Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: jr2 on June 03, 2009, 08:01:02 pm

Title: Hard Light Array Renders
Post by: jr2 on June 03, 2009, 08:01:02 pm
I was puttering around with Google Picasa and decided to share these, if you haven't already found them or have lost them, enjoy (41 images):

clicky: (this is a link to the directory, I'll make individual links later)

(http://lh3.ggpht.com/_LaUTnafSFFY/SicQCA3EyOE/AAAAAAAAAQE/4QthuIJTZ5A/s160-c/HardLightFreeSpaceArray.jpg) (http://picasaweb.google.com/joshuaprichards/HardLightFreeSpaceArray?feat=embedwebsite)
Title: Re: Hard Light Array Renders
Post by: haloboy100 on June 03, 2009, 09:23:50 pm
I remember having all of these as wallpapers at one point..
Title: Re: Hard Light Array Renders
Post by: FreeSpaceFreak on June 04, 2009, 09:38:38 am
Hmm, there are even some in there that are not in the official array (http://staff.hard-light.net/setekh/) :) Nice collection.
Title: Re: Hard Light Array Renders
Post by: jr2 on June 04, 2009, 10:54:12 am
... I just backed those up, too.  Sweet.  :cool:  Thx.
Title: Re: Hard Light Array Renders
Post by: monteman on June 04, 2009, 12:33:44 pm
Wow, amazing pics!

What campaign are those amazing pics from where you can fly on the planets surface?
Title: Re: Hard Light Array Renders
Post by: General Battuta on June 04, 2009, 12:55:21 pm
They're renders, my friend. Not screenshots. None of it is in-game.

You can get graphics nearly that good in some areas using the MediaVPs, but renders aren't, er, rendered in real-time, so you can put a lot more detail into them.
Title: Re: Hard Light Array Renders
Post by: NGTM-1R on June 04, 2009, 01:08:14 pm
Most All of the models used in these renders are stock retail, the mediavps are arguably better by far.
Title: Re: Hard Light Array Renders
Post by: General Battuta on June 04, 2009, 01:16:46 pm
Very much true. The lighting and bloom-esque effects, however, are not going to happen in FSOpen for a while.

Planet surface missions could very well happen, but at the moment they're probably not going to look quite that good (though a very large model and a skybox might accomplish it...)
Title: Re: Hard Light Array Renders
Post by: monteman on June 04, 2009, 01:23:05 pm
Was just double checking because I did see some people talking about planet missions so I thought I missed something lol.
Title: Re: Hard Light Array Renders
Post by: haloboy100 on June 04, 2009, 11:00:16 pm
You can get graphics nearly that good in some areas using the MediaVPs, but renders aren't, er, rendered in real-time, so you can put a lot more detail into them.
That reminds me - why isn't bloom already implemented in the MVPs?
Title: Re: Hard Light Array Renders
Post by: blowfish on June 04, 2009, 11:07:24 pm
Because it's more complicated then just implementing it, and it requires HDR AFAIK.