Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: paralaje on July 07, 2009, 07:00:43 pm

Title: No HUD after cutscenes?
Post by: paralaje on July 07, 2009, 07:00:43 pm
As the title says, after the in-mission cutscenes my HUD disappears I can't seem to be able to bring it back. I'm not sure if this is supposed to happen or not, but I kind of need the HUD to fight.
Title: Re: No HUD after cutscenes?
Post by: The E on July 07, 2009, 07:04:05 pm
Press Shift-O.


Also, this has been mentioned before in the Blue Planet troubleshooting FAQ (http://www.hard-light.net/forums/index.php/topic,63577.0.html).

Strangely, it hasn't. This has popped up before though.
Title: Re: No HUD after cutscenes?
Post by: paralaje on July 07, 2009, 07:10:08 pm
Thank you, it worked. I was actually surprised not to find this on the FAQ considering anyone who didn't know about it beforehand should have experienced the same problem. Unless they thoroughly search the forums, which I didn't (sorry).
Title: Re: No HUD after cutscenes?
Post by: General Battuta on July 07, 2009, 07:23:44 pm
It's in now. Good call, paralaje.

Let's see if we can fix that in the Director's Cut release.
Title: Re: No HUD after cutscenes?
Post by: Darius on July 07, 2009, 09:25:51 pm
If it's after the cutscene in "Frankenstein's Monsters", then it's been fixed in the latest version. The older one from Turey's installer still has this bug.
Title: Re: No HUD after cutscenes?
Post by: paralaje on July 07, 2009, 11:11:49 pm
It was during that mission but, weird as it is, it happened only twice. The first time I quit the mission and came here to get help, the next time ****+O did the job and the third (I failed once) it didn't happen.
I'm pretty certain I have the right version considering I don't know what Turey's installer is.
Title: Re: No HUD after cutscenes?
Post by: Leeko on August 06, 2009, 07:53:18 am
:bump:
I tried the Shift+O thing and it didn't work. Using the 3.6.10 build, it happened to me on the second mission, after the escape pod is towed away.

EDIT: I restarted the mission and my HUD didn't disappear after the cutscene this time. :wtf:

EDIT AGAIN: Happened to me again in the mission in which you meet Iwakura and Tell (no way to find out the name, as I haven't beat it yet in this replay of the campaign and it's a red alert mission).
Title: Re: No HUD after cutscenes?
Post by: General Battuta on August 06, 2009, 07:59:20 am
This is really annoying.
Title: Re: No HUD after cutscenes?
Post by: captain-custard on August 06, 2009, 08:57:33 am
:bump:
I tried the Shift+O thing and it didn't work. Using the 3.6.10 build, it happened to me on the second mission, after the escape pod is towed away.

EDIT: I restarted the mission and my HUD didn't disappear after the cutscene this time. :wtf:

EDIT AGAIN: Happened to me again in the mission in which you meet Iwakura and Tell (no way to find out the name, as I haven't beat it yet in this replay of the campaign and it's a red alert mission).



have you remaped your keyboard in any way ? have a look in the control config panel and see wht the toggle hud is set as
Title: Re: No HUD after cutscenes?
Post by: Leeko on August 06, 2009, 09:08:10 am
I didn't know toggle HUD was there... probably the same problem as the Alt-A thing. Which submenu of controls would that be under?
Title: Re: No HUD after cutscenes?
Post by: da1edwin on August 06, 2009, 10:43:41 am
I did a quick replay of BP:AoA (quick meaning cheat-assisted) using the latest 3.6.10 downloads, and from what I can tell, the HUD fails to reappear without shift-O in two places: after the escape pod pickup at the beginning of the campaign, and after the meeting of Iwakura / Demon arrival in Wounded Prey. The HUD reappears by itself consistently everywhere else.
Title: Re: No HUD after cutscenes?
Post by: The E on August 06, 2009, 10:50:32 am
Do these fixes work?

[attachment deleted by Tolwyn]
Title: Re: No HUD after cutscenes?
Post by: da1edwin on August 06, 2009, 03:26:57 pm
Do these fixes work?

Whoops, by Wounded Prey I meant Frankenstein's Monsters, but you figured out what I was talking about. I downloaded the files and put them in data/missions, and the HUD issues were fixed. However, your fixed version of Frankenstein's Monsters seems to have down something to Iwakura's and Tell's behavior; they start moving towards the Duke later now. Was that intentional?

I also noticed on these two missions (though I'm sure it's not unique) that pressing F4 to check objectives and the message log shows "Mission goal text" as the primary and secondary objectives. I'll put this in the polish thread.
Title: Re: No HUD after cutscenes?
Post by: The E on August 06, 2009, 03:44:18 pm
Huh? That's weird. The only change I made was to add hud-disable sexps where appropriate.