Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: CODEDOG ND on March 29, 2002, 09:25:26 pm

Title: For Sale
Post by: CODEDOG ND on March 29, 2002, 09:25:26 pm
Couldn't make texture for it so if anybody wants this they can have it...

http://www.angelfire.com/co4/codedog/stuff.html
Title: For Sale
Post by: Corsair on March 29, 2002, 10:03:02 pm
What is it?
Title: For Sale
Post by: Setekh on March 29, 2002, 10:11:42 pm
Looks like it could make a nice corvette. :)
Title: For Sale
Post by: Corsair on March 29, 2002, 10:24:48 pm
A terran sobek?
Title: For Sale
Post by: Grey Wolf on March 29, 2002, 10:32:29 pm
Purdy.....
I need to put it in SHaS!
Can I have it?
Title: For Sale
Post by: CODEDOG ND on March 29, 2002, 10:32:53 pm
not a clue advanced destroyer maybe carries more fighters? thought it looked cool tho
Title: For Sale
Post by: CODEDOG ND on March 29, 2002, 10:33:32 pm
Quote
Originally posted by Grey Wolf 2009
Purdy.....
I need to put it in SHaS!
Can I have it?


If you can skin it sure
Title: For Sale
Post by: mikhael on March 29, 2002, 10:55:46 pm
I wouldn't mind playing about with that mesh. The overall lines are excellent.
Title: For Sale
Post by: Setekh on March 29, 2002, 11:31:59 pm
Mik's getting his hands on it? Sweet... ;)
Title: For Sale
Post by: CODEDOG ND on March 30, 2002, 12:05:12 am
ok ok uploading now...
Title: For Sale
Post by: CODEDOG ND on March 30, 2002, 12:08:17 am
Copy and Past that bad boy...:D


http://www.angelfire.com/co4/codedog/GL.cob
Title: For Sale
Post by: LtNarol on March 30, 2002, 06:51:11 am
can i have it too? :p  been needing a cool new cruiser to take on those destroyers and the design just fits the role perfectly...
Title: For Sale
Post by: Styxx on March 30, 2002, 06:54:37 am
Nice! :yes:
Title: For Sale
Post by: CODEDOG ND on March 30, 2002, 08:58:56 am
d/l it and have at it...
Title: For Sale
Post by: an0n on March 30, 2002, 09:18:44 am
You watch faaar too much Voyager.
Title: For Sale
Post by: Styxx on March 30, 2002, 09:50:28 am
Quote
Originally posted by an0n
You watch faaar too much Voyager.


Hm? :confused:
Title: For Sale
Post by: an0n on March 30, 2002, 10:00:28 am
It looks a hell of a lot like a Kazon boarding torpedo.
Title: For Sale
Post by: Mr. Vega on March 30, 2002, 10:04:17 am
Quote
Originally posted by an0n
It looks a hell of a lot like a Kazon boarding torpedo.

Who's watching faaarr too much Voyager?
Title: For Sale
Post by: Styxx on March 30, 2002, 10:06:39 am
Quote
Originally posted by Mr. Vega
Who's watching faaarr too much Voyager?


Hehe, touché. :D
Title: For Sale
Post by: CODEDOG ND on March 30, 2002, 10:06:40 am
Quote
Originally posted by an0n
It looks a hell of a lot like a Kazon boarding torpedo.


No you watch waaay too much Voyager, that ship just came out of my head, I don't remember what the Kazan thingy looked like.
Title: For Sale
Post by: an0n on March 30, 2002, 10:08:04 am
Quote
Originally posted by CODEDOG ND
I don't remember what the Kazan thingy looked like.

It looked like this (http://www.angelfire.com/co4/codedog/stuff.html).
Title: For Sale
Post by: CODEDOG ND on March 30, 2002, 10:20:05 am
Quote
Originally posted by an0n

It looked like this (http://www.angelfire.com/co4/codedog/stuff.html).


hmmmm...ok????:confused:
Title: For Sale
Post by: Styxx on March 30, 2002, 10:20:50 am
Quote
Originally posted by an0n
It looked like this (http://www.angelfire.com/co4/codedog/stuff.html).


