Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 22, 2009, 11:39:06 am
-
Here is the nightly for Linux on 22 Jun 2009 - Revision 5368
fso-LINUX-20090622_r5368.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090622_r5368.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090622_r5368.md5)
------------------------------------------------------------------------
r5342 | Goober5000 | 2009-06-15 23:14:27 -0500 (Mon, 15 Jun 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/mission/missioncampaign.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/starfield/supernova.cpp
clean-up the end-campaign sexp logic and fix the end-of-campaign movie playing
this leaves room for possible future specification of end-of-campaign movies
------------------------------------------------------------------------
r5344 | karajorma | 2009-06-19 13:43:20 -0500 (Fri, 19 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
Plug a memory leak.
------------------------------------------------------------------------
r5346 | portej05 | 2009-06-20 02:21:41 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix the CTD in aicode.cpp when autopilot is engaged, but not in AP_CINEMATIC and wing_leader == NULL. Probably does not fix all the autopilot woes.
------------------------------------------------------------------------
r5347 | portej05 | 2009-06-20 02:24:46 -0500 (Sat, 20 Jun 2009) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/ai/aigoals.h
M /trunk/fs2_open/code/parse/sexp.cpp
remove-goals sexp commit. This has received testing, however it hasn't been pushed to the limit.
http://www.hard-light.net/forums/index.php/topic,63249.0.html
------------------------------------------------------------------------
r5348 | portej05 | 2009-06-20 02:36:40 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp
Fix one of the static analysis errors Wanderer reported (leaking handle in cfilearchiver.cpp write_index)
------------------------------------------------------------------------
r5349 | portej05 | 2009-06-20 02:38:02 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/eventmusic.cpp
Fix for Mantis 1938. Has been tested against plain mediavps and blueplanet by Sushi
------------------------------------------------------------------------
r5350 | portej05 | 2009-06-20 02:40:04 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
Fix for mantis 1933. Despite the huge ugly looking changes, there's only really 2 lines of code changed and indentation has been added.
------------------------------------------------------------------------
r5351 | portej05 | 2009-06-20 03:08:20 -0500 (Sat, 20 Jun 2009) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aibig.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aigoals.cpp
M /trunk/fs2_open/code/ai/aigoals.h
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/anim/animplay.cpp
M /trunk/fs2_open/code/anim/animplay.h
M /trunk/fs2_open/code/anim/packunpack.cpp
M /trunk/fs2_open/code/anim/packunpack.h
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/asteroid/asteroid.h
M /trunk/fs2_open/code/autopilot/autopilot.cpp
M /trunk/fs2_open/code/autopilot/autopilot.h
M /trunk/fs2_open/code/bmpman/bm_internal.h
M /trunk/fs2_open/code/bmpman/bmpman.cpp
M /trunk/fs2_open/code/bmpman/bmpman.h
M /trunk/fs2_open/code/cfile/cfile.cpp
M /trunk/fs2_open/code/cfile/cfile.h
M /trunk/fs2_open/code/cfile/cfilearchive.cpp
M /trunk/fs2_open/code/cfile/cfilearchive.h
M /trunk/fs2_open/code/cfile/cfilelist.cpp
M /trunk/fs2_open/code/cfile/cfilesystem.cpp
M /trunk/fs2_open/code/cfile/cfilesystem.h
M /trunk/fs2_open/code/cfilearchiver/cfilearchiver.cpp
M /trunk/fs2_open/code/cfileextractor/cfileextractor.cpp
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/cmeasure/cmeasure.cpp
M /trunk/fs2_open/code/cmeasure/cmeasure.h
M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
M /trunk/fs2_open/code/controlconfig/controlsconfig.h
M /trunk/fs2_open/code/controlconfig/controlsconfigcommon.cpp
M /trunk/fs2_open/code/cryptstring/cryptstring.cpp
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
M /trunk/fs2_open/code/cutscene/cutscenes.h
M /trunk/fs2_open/code/cutscene/decoder16.cpp
M /trunk/fs2_open/code/cutscene/decoder8.cpp
