential in multiplayer setting, even with limited functionality.
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Oh I'm not suggesting it be a feature, I was just hinting openly.
How many projected missions in R1, and how long? I assume that the length of individual missions will be shorter due to the combat style.
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Will there be ANY capship missions in R1 multiplayer then?
You know... defend the capship, nuke the capship, all of you against an NPC fleet...
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Oh, yes, I'm certain those will be in. They've already shown off the Bolitho and they'll certainly have the Sobek-class (at the very least) available, if not Pegasus and Galactica as well.
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Excellent!! So we get to order the capship around?
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Yes, you can give the capital ships waypoints and orders in FRED.
But in game?
...no. Probably not. I mean, you could make a mission where you ordered capships around, it'd probably just be awful.
If it's anything like FS2 (which in most ways it is), capship combat is best handled by preset waypoints and careful scripting. The capital ship AI is not meant to work on its own. A base ship, for instance, would get as close as possible and begin circling its target (which makes very little sense.)
In any case, in what possible situation would a Viper jock be giving attack orders to a capital warship?
You might be able to give the Bolitho sensible attack orders, but not much bigger.
However, the ships will certainly be PRESENT in single and multiplayer missions. They'll shoot at the enemy, shoot at you, shoot at whatever you tell them to in FRED. They'll move around and follow their courses, you'll be able to blow off their turrets and disable their engines, all that. You just won't be able to tell them what to shoot or where to go in-game.
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But they will be attacking the other faction and deploying reinforcements? Great.
Also, how about my PvE suggestion where a squad of you take down 2 battlestars, 4 gunboats and 100 fighters?
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You've basically described a gauntlet mission. We've already said we're including that sort of thing.
Bear in mind that a player is going to have a very hard time taking down a battlestar.
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What if we shoot a missile into the Basestar exhaust port? :p
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A moot question; it's impossible.
Even for a computer
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A moot question; it's impossible.
Even for a computer
It's not impossible, i've shot down Basestars with the plot cannon... :D
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How could such a plot be canon?
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How could such a plot be canon?
eh? Darn typo, i mean plot cannon... :D
fixored
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Speaking of plot, we seem to have lost it somewhat. Back on topic guys. :p
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Heh I'm going to throw a nuke at the battlestar. No, 2 nukes (dual launch).
3 of us throwing 2 nukes each... fighters providing cover... while we get up to point blank range and shoot.
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=> = | |
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=> = | |
\/
BOOM we all die together. However, seeing in the show one nuke nearly took out the galactica, I doubt we will need 6...
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What if we shoot a missile into the Basestar exhaust port? :p
Piff
Dont you know anything!!!
That wont work.
You need to capture one of their craft, dock with the mother basestar, upload a virus that disables the enemy fleet and then wipe them out with small fighter craft and suicidal rednecks!!! :D
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What movie's that? Spaceballs?
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Heh I'm going to throw a nuke at the battlestar. No, 2 nukes (dual launch).
3 of us throwing 2 nukes each... fighters providing cover... while we get up to point blank range and shoot.
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=> = | |
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=> = | |
\/
BOOM we all die together. However, seeing in the show one nuke nearly took out the galactica, I doubt we will need 6...
The nuke that hit the Galactica in the mini made only a few scratches and dents into the hull.
You'll need more then 6 nukes to destroy the bucket. :)
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Well, yeah. The bucket's armor plating is made out of pure plot armor.
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Well, yeah. The bucket's armor plating is made out of pure plot armor.
Actually, unlike most shows, Galactica doesn't seem wildly more resilient than any other ship. She only takes one nuke (and a lot of conventional hits, but the clearly add up.)
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What movie's that? Spaceballs?
No. Thats Independence Day without Shilds.
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Me is gonna play, me me me.
( please open a new thread )
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Me is gonna play, me me me.
( please open a new thread )
Thats got to be a sign of insanity :p :lol:
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(http://tapower.planetannihilation.gamespy.com/Starbucklol.jpg)
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Well if they didn't seal the breaches, the ship would have gone boom. :ick:
How they managed to seal it took a lot of luck.
In mid combat, 100 fighters all over, don't think they will be able to pull it off.
Also, a nuke planted in the basestar blew up the entire thing...
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Er, yes, explosions that take place behind armor tend to cause more damage than detonations on the outside of the armor.
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I like explosions
I also like pizza ;7
Just dont forget people. Its Sci-Fi. Not reality.
