Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: sigtau on July 02, 2009, 08:46:59 pm

Title: HUD ANI not displaying
Post by: sigtau on July 02, 2009, 08:46:59 pm
I'm trying to replace the spinning triangle ANI that was used for when the ship is trying to acquire target lock...  namely, lock1.ani.

I made my own lock1.ani to replace that spinning triangle.  I made all PCX frames into grayscale in GIMP, and put them into a single ANI file using ANIBUILER32, which did not complain about any palette issues.  I placed them in my mod folder's data/hud/ (which I verified is the location of the triangle ANI in the retail VPs).  I loaded the mod successfully into FSO, ran a test mission, attempted a target lock, except I didn't see my custom ANI, all I saw was the spinning triangle I was trying to replace.

In ANIBUILDER32, I ensured that the keyframe was set and that it was configured to be a "HUD ANI."

http://www.simulationnation.com/pcxs.zip <== The PCX files that make up each individual frame.
http://www.simulationnation.com/lock1.ani <== The ANI file in question

Any ideas as to how I can get the HUD ANI to work?
Title: Re: HUD ANI not displaying
Post by: FreeSpaceFreak on July 03, 2009, 05:04:52 am
You made an ANI for 640x480 resolution. Make it bigger, 56x53 pixels, and name it 2_lock1.ani - that should do the trick.

All of the 1024x768 and above HUD stuff can be found in sparky_hi_fs2.vp - take care though, I think the boxes in FSO use the 640x480 versions.