M /trunk/fs2_open/code/cutscene/movie.cpp
M /trunk/fs2_open/code/cutscene/movie.h
M /trunk/fs2_open/code/cutscene/mve_audio.cpp
M /trunk/fs2_open/code/cutscene/mvelib.cpp
M /trunk/fs2_open/code/cutscene/mvelib.h
M /trunk/fs2_open/code/cutscene/mveplayer.cpp
M /trunk/fs2_open/code/cutscene/oggplayer.cpp
M /trunk/fs2_open/code/cutscene/oggplayer.h
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/debris/debris.h
M /trunk/fs2_open/code/debugconsole/console.cpp
M /trunk/fs2_open/code/debugconsole/timerbar.h
M /trunk/fs2_open/code/demo/demo.cpp
M /trunk/fs2_open/code/demo/demo.h
M /trunk/fs2_open/code/exceptionhandler/exceptionhandler.cpp
M /trunk/fs2_open/code/exceptionhandler/exceptionhandler.h
M /trunk/fs2_open/code/fireball/fireballs.cpp
M /trunk/fs2_open/code/fireball/fireballs.h
M /trunk/fs2_open/code/fireball/warpineffect.cpp
M /trunk/fs2_open/code/fred2/addvariabledlg.cpp
M /trunk/fs2_open/code/fred2/adjustgriddlg.cpp
M /trunk/fs2_open/code/fred2/adjustgriddlg.h
M /trunk/fs2_open/code/fred2/backgroundchooser.cpp
M /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp
M /trunk/fs2_open/code/fred2/bgbitmapdlg.h
M /trunk/fs2_open/code/fred2/briefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/briefingeditordlg.h
M /trunk/fs2_open/code/fred2/campaigntreewnd.cpp
M /trunk/fs2_open/code/fred2/campaigntreewnd.h
M /trunk/fs2_open/code/fred2/cmdbrief.cpp
M /trunk/fs2_open/code/fred2/cmdbrief.h
M /trunk/fs2_open/code/fred2/debriefingeditordlg.cpp
M /trunk/fs2_open/code/fred2/debriefingeditordlg.h
M /trunk/fs2_open/code/fred2/dialog1.cpp
M /trunk/fs2_open/code/fred2/dialog1.h
M /trunk/fs2_open/code/fred2/eventeditor.cpp
M /trunk/fs2_open/code/fred2/eventeditor.h
M /trunk/fs2_open/code/fred2/folderdlg.cpp
M /trunk/fs2_open/code/fred2/folderdlg.h
M /trunk/fs2_open/code/fred2/fred.cpp
M /trunk/fs2_open/code/fred2/fred.h
M /trunk/fs2_open/code/fred2/freddoc.cpp
M /trunk/fs2_open/code/fred2/freddoc.h
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/fred2/fredrender.h
M /trunk/fs2_open/code/fred2/fredstubs.cpp
M /trunk/fs2_open/code/fred2/fredview.cpp
M /trunk/fs2_open/code/fred2/fredview.h
M /trunk/fs2_open/code/fred2/grid.cpp
M /trunk/fs2_open/code/fred2/grid.h
M /trunk/fs2_open/code/fred2/ignoreordersdlg.cpp
M /trunk/fs2_open/code/fred2/ignoreordersdlg.h
M /trunk/fs2_open/code/fred2/mainfrm.cpp
M /trunk/fs2_open/code/fred2/mainfrm.h
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/management.h
M /trunk/fs2_open/code/fred2/messageeditordlg.cpp
M /trunk/fs2_open/code/fred2/messageeditordlg.h
M /trunk/fs2_open/code/fred2/missiongoalsdlg.cpp
M /trunk/fs2_open/code/fred2/missiongoalsdlg.h
M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
M /trunk/fs2_open/code/fred2/missionnotesdlg.h
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/missionsave.h
M /trunk/fs2_open/code/fred2/operatorargtypeselect.cpp
M /trunk/fs2_open/code/fred2/operatorargtypeselect.h
M /trunk/fs2_open/code/fred2/orienteditor.cpp
M /trunk/fs2_open/code/fred2/orienteditor.h
M /trunk/fs2_open/code/fred2/playerstarteditor.cpp
M /trunk/fs2_open/code/fred2/playerstarteditor.h
M /trunk/fs2_open/code/fred2/prefsdlg.cpp
M /trunk/fs2_open/code/fred2/prefsdlg.h
M /trunk/fs2_open/code/fred2/reinforcementeditordlg.cpp
M /trunk/fs2_open/code/fred2/reinforcementeditordlg.h
M /trunk/fs2_open/code/fred2/restrictpaths.cpp
M /trunk/fs2_open/code/fred2/restrictpaths.h
M /trunk/fs2_open/code/fred2/sexp_tree.cpp
M /trunk/fs2_open/code/fred2/shieldsysdlg.cpp
M /trunk/fs2_open/code/fred2/shieldsysdlg.h
M /trunk/fs2_open/code/fred2/ship_select.cpp
M /trunk/fs2_open/code/fred2/ship_select.h
M /trunk/fs2_open/code/fred2/shipchecklistbox.cpp
M /trunk/fs2_open/code/fred2/shipchecklistbox.h
M /trunk/fs2_open/code/fred2/shipclasseditordlg.cpp
M /trunk/fs2_open/code/fred2/shipclasseditordlg.h
M /trunk/fs2_open/code/fred2/shipeditordlg.cpp
M /trunk/fs2_open/code/fred2/shipeditordlg.h
M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
M /trunk/fs2_open/code/fred2/shipgoalsdlg.cpp
M /trunk/fs2_open/code/fred2/shipgoalsdlg.h
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.h
M /trunk/fs2_open/code/fred2/starfieldeditor.cpp
M /trunk/fs2_open/code/fred2/starfieldeditor.h
