Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: chief1983 on June 29, 2009, 01:23:31 am

Title: Wanderer branch build r5375 20090629 (UPDATED)
Post by: chief1983 on June 29, 2009, 01:23:31 am
This Wanderer branch build now just has the shield enhancements, everything else from it is now in trunk.

fso-WIN-20090629_r5375-Wanderer.7z (http://swc.fs2downloads.com/files/fso-WIN-20090629_r5375-Wanderer.7z)

Update:  The VC6 builds seem much more stable right now than VC2008, FRED works and there are no other glaring crashes that I'm aware of at the moment.  If you got the one I posted last night, get this new one.  Filename is different so you should be able to tell.
Title: Re: Wanderer branch build r5375 20090629 (UPDATED)
Post by: KeldorKatarn on July 06, 2009, 06:28:52 pm
shield enhancements?
Title: Re: Wanderer branch build r5375 20090629 (UPDATED)
Post by: chief1983 on July 06, 2009, 07:36:32 pm
1 or 2 segment shields, different quadrant strengths, max base recharge limits (so at full you can still throw your shield strength around).
Title: Re: Wanderer branch build r5375 20090629 (UPDATED)
Post by: KeldorKatarn on July 06, 2009, 08:26:37 pm
how does that work with the shield HUD?
Title: Re: Wanderer branch build r5375 20090629 (UPDATED)
Post by: chief1983 on July 06, 2009, 10:22:53 pm
You would need to provide new shield ANIs with only 2 or 3 frames.  I haven't actually tested it with the generated one yet.
Title: Re: Wanderer branch build r5375 20090629 (UPDATED)
Post by: portej05 on July 07, 2009, 02:10:11 am
Update:  The VC6 builds seem much more stable right now than VC2008, FRED works and there are no other glaring crashes that I'm aware of at the moment.  If you got the one I posted last night, get this new one.  Filename is different so you should be able to tell.

Just wanted to note that this is no longer the case.