Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: HotSnoJ on March 29, 2002, 04:43:30 am

Title: Question on LODs
Post by: HotSnoJ on March 29, 2002, 04:43:30 am
can there only be 700 polys in all of the LODs or is that just the LOD0 (the when you're the closest LOD)?
Title: Question on LODs
Post by: Bobboau on March 29, 2002, 09:21:54 am
750 per subobject
Title: Question on LODs
Post by: LtNarol on March 29, 2002, 10:24:06 am
what was the combined limit? 2000?
Title: Question on LODs
Post by: aldo_14 on March 29, 2002, 11:03:09 am
Quote
Originally posted by LtNarol
what was the combined limit? 2000?


I've sucessfully converted a model with about 2500 for the main LOD, although I never finished it (it worked ingame, though).

I think the overall conversion limit is 5000 for all LODs (combined), but the lmiits for ships cob2fs will convert, and that ModelView will display, are lower than PCS.  I think 3000 overall for cob2fs2 and ModView.
Title: Question on LODs
Post by: DTP on March 29, 2002, 11:07:14 am
Maximum combined.

For model view, 4000
For cobtopof2, 4000
For PCS, Limitless I’m sure I have read some place, but subs still has to be capped at 750
Cobtopof2 with high limits, note sure, but I think it is limitless.

But note, a model that touches these limits will make the game run lousy on older systems, if we have to count in all the usual fighters, mission critical ships, etc.
Title: Question on LODs
Post by: LtNarol on March 29, 2002, 11:07:25 am
all, thanks aldo
Title: Question on LODs
Post by: HotSnoJ on March 29, 2002, 03:08:55 pm
Many thanx, LtNarol had a beef about an LOD0 having about 500 Poly's. So I was wondering if the poly limit stuff was combined or for each LOD.
Title: Question on LODs
Post by: Pera on March 29, 2002, 03:11:05 pm
7200 polys work ingame, but because the model was made out of several subobjects, it looked like it was alive :)
Title: Question on LODs
Post by: LtNarol on March 29, 2002, 03:24:21 pm
Quote
Originally posted by Pera
7200 polys work ingame, but because the model was made out of several subobjects, it looked like it was alive :)

now theres an idea....muahahaha