M /trunk/fs2_open/code/fred2/stdafx.cpp
M /trunk/fs2_open/code/fred2/stdafx.h
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
M /trunk/fs2_open/code/fred2/waypointpathdlg.cpp
M /trunk/fs2_open/code/fred2/waypointpathdlg.h
M /trunk/fs2_open/code/fred2/weaponeditordlg.cpp
M /trunk/fs2_open/code/fred2/weaponeditordlg.h
M /trunk/fs2_open/code/fred2/wing.cpp
M /trunk/fs2_open/code/fred2/wing.h
M /trunk/fs2_open/code/fred2/wing_editor.cpp
M /trunk/fs2_open/code/fred2/wing_editor.h
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/freespace2/freespace.h
M /trunk/fs2_open/code/freespace2/levelpaging.cpp
M /trunk/fs2_open/code/freespace2/levelpaging.h
M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
M /trunk/fs2_open/code/fs2netd/fs2netd_client.h
M /trunk/fs2_open/code/fs2netd/protocol.h
M /trunk/fs2_open/code/fs2netd/tcp_client.cpp
M /trunk/fs2_open/code/fs2netd/tcp_client.h
M /trunk/fs2_open/code/fs2netd/tcp_socket.cpp
M /trunk/fs2_open/code/fs2netd/tcp_socket.h
M /trunk/fs2_open/code/gamehelp/contexthelp.cpp
M /trunk/fs2_open/code/gamehelp/gameplayhelp.cpp
M /trunk/fs2_open/code/gamehelp/gameplayhelp.h
M /trunk/fs2_open/code/gamesequence/gamesequence.cpp
M /trunk/fs2_open/code/gamesequence/gamesequence.h
M /trunk/fs2_open/code/gamesnd/eventmusic.cpp
M /trunk/fs2_open/code/gamesnd/eventmusic.h
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.h
M /trunk/fs2_open/code/globalincs/crypt.cpp
M /trunk/fs2_open/code/globalincs/crypt.h
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/globalincs/def_files.h
M /trunk/fs2_open/code/globalincs/globals.h
M /trunk/fs2_open/code/globalincs/linklist.h
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/globalincs/systemvars.cpp
M /trunk/fs2_open/code/globalincs/systemvars.h
M /trunk/fs2_open/code/globalincs/version.cpp
M /trunk/fs2_open/code/globalincs/version.h
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/font.cpp
M /trunk/fs2_open/code/graphics/font.h
M /trunk/fs2_open/code/graphics/generic.cpp
M /trunk/fs2_open/code/graphics/generic.h
M /trunk/fs2_open/code/graphics/grd3d.cpp
M /trunk/fs2_open/code/graphics/grd3d.h
M /trunk/fs2_open/code/graphics/grd3dcalls.cpp
M /trunk/fs2_open/code/graphics/grd3dinternal.h
M /trunk/fs2_open/code/graphics/grd3drender.cpp
M /trunk/fs2_open/code/graphics/grd3dtexture.cpp
M /trunk/fs2_open/code/graphics/grinternal.h
M /trunk/fs2_open/code/graphics/gropengl.cpp
M /trunk/fs2_open/code/graphics/gropengl.h
M /trunk/fs2_open/code/graphics/gropenglbmpman.cpp
M /trunk/fs2_open/code/graphics/gropenglbmpman.h
M /trunk/fs2_open/code/graphics/gropengldraw.cpp
M /trunk/fs2_open/code/graphics/gropengldraw.h
M /trunk/fs2_open/code/graphics/gropenglextension.cpp
M /trunk/fs2_open/code/graphics/gropenglextension.h
M /trunk/fs2_open/code/graphics/gropengllight.cpp
M /trunk/fs2_open/code/graphics/gropengllight.h
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropenglstate.cpp
M /trunk/fs2_open/code/graphics/gropenglstate.h
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.h
M /trunk/fs2_open/code/graphics/gropengltnl.cpp
M /trunk/fs2_open/code/graphics/gropengltnl.h
M /trunk/fs2_open/code/graphics/grstub.cpp
M /trunk/fs2_open/code/graphics/grstub.h
M /trunk/fs2_open/code/graphics/line.h
M /trunk/fs2_open/code/graphics/tmapper.h
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudartillery.cpp
M /trunk/fs2_open/code/hud/hudartillery.h
M /trunk/fs2_open/code/hud/hudbrackets.cpp
M /trunk/fs2_open/code/hud/hudbrackets.h
M /trunk/fs2_open/code/hud/hudconfig.cpp
M /trunk/fs2_open/code/hud/hudconfig.h
M /trunk/fs2_open/code/hud/hudescort.cpp
M /trunk/fs2_open/code/hud/hudescort.h
M /trunk/fs2_open/code/hud/hudets.cpp
M /trunk/fs2_open/code/hud/hudets.h
M /trunk/fs2_open/code/hud/hudgauges.h
M /trunk/fs2_open/code/hud/hudlock.cpp
M /trunk/fs2_open/code/hud/hudlock.h
M /trunk/fs2_open/code/hud/hudmessage.cpp
M /trunk/fs2_open/code/hud/hudmessage.h
M /trunk/fs2_open/code/hud/hudnavigation.cpp
M /trunk/fs2_open/code/hud/hudnavigation.h
M /trunk/fs2_open/code/hud/hudobserver.cpp
M /trunk/fs2_open/code/hud/hudobserver.h
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/hud/hudparse.h
M /trunk/fs2_open/code/hud/hudreticle.cpp