Reality Vs Fantasy
come on people, cant be that hard to know the difference, can it?
http://www.youtube.com/watch?v=mRqdnMSpJcg
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Well if the galactica only has 3 nukes... and it is sooo precious all bombers don't carry them, I expect them to be able to kill a basestar in 2 hits or so...
True, explosions inside deal more damage, but the outer hull would remain somewhat intact. THIS ONE BLEW TO DUST!! :hopping:
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Probably the wrong thread, but I'm lazy. If the BtRL demo produces unplayable frame rates is that a pretty good indication Diaspora will as well?
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Well if the galactica only has 3 nukes... and it is sooo precious all bombers don't carry them, I expect them to be able to kill a basestar in 2 hits or so...
True, explosions inside deal more damage, but the outer hull would remain somewhat intact. THIS ONE BLEW TO DUST!! :hopping:
Galactica had 8-10.
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Not at first.
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Galactica had 5? I think at first. One was given to Baltar (later used to destroy cloud 9) and another was used destroying the basestar around Kobol.
Peggy had more, but I don't know how many.
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I don't think the number was ever mentioned.
However, it's probably safe to assume that Galactica got restocked at some point, not only with nukes that can be mounted on a Viper or Raptor, but also with strategic missiles.
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I don't think the number was ever mentioned.
However, it's probably safe to assume that Galactica got restocked at some point, not only with nukes that can be mounted on a Viper or Raptor, but also with strategic missiles.
Thought she was restocked by Peggy?
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Never mentioned, IIRC.
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Thought she was restocked by Peggy?
Yeah, that's the assumption, since they apparently dropped the restrictions on nuking after "Pegasus/Resurrection Ship".
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Probably the wrong thread, but I'm lazy. If the BtRL demo produces unplayable frame rates is that a pretty good indication Diaspora will as well?
It's likely.
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Probably the wrong thread, but I'm lazy. If the BtRL demo produces unplayable frame rates is that a pretty good indication Diaspora will as well?
Mayyybe. Diaspora is going to run on 3.6.11 (or so I hear), which has better performance, and some of your issues with BtRL may have had to do with the enormous skybox and asteroid and such.
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Probably the wrong thread, but I'm lazy. If the BtRL demo produces unplayable frame rates is that a pretty good indication Diaspora will as well?
Mayyybe. Diaspora is going to run on 3.6.11 (or so I hear), which has better performance, and some of your issues with BtRL may have had to do with the enormous skybox and asteroid and such.
Yeah, the Astlayer in the BtRL Demo has quite a impact on performance ( at least on my system ), but it looks great, so i don't mind ~20 FPS during the missions.
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Thanks, folks
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At first, when the baltar requested a nuke (well he was just saying what the cylon spirit possessed thing told him) the old man said 'we have only 3 nuke warheads left' and he replied 'well if you think this is of low importance... blah blah '
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He said 5, not 3.
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Ah well... so I expect those 5 to at least take down 5 basestars assuming they all hit.
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No, that doesn't make sense.
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Considering that both Galactica and Pegasus can survive direct hits by nuclear weapons and remain in fighting condition, I'd say it would be reasonable to assume that basestars are at least as hard to kill as those two. The only time we see a nuke getting used to blow up a basestar was back in Season 1, where Boomer managed to place a nuke inside a basestar.
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Makes little difference if it was INSIDE or outside. Even though inside will destroy the craft instantly, the hull will remain somewhat intact.
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I see both points, but think it makes a big difference whether a nuke is inside or outside. One nuke inside a battlestar will end the fight in no time, tear it into pieces just like how the columbia blew up in the 1st war. If it explodes outside, the armor absorbs "most of the bad stuff", radiation, and energy. Still does massive damage, but is survivable.
Then next look at the construction of a basestar, its actually flimsy as hell, built to fight from far with long range missiles and use fighters to take out incoming missiles, and its shape makes for a harder target (since its less clustered and has large gaps and all). A nuke on a basestar would do massive damage and tear off at least the wing it hit. Basically one hit would probably take the basestar out of the fight for a while, two should destroy (This is all in my opinion, feel free to comment).
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It makes a huge difference. Explode a nuke inside a ship and you will cause a shockwave. Explode it in a vacuum outside the ship and you won't (at least not much of one, no medium to send the shockwave through).
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Ah allright, but aint there lots of dust or wadever to conduct tehz shockwave?
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Nope.
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Then how did all the civvy ships get toasted back at the start (those without FTL drives, and never really figured out what happened to pega's civvy fleet)?
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They're only civvy ships so they have a lot less armour/shielding?