Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: falcon2105 on June 03, 2009, 03:17:55 pm
-
Hey, I just dled ghost revenants and played the first mission. While loading the second mission, I get this error:
Error: Invalid ship/wing name.
In sexpression: ( has-arrived-delay 10 "GTCv Ulysse" )
(Error appears to be: GTCv Ulysse)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5798
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
I was using the 3.6.10 exe, but then poked around the release thread and decided to try 3.6.9 exe, but I still get the same problem. I liked the first mission and the new HUD and stuff, so I'd really like to get this working.
-
:nervous:
Uh, which version of Ghost Revenants do you have? The original or 1.01? Because I proofread the original and compiled it into 1.01, and "Ulysse" sounds like something I'd surely fix, with the possibility of missing an instance or two.
-
Talk about service :lol:. Sorry i forgot to mention it. I dled it form the last page of the release thread, what I assume should be the 1.01 version.
-
That would be it. *sigh* Gotta find some time to go through the mission files and fix bloopers like this.
-
Well, if you tell me how to edit it, or point me to somewhere that will, i'll give it a shot. I've been wanting to learn more about modding fso anyway.
-
Well, basically it would boil down to the following steps.
- Get a .vp viewing tool like Maja or VPView.
- Use the tool to extract the desired mission from the Ghost Revenants .vp to some place safe.
- Use Notepad or other text editor to open up the mission you want to edit.
- In this case, either replace the ships name "GTCv Ulysses" with the original "GTCv Ulysse", or alternatively replace all instances of "Ulysse" with "Ulysses".
- Save the changes to the mission file and place it to \freespace2\ghostrevenants\data\missions\ . Create the directory if/when necessary and don't even think about jamming the mission file back to the .vp.
-
Sweet, thank you very much. Worked like a charm. If I find more random errors like this and fix them, should I make a new .vp for everyone? And how would I go about doing that?
-
I'm not sure. I'd rather say that you don't make a completely new Ghost Revenants .vp, but rather a patch that contains the fixed mission files. Reduces bandwidth usage.
I've only done .vps with Maja.
- Open Maja.
- Right-click on the "Untitled", select "New folder" and name the new folder "data".
- Create a "missions" folder under "data" in the same manner.
- Use Explorer to open the folder where you have the fixed mission files and drag the mission files to the "missions" folder in Maja.
- Right-click "Untitled", select "Export Package", select a destination folder and give a name to the file, including the extention ".vp". Pro-tip: if you name the patch .vp so that it is alphabetically before gr101.vp, the game engine will read the patch before gr101, thereby making sure that the fixed mission files are indeed used.
-
Couple things, first, I can't find that program called Maja anywhere on the internet. Second, In the first mission in the nebula, the first briefing cuts off at "If the GTVA scientist deciphered the artifact correctly, the node should lead us to a new system. In this system we should find what they call" as though there should be something after that. Is there some part of the story missing there? Thanks again. Sorry to bother you with such questions but i really like the campaign and just wanna fix up whatever little things I find.
-
Maja is available here (http://wmc.freespacemods.net/repository/).
I can try to go through the missions to see if something is indeed missing, but right now I want to have my breakfast.
You can always use the original release as a comparison to see what might be missing.