M /trunk/fs2_open/code/hud/hudreticle.h
M /trunk/fs2_open/code/hud/hudshield.cpp
M /trunk/fs2_open/code/hud/hudshield.h
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
M /trunk/fs2_open/code/hud/hudsquadmsg.h
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/hud/hudtarget.h
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/hud/hudtargetbox.h
M /trunk/fs2_open/code/hud/hudwingmanstatus.cpp
M /trunk/fs2_open/code/hud/hudwingmanstatus.h
M /trunk/fs2_open/code/iff_defs/iff_defs.cpp
M /trunk/fs2_open/code/iff_defs/iff_defs.h
M /trunk/fs2_open/code/inetfile/cftp.cpp
M /trunk/fs2_open/code/inetfile/cftp.h
M /trunk/fs2_open/code/inetfile/chttpget.cpp
M /trunk/fs2_open/code/inetfile/chttpget.h
M /trunk/fs2_open/code/inetfile/inetgetfile.cpp
M /trunk/fs2_open/code/inetfile/inetgetfile.h
M /trunk/fs2_open/code/io/joy.cpp
M /trunk/fs2_open/code/io/joy.h
M /trunk/fs2_open/code/io/joy_ff.cpp
M /trunk/fs2_open/code/io/joy_ff.h
M /trunk/fs2_open/code/io/key.cpp
M /trunk/fs2_open/code/io/key.h
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/io/keycontrol.h
M /trunk/fs2_open/code/io/mouse.cpp
M /trunk/fs2_open/code/io/mouse.h
M /trunk/fs2_open/code/io/timer.cpp
M /trunk/fs2_open/code/io/timer.h
M /trunk/fs2_open/code/io/trackir.cpp
M /trunk/fs2_open/code/jpgutils/jpgutils.cpp
M /trunk/fs2_open/code/jpgutils/jpgutils.h
M /trunk/fs2_open/code/jumpnode/jumpnode.cpp
M /trunk/fs2_open/code/jumpnode/jumpnode.h
M /trunk/fs2_open/code/lab/lab.cpp
M /trunk/fs2_open/code/lab/lab.h
M /trunk/fs2_open/code/lab/lua.cpp
M /trunk/fs2_open/code/lab/wmcgui.cpp
M /trunk/fs2_open/code/lab/wmcgui.h
M /trunk/fs2_open/code/lighting/lighting.cpp
M /trunk/fs2_open/code/lighting/lighting.h
M /trunk/fs2_open/code/localization/fhash.cpp
M /trunk/fs2_open/code/localization/fhash.h
M /trunk/fs2_open/code/localization/localize.cpp
M /trunk/fs2_open/code/localization/localize.h
M /trunk/fs2_open/code/math/bitarray.h
M /trunk/fs2_open/code/math/fix.cpp
M /trunk/fs2_open/code/math/fix.h
M /trunk/fs2_open/code/math/floating.cpp
M /trunk/fs2_open/code/math/floating.h
M /trunk/fs2_open/code/math/fvi.cpp
M /trunk/fs2_open/code/math/fvi.h
M /trunk/fs2_open/code/math/spline.cpp
M /trunk/fs2_open/code/math/spline.h
M /trunk/fs2_open/code/math/staticrand.cpp
M /trunk/fs2_open/code/math/staticrand.h
M /trunk/fs2_open/code/math/vecmat.cpp
M /trunk/fs2_open/code/math/vecmat.h
M /trunk/fs2_open/code/menuui/barracks.cpp
M /trunk/fs2_open/code/menuui/barracks.h
M /trunk/fs2_open/code/menuui/credits.cpp
M /trunk/fs2_open/code/menuui/credits.h
M /trunk/fs2_open/code/menuui/fishtank.cpp
M /trunk/fs2_open/code/menuui/fishtank.h
M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
M /trunk/fs2_open/code/menuui/mainhallmenu.h
M /trunk/fs2_open/code/menuui/mainhalltemp.cpp
M /trunk/fs2_open/code/menuui/mainhalltemp.h
M /trunk/fs2_open/code/menuui/optionsmenu.cpp
M /trunk/fs2_open/code/menuui/optionsmenu.h
M /trunk/fs2_open/code/menuui/optionsmenumulti.cpp
M /trunk/fs2_open/code/menuui/optionsmenumulti.h
M /trunk/fs2_open/code/menuui/playermenu.cpp
M /trunk/fs2_open/code/menuui/playermenu.h
M /trunk/fs2_open/code/menuui/readyroom.cpp
M /trunk/fs2_open/code/menuui/readyroom.h
M /trunk/fs2_open/code/menuui/snazzyui.cpp
M /trunk/fs2_open/code/menuui/snazzyui.h
M /trunk/fs2_open/code/menuui/techmenu.cpp
M /trunk/fs2_open/code/menuui/techmenu.h
M /trunk/fs2_open/code/menuui/trainingmenu.cpp
M /trunk/fs2_open/code/menuui/trainingmenu.h
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
M /trunk/fs2_open/code/mission/missionbriefcommon.h
M /trunk/fs2_open/code/mission/missioncampaign.cpp
M /trunk/fs2_open/code/mission/missioncampaign.h
M /trunk/fs2_open/code/mission/missiongoals.cpp
M /trunk/fs2_open/code/mission/missiongoals.h
M /trunk/fs2_open/code/mission/missiongrid.cpp
M /trunk/fs2_open/code/mission/missiongrid.h
M /trunk/fs2_open/code/mission/missionhotkey.cpp
M /trunk/fs2_open/code/mission/missionhotkey.h
M /trunk/fs2_open/code/mission/missionload.cpp
M /trunk/fs2_open/code/mission/missionload.h
M /trunk/fs2_open/code/mission/missionlog.cpp
M /trunk/fs2_open/code/mission/missionlog.h
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionmessage.h