And that, kids, is what we call a loop. :D
Title: For Sale
Post by: LtNarol on March 30, 2002, 03:17:05 pm
my work on it so far:

(http://www.3dap.com/hlp/hosted/the158th/misc/gl.jpg)
Title: For Sale
Post by: mikhael on March 31, 2002, 12:54:54 pm
So I've been playing about with Codedog's mesh. Mostly, I was making it sleeker, cleaning up some Truespaced-screwed bad geometry and emphasizing/deemphasizing bits. What do you think?

(http://www.404error.com/unsorted/codedog01.jpg)
(http://www.404error.com/unsorted/codedog02.jpg)
(http://www.404error.com/unsorted/codedog03.jpg)
(http://www.404error.com/unsorted/codedog04.jpg)
Title: For Sale
Post by: RoachKoach on March 31, 2002, 01:01:17 pm
hey mik, could u tell me how u skin models? im really interested in learning how to.
Title: For Sale
Post by: Styxx on March 31, 2002, 01:02:08 pm
Good work! :yes:

That's looking like a read badass hit-and-run corvette. :D
Title: For Sale
Post by: Zeronet on March 31, 2002, 01:09:50 pm
You putting it up for download as just the mesh?
Title: For Sale
Post by: LtNarol on March 31, 2002, 05:25:42 pm
hmmm, working up some new maps, this will be a badass corvette.
Title: For Sale
Post by: Styxx on March 31, 2002, 05:31:36 pm
Quote
Originally posted by LtNarol
hmmm, working up some new maps, this will be a badass corvette.


Post pics when you're done. :nod:
Title: For Sale
Post by: LtNarol on March 31, 2002, 06:14:00 pm
Quote
Originally posted by Styxx


Post pics when you're done. :nod:


o of course

mik, can i have that mesh when you're done with it so i can give it the texture job?
Title: For Sale
Post by: mikhael on March 31, 2002, 07:15:47 pm
Hit-and-run Corvette? I've been looking at this thing as a Freespace super-destroyer. Its even got logical places for hangar exits and recovery doors.

I like community projects like this. I'm going to do some more work on the aft end tonight, clarifying the engine layout and such. I'll most more pictures when I've got that straightened out. Also, Narol, I'll post the mesh. Should I repost it as a COB or an LWO?

RoachKoach (great name, I used to eat from one everyday in San Diego), I can't give you any idea on how to skin a mesh, because I have no idea myself. I've been looking at Venom's NGTA maps and then at the models that they go on and that is giving me an idea of how to proceed. If I do get it figured out, I'll write up something on my (always in need of real content) webpage.
Title: For Sale
Post by: LtNarol on March 31, 2002, 08:25:45 pm
Quote
Originally posted by mikhael
I like community projects like this. I'm going to do some more work on the aft end tonight, clarifying the engine layout and such. I'll most more pictures when I've got that straightened out. Also, Narol, I'll post the mesh. Should I repost it as a COB or an LWO?

cob please, i dont have lightwave.  If this is going to be a destroyer, or even a superdestroyer, i suggest thinning out the connection rungs midship some more and putting some details into them (just a recessed section on each, or a extruded section to give the feel of additional armor.  I'll also need to find something suitable for hangars...that'll take a while as i dont have any good ones and will have to work with psp.
Title: For Sale
Post by: untouchable on March 31, 2002, 08:36:25 pm
I like it :nod: :yes:

Do some editing to make it seem less like a cylinder and ya got yourself a winner :nod:
Title: For Sale
Post by: LtNarol on March 31, 2002, 08:43:28 pm
you know, i think we should make this model publicly available to any and all campaigns...this model just has too much potential.
Title: For Sale
Post by: mikhael on March 31, 2002, 08:46:55 pm
I agree. I like the idea of a public 'model exchange'. I can't map to save my life right now, but I can hook up some half-decent meshes. On the other side, there's people who can throw together a decent concept for a ship, but not get the finer details done. With a model exchange, we can use everyone's abilities to make ships for everyone to use. :D
Title: For Sale
Post by: Styxx on March 31, 2002, 09:05:47 pm
Hm, we could start a "one-day model" project... could be fun. :nod:
Title: For Sale
Post by: untouchable on March 31, 2002, 09:16:06 pm
How about tomarrow?
Title: For Sale
Post by: CODEDOG ND on March 31, 2002, 09:39:32 pm
Quote
Originally posted by mikhael
I agree. I like the idea of a public 'model exchange'. I can't map to save my life right now, but I can hook up some half-decent meshes. On the other side, there's people who can throw together a decent concept for a ship, but not get the finer details done. With a model exchange, we can use everyone's abilities to make ships for everyone to use. :D


I have the exact same problem.  I can model something but can't texture for crap which is why I don't do much modeling b/c everytime I apply textures they suck.  

