Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Enker on June 23, 2009, 11:06:50 am
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I am not sure whether this is the right board for this, but: What or how do you codophiles edit the Freespace code? I want to know so I can learn a little bit more about how things work.
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hahahahahahaha
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For example... http://www.hard-light.net/forums/index.php/topic,52845.0.html
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Thank you. I just wanted to look at it and learn; I don't trust myself with messing around in oodles of code (a school-related HTML project proved that for me).
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Still, if you want a free editor, the MSVC 2008 Express Edition is quite nice for looking around, it has the Intellisense so you can find how one part of code is called from or relates to other pieces with a couple of mouse clicks.
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Vi. :D
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emacs :p
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GTFO of this topic right meow.
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vim + ctags
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used to vim,
but thanks to spicious's answer, now :
vim+ctags
(ctags is terrrrible !)
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...codophiles
LOL!
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MSVS2008 Team Edition (legal copy!)
It's got some serious benefits, and is easy to use.
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I never answered the initial question though. The bulk of us have acquired copies of MSVC2008 Pro, or some version or the other that comes with the full SDK. Only way to compile FRED really. MSVC6 works for now too but we're trying to move away from that. OS X users probably use Xcode, and linux users, well, I like nano, but to each his own I suppose. There's a Code::Blocks project in the code that seems to be linux oriented so that might work for Linux users too.
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MSVC6 works for now too but we're trying to move away from that.
Nope, I broke that.
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Well fix it. :p
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Well fix it. :p
It's template handling can't handle the str*_s stuff - it's shot to pieces.
NOTE: Changes reverted - this is going to have to wait.
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(http://imgs.xkcd.com/comics/real_programmers.png)
sorry.. just cant't help myself :D :D :D
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Look what you made him do.
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I think that says it all ... :lol:
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The Butterfly Law:
Any discussion involving the relative merits of programming editors will inevitably link to XKCD #378.