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missiontraining.cpp
M /trunk/fs2_open/code/mission/missiontraining.h
M /trunk/fs2_open/code/missionui/chatbox.cpp
M /trunk/fs2_open/code/missionui/chatbox.h
M /trunk/fs2_open/code/missionui/fictionviewer.cpp
M /trunk/fs2_open/code/missionui/fictionviewer.h
M /trunk/fs2_open/code/missionui/missionbrief.cpp
M /trunk/fs2_open/code/missionui/missionbrief.h
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
M /trunk/fs2_open/code/missionui/missioncmdbrief.h
M /trunk/fs2_open/code/missionui/missiondebrief.cpp
M /trunk/fs2_open/code/missionui/missiondebrief.h
M /trunk/fs2_open/code/missionui/missionloopbrief.cpp
M /trunk/fs2_open/code/missionui/missionloopbrief.h
M /trunk/fs2_open/code/missionui/missionpause.cpp
M /trunk/fs2_open/code/missionui/missionpause.h
M /trunk/fs2_open/code/missionui/missionrecommend.cpp
M /trunk/fs2_open/code/missionui/missionrecommend.h
M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
M /trunk/fs2_open/code/missionui/missionscreencommon.h
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
M /trunk/fs2_open/code/missionui/missionshipchoice.h
M /trunk/fs2_open/code/missionui/missionstats.cpp
M /trunk/fs2_open/code/missionui/missionstats.h
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
M /trunk/fs2_open/code/missionui/missionweaponchoice.h
M /trunk/fs2_open/code/missionui/redalert.cpp
M /trunk/fs2_open/code/missionui/redalert.h
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/model/modelanim.cpp
M /trunk/fs2_open/code/model/modelanim.h
M /trunk/fs2_open/code/model/modelcollide.cpp
M /trunk/fs2_open/code/model/modelinterp.cpp
M /trunk/fs2_open/code/model/modeloctant.cpp
M /trunk/fs2_open/code/model/modelread.cpp
M /trunk/fs2_open/code/nebula/neb.cpp
M /trunk/fs2_open/code/nebula/neb.h
M /trunk/fs2_open/code/nebula/neblightning.cpp
M /trunk/fs2_open/code/nebula/neblightning.h
M /trunk/fs2_open/code/network/multi.cpp
M /trunk/fs2_open/code/network/multi.h
M /trunk/fs2_open/code/network/multi_campaign.cpp
M /trunk/fs2_open/code/network/multi_campaign.h
M /trunk/fs2_open/code/network/multi_data.cpp
M /trunk/fs2_open/code/network/multi_data.h
M /trunk/fs2_open/code/network/multi_dogfight.cpp
M /trunk/fs2_open/code/network/multi_dogfight.h
M /trunk/fs2_open/code/network/multi_endgame.cpp
M /trunk/fs2_open/code/network/multi_endgame.h
M /trunk/fs2_open/code/network/multi_ingame.cpp
M /trunk/fs2_open/code/network/multi_ingame.h
M /trunk/fs2_open/code/network/multi_kick.cpp
M /trunk/fs2_open/code/network/multi_kick.h
M /trunk/fs2_open/code/network/multi_log.cpp
M /trunk/fs2_open/code/network/multi_log.h
M /trunk/fs2_open/code/network/multi_observer.cpp
M /trunk/fs2_open/code/network/multi_observer.h
M /trunk/fs2_open/code/network/multi_options.cpp
M /trunk/fs2_open/code/network/multi_options.h
M /trunk/fs2_open/code/network/multi_pause.cpp
M /trunk/fs2_open/code/network/multi_pause.h
M /trunk/fs2_open/code/network/multi_pinfo.cpp
M /trunk/fs2_open/code/network/multi_pinfo.h
M /trunk/fs2_open/code/network/multi_ping.cpp
M /trunk/fs2_open/code/network/multi_ping.h
M /trunk/fs2_open/code/network/multi_pmsg.cpp
M /trunk/fs2_open/code/network/multi_pmsg.h
M /trunk/fs2_open/code/network/multi_pxo.cpp
M /trunk/fs2_open/code/network/multi_pxo.h
M /trunk/fs2_open/code/network/multi_rate.cpp
M /trunk/fs2_open/code/network/multi_rate.h
M /trunk/fs2_open/code/network/multi_respawn.cpp
M /trunk/fs2_open/code/network/multi_respawn.h
M /trunk/fs2_open/code/network/multi_sexp.cpp
M /trunk/fs2_open/code/network/multi_sexp.h
M /trunk/fs2_open/code/network/multi_team.cpp
M /trunk/fs2_open/code/network/multi_team.h
M /trunk/fs2_open/code/network/multi_update.cpp
M /trunk/fs2_open/code/network/multi_update.h
M /trunk/fs2_open/code/network/multi_voice.cpp
M /trunk/fs2_open/code/network/multi_voice.h
M /trunk/fs2_open/code/network/multi_xfer.cpp
M /trunk/fs2_open/code/network/multi_xfer.h
M /trunk/fs2_open/code/network/multilag.cpp
M /trunk/fs2_open/code/network/multilag.h
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/network/multimsgs.h
M /trunk/fs2_open/code/network/multiteamselect.cpp
M /trunk/fs2_open/code/network/multiteamselect.h
M /trunk/fs2_open/code/network/multiui.cpp
M /trunk/fs2_open/code/network/multiui.h
M /trunk/fs2_open/code/network/multiutil.cpp
M /trunk/fs2_open/code/network/multiutil.h
M /trunk/fs2_open/code/network/psnet.cpp
M /trunk/fs2_open/code/network/psnet.h
M /trunk/fs2_open/code/network/psnet2.cpp
M /trunk/fs2_open/code/network/psnet2.h
M /trunk/fs2_open/code/network/stand_gui.cpp
M /trunk/fs2_open/code/network/stand_gui.h
M /trunk/fs2_open/code/object/collidedebrisship.cpp
M /trunk/fs2_open/code/object/collidedebrisweapon.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
M /trunk/fs2_open/code/object/collideshipweapon.cpp
M /trunk/fs2_open/code/object/collideweaponweapon.cpp
M /trunk/fs2_open/code/object/deadobjectdock.cpp
M /trunk/fs2_open/code/object/deadobjectdock.h
M /trunk/fs2_open/code/object/objcollide.cpp
M /trunk/fs2_open/code/object/objcollide.h
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/object/object.h
M /trunk/fs2_open/code/object/objectdock.cpp
M /trunk/fs2_open/code/object/objectdock.h
M /trunk/fs2_open/code/object/objectshield.cpp
M /trunk/fs2_open/code/object/objectshield.h
M /trunk/fs2_open/code/object/objectsnd.cpp
M /trunk/fs2_open/code/object/objectsnd.h
M /trunk/fs2_open/code/object/objectsort.cpp
M /trunk/fs2_open/code/object/parseobjectdock.cpp
M /trunk/fs2_open/code/object/parseobjectdock.h
M /trunk/fs2_open/code/observer/observer.cpp
M /trunk/fs2_open/code/observer/observer.h
M /trunk/fs2_open/code/osapi/osapi.cpp
M /trunk/fs2_open/code/osapi/osapi_unix.cpp
M /trunk/fs2_open/code/osapi/outwnd.cpp
M /trunk/fs2_open/code/osapi/outwnd_unix.cpp
M /trunk/fs2_open/code/palman/palman.cpp
M /trunk/fs2_open/code/palman/palman.h
M /trunk/fs2_open/code/parse/encrypt.cpp
M /trunk/fs2_open/code/parse/encrypt.h
M /trunk/fs2_open/code/parse/python.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/particle/particle.cpp
M /trunk/fs2_open/code/particle/particle.h
M /trunk/fs2_open/code/pcxutils/pcxutils.cpp
M /trunk/fs2_open/code/pcxutils/pcxutils.h
M /trunk/fs2_open/code/physics/physics.cpp
M /trunk/fs2_open/code/physics/physics.h
M /trunk/fs2_open/code/playerman/managepilot.cpp
M /trunk/fs2_open/code/playerman/managepilot.h
M /trunk/fs2_open/code/playerman/player.h
M /trunk/fs2_open/code/playerman/playercontrol.cpp
M /trunk/fs2_open/code/popup/popup.cpp
M /trunk/fs2_open/code/popup/popup.h
M /trunk/fs2_open/code/popup/popupdead.cpp
M /trunk/fs2_open/code/popup/popupdead.h
M /trunk/fs2_open/code/radar/radar.cpp
M /trunk/fs2_open/code/radar/radar.h
M /trunk/fs2_open/code/radar/radarorb.cpp
M /trunk/fs2_open/code/radar/radarorb.h
M /trunk/fs2_open/code/radar/radarsetup.cpp
M /trunk/fs2_open/code/radar/radarsetup.h
M /trunk/fs2_open/code/render/3d.h
M /trunk/fs2_open/code/render/3dclipper.cpp
M /trunk/fs2_open/code/render/3ddraw.cpp
M /trunk/fs2_open/code/render/3dinternal.h
M /trunk/fs2_open/code/render/3dlaser.cpp
M /trunk/fs2_open/code/render/3dmath.cpp
M /trunk/fs2_open/code/render/3dsetup.cpp
M /trunk/fs2_open/code/scramble/scramble.cpp
M /trunk/fs2_open/code/scramble/scramble.h
M /trunk/fs2_open/code/ship/afterburner.cpp
M /trunk/fs2_open/code/ship/afterburner.h
M /trunk/fs2_open/code/ship/awacs.cpp
M /trunk/fs2_open/code/ship/awacs.h
M /trunk/fs2_open/code/ship/shield.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipcontrails.cpp
M /trunk/fs2_open/code/ship/shipcontrails.h
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/ship/shipfx.h
M /trunk/fs2_open/code/ship/shiphit.cpp
M /trunk/fs2_open/code/ship/shiphit.h
M /trunk/fs2_open/code/ship/subsysdamage.h
M /trunk/fs2_open/code/sound/acm-openal.cpp
M /trunk/fs2_open/code/sound/acm.cpp
M /trunk/fs2_open/code/sound/acm.h
M /trunk/fs2_open/code/sound/audiostr-openal.cpp
M /trunk/fs2_open/code/sound/audiostr.cpp
M /trunk/fs2_open/code/sound/audiostr.h
M /trunk/fs2_open/code/sound/channel.h
M /trunk/fs2_open/code/sound/ds.cpp
M /trunk/fs2_open/code/sound/ds.h
M /trunk/fs2_open/code/sound/ds3d.cpp
M /trunk/fs2_open/code/sound/ds3d.h
M /trunk/fs2_open/code/sound/dscap.cpp
M /trunk/fs2_open/code/sound/dscap.h
M /trunk/fs2_open/code/sound/fsspeech.cpp
M /trunk/fs2_open/code/sound/midifile.cpp
M /trunk/fs2_open/code/sound/midifile.h
M /trunk/fs2_open/code/sound/midiseq.h
M /trunk/fs2_open/code/sound/ogg/ogg.cpp
M /trunk/fs2_open/code/sound/rbaudio.cpp
M /trunk/fs2_open/code/sound/rbaudio.h
M /trunk/fs2_open/code/sound/rtvoice.cpp
M /trunk/fs2_open/code/sound/rtvoice.h
M /trunk/fs2_open/code/sound/sound.cpp
M /trunk/fs2_open/code/sound/sound.h
M /trunk/fs2_open/code/sound/speech.cpp
M /trunk/fs2_open/code/sound/winmidi.cpp
M /trunk/fs2_open/code/sound/winmidi.h
M /trunk/fs2_open/code/sound/winmidi_base.cpp
M /trunk/fs2_open/code/species_defs/species_defs.cpp
M /trunk/fs2_open/code/species_defs/species_defs.h
M /trunk/fs2_open/code/starfield/nebula.cpp
M /trunk/fs2_open/code/starfield/nebula.h
M /trunk/fs2_open/code/starfield/starfield.cpp
M /trunk/fs2_open/code/starfield/starfield.h
M /trunk/fs2_open/code/starfield/supernova.cpp
M /trunk/fs2_open/code/starfield/supernova.h
M /trunk/fs2_open/code/stats/medals.cpp
M /trunk/fs2_open/code/stats/medals.h
M /trunk/fs2_open/code/stats/scoring.cpp
M /trunk/fs2_open/code/stats/scoring.h
M /trunk/fs2_open/code/stats/stats.cpp
M /trunk/fs2_open/code/stats/stats.h
M /trunk/fs2_open/code/tgautils/tgautils.cpp
M /trunk/fs2_open/code/tgautils/tgautils.h
M /trunk/fs2_open/code/ui/button.cpp
M /trunk/fs2_open/code/ui/checkbox.cpp
M /trunk/fs2_open/code/ui/gadget.cpp
M /trunk/fs2_open/code/ui/icon.cpp
M /trunk/fs2_open/code/ui/inputbox.cpp
M /trunk/fs2_open/code/ui/keytrap.cpp
M /trunk/fs2_open/code/ui/listbox.cpp
M /trunk/fs2_open/code/ui/radio.cpp
M /trunk/fs2_open/code/ui/scroll.cpp
M /trunk/fs2_open/code/ui/slider.cpp
M /trunk/fs2_open/code/ui/slider2.cpp
M /trunk/fs2_open/code/ui/ui.h
M /trunk/fs2_open/code/ui/uidefs.h
M /trunk/fs2_open/code/ui/uidraw.cpp
M /trunk/fs2_open/code/ui/uimouse.cpp
M /trunk/fs2_open/code/ui/window.cpp
M /trunk/fs2_open/code/variables/variables.h
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/beam.h
M /trunk/fs2_open/code/weapon/corkscrew.cpp
M /trunk/fs2_open/code/weapon/corkscrew.h
M /trunk/fs2_open/code/weapon/emp.cpp
M /trunk/fs2_open/code/weapon/emp.h
M /trunk/fs2_open/code/weapon/flak.cpp
M /trunk/fs2_open/code/weapon/flak.h
M /trunk/fs2_open/code/weapon/muzzleflash.cpp
M /trunk/fs2_open/code/weapon/muzzleflash.h
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/shockwave.h
M /trunk/fs2_open/code/weapon/swarm.cpp
M /trunk/fs2_open/code/weapon/swarm.h
M /trunk/fs2_open/code/weapon/trails.cpp
M /trunk/fs2_open/code/weapon/trails.h
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
M /trunk/fs2_open/code/windows_stub/config.h
M /trunk/fs2_open/code/windows_stub/stubs.cpp
M /trunk/fs2_open/code/wxfred2/aboutbox.cpp
M /trunk/fs2_open/code/wxfred2/aboutbox.h
M /trunk/fs2_open/code/wxfred2/asteroidfieldeditor.cpp
M /trunk/fs2_open/code/wxfred2/asteroidfieldeditor.h
M /trunk/fs2_open/code/wxfred2/campaigneditor.cpp
M /trunk/fs2_open/code/wxfred2/campaigneditor.h
M /trunk/fs2_open/code/wxfred2/commandbriefingeditor.cpp
M /trunk/fs2_open/code/wxfred2/commandbriefingeditor.h
M /trunk/fs2_open/code/wxfred2/debriefingeditor.cpp
M /trunk/fs2_open/code/wxfred2/debriefingeditor.h
M /trunk/fs2_open/code/wxfred2/fredframe.cpp
M /trunk/fs2_open/code/wxfred2/fredframe.h
M /trunk/fs2_open/code/wxfred2/missionspecseditor.cpp
M /trunk/fs2_open/code/wxfred2/missionspecseditor.h
M /trunk/fs2_open/code/wxfred2/setglobalshipflagseditor.cpp
M /trunk/fs2_open/code/wxfred2/setglobalshipflagseditor.h
M /trunk/fs2_open/code/wxfred2/shieldsystemeditor.cpp
M /trunk/fs2_open/code/wxfred2/shieldsystemeditor.h
M /trunk/fs2_open/code/wxfred2/voiceactingmanagereditor.cpp
M /trunk/fs2_open/code/wxfred2/voiceactingmanagereditor.h
M /trunk/fs2_open/code/wxfred2/voicefilemanager.cpp
M /trunk/fs2_open/code/wxfred2/voicefilemanager.h
M /trunk/fs2_open/code/wxfred2/wxfred2.cpp
M /trunk/fs2_open/code/wxfred2/wxfred2.h
M /trunk/fs2_open/code/wxfred2/wxfred_xrc.cpp
M /trunk/fs2_open/code/wxfred2/wxfred_xrc.h
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
------------------------------------------------------------------------
r5352 | Echelon9 | 2009-06-20 04:59:04 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/parselo.cpp
M /trunk/fs2_open/code/ship/ship.cpp
Fix for required_string_4() and readability in ship.cpp
------------------------------------------------------------------------
r5353 | karajorma | 2009-06-20 06:27:50 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/eventeditor.cpp
M /trunk/fs2_open/code/fred2/eventeditor.h
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/mission/missiongoals.cpp
M /trunk/fs2_open/code/mission/missiongoals.h
M /trunk/fs2_open/code/mission/missionparse.cpp
Add the Trigger Count setting to allow events to repeat a certain number of times rather than simply be tested as with Repeat Count.
------------------------------------------------------------------------
r5354 | karajorma | 2009-06-20 11:50:18 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionmessage.cpp
KeldorKatarn's Capship screams fix.
------------------------------------------------------------------------
r5356 | chief1983 | 2009-06-20 13:28:13 -0500 (Sat, 20 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
Zacam's enhancement for briefing text colors.
------------------------------------------------------------------------
r5358 | portej05 | 2009-06-21 10:39:13 -0500 (Sun, 21 Jun 2009) | 2 lines
Changed paths:
A /trunk/fs2_open/code/globalincs/mspdb_callstack.cpp
A /trunk/fs2_open/code/globalincs/mspdb_callstack.h
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
Callstacks now work under VC2008 - define PDB_DEBUGGING to use. (you need the PSDK to make this work)
See the post in SCP for what/why.
------------------------------------------------------------------------
r5359 | portej05 | 2009-06-21 12:08:18 -0500 (Sun, 21 Jun 2009) | 3 lines
Changed paths:
M /trunk/fs2_open/code/globalincs/pstypes.h
A /trunk/fs2_open/code/globalincs/safe_strings.cpp
A /trunk/fs2_open/code/globalincs/safe_strings.h
A /trunk/fs2_open/code/globalincs/safe_strings_test.cpp
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
Fixed up some indentation in pstypes.h - the assert section is now readable
Added a space after the ! in the stack tracing using DbgHelp
Added the str*_s basic functions. Note the licence in the top. (also, this only updates the VC2008 project)
------------------------------------------------------------------------
r5360 | portej05 | 2009-06-21 12:27:24 -0500 (Sun, 21 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/pstypes.h
Add safe_strings to pstypes.h - forgot to do it in the last checkin
------------------------------------------------------------------------
r5361 | Echelon9 | 2009-06-21 13:01:11 -0500 (Sun, 21 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/safe_strings.h
Updating portej05 str*_s implementation
------------------------------------------------------------------------
r5362 | Echelon9 | 2009-06-21 13:22:40 -0500 (Sun, 21 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/safe_strings.cpp
Small change to safe_strings.cpp
------------------------------------------------------------------------
r5363 | Echelon9 | 2009-06-21 13:36:34 -0500 (Sun, 21 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/globalincs/safe_strings.cpp
M /trunk/fs2_open/code/globalincs/safe_strings.h
Cleanup includes
------------------------------------------------------------------------
r5364 | Echelon9 | 2009-06-21 13:52:21 -0500 (Sun, 21 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
Update Xcode project file for safe_strings.*
------------------------------------------------------------------------
r5365 | Echelon9 | 2009-06-21 14:09:02 -0500 (Sun, 21 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/safe_strings.h
Adopt Assertion in safe_strings.h
------------------------------------------------------------------------
r5367 | portej05 | 2009-06-22 01:37:32 -0500 (Mon, 22 Jun 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/windebug.cpp
Just->Error in windebug
------------------------------------------------------------------------
r5368 | portej05 | 2009-06-22 11:09:27 -0500 (Mon, 22 Jun 2009) | 3 lines
Changed paths:
M /trunk/fs2_open/code/sound/speech.cpp
This simple change means that speech works under VC2008.
I suggest getting the PSDK (rather than relying on the files in /speech/), and defining FS2_SPEECH in both code and Freespace2.
Then you're good to go!
------------------------------------------------------------------------