LtNarol and Mik you guys have been doing a super job with that model.  I thought it looked more like some kind of super destoryer over a corvette.  

Untouchable, the reason it looks like a cylinder is b/c it is a cylinder. :p


Plus guys I also have a cruiser and corvette I made that go along with that model if you guys would like to have a look at them.
Title: For Sale
Post by: Setekh on March 31, 2002, 10:13:35 pm
Quote
Originally posted by Styxx
Hm, we could start a "one-day model" project... could be fun. :nod:


It would be especially good since we have so many people in different time zones; we could literally put 24 hours of effective work into a model and its textures during a one-day period. :nod:

Looking great so far, guys; it reminds me of that Terran corvette thing that Raynor has in StarCraft. The name eludes me. But it really is cool. :yes:
Title: For Sale
Post by: mikhael on March 31, 2002, 10:40:00 pm
okay, some more work done. I think that's just about it. I'll probably remove the centerline cut and then LWO2COB it.


(http://www.404error.com/unsorted/codedog05.jpg)
(http://www.404error.com/unsorted/codedog06.jpg)
(http://www.404error.com/unsorted/codedog07.jpg)
(http://www.404error.com/unsorted/codedog08.jpg)
(http://www.404error.com/unsorted/codedog09.jpg)
(http://www.404error.com/unsorted/codedog10.jpg)
Title: For Sale
Post by: Kamikaze on March 31, 2002, 10:55:55 pm
Quote
Originally posted by mikhael
I agree. I like the idea of a public 'model exchange'. I can't map to save my life right now, but I can hook up some half-decent meshes. On the other side, there's people who can throw together a decent concept for a ship, but not get the finer details done. With a model exchange, we can use everyone's abilities to make ships for everyone to use. :D


Nice Idea - In my opinion a fun one... I could do concept art in that case :) (can't model or texture worth two cents)
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:05:15 pm
beautiful, absolutely beautiful...we need a name for the ship, Codedog, you got any ideas?  as for the one day project thing, it takes me an hour or so to apply textures to a capital ship provided i know what im going to do, and i can do that anytime between 09:00 to 21:00 CST.
Title: For Sale
Post by: mikhael on March 31, 2002, 11:11:48 pm
I suggest 'Raynor' for the ship's name, just because Steak pointed out the similarity between it and the hover bikes in StarCraft. :) Weren't they called Vultures, btw?
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:15:14 pm
Quote
Originally posted by mikhael
I suggest 'Raynor' for the ship's name, just because Steak pointed out the similarity between it and the hover bikes in StarCraft. :) Weren't they called Vultures, btw?

correcto, you get a cookie ;)
Title: For Sale
Post by: Setekh on March 31, 2002, 11:19:20 pm
Quote
Originally posted by mikhael
I suggest 'Raynor' for the ship's name, just because Steak pointed out the similarity between it and the hover bikes in StarCraft. :) Weren't they called Vultures, btw?


Vultures, that's it! :nod:

Raynor? What? Oh, yeah. He was cool. He had a cool name. Yay for short sentences!

;)
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:21:31 pm
Quote
Originally posted by Setekh


Vultures, that's it! :nod:

Raynor? What? Oh, yeah. He was cool. He had a cool name. Yay for short sentences!

;)

:lol:Steak for dinner!:lol:
Title: For Sale
Post by: Setekh on March 31, 2002, 11:24:15 pm
Quote
Originally posted by LtNarol

:lol:Steak for dinner!:lol:


Does every thread ever created degenerate to that? :nervous:
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:29:13 pm
just about, no hard feelings Steak....Steak for dinner!
Title: For Sale
Post by: Setekh on March 31, 2002, 11:33:13 pm
:p

I always seem to misplace the "Ban" button when I need it most... :D
Title: For Sale
Post by: mikhael on March 31, 2002, 11:34:40 pm
Ignore the ribbing Steak. Spend your keystrokes flattering Codedog and myself about this mesh. ;)
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:35:10 pm
Quote
Originally posted by Setekh
:p

I always seem to misplace the "Ban" button when I need it most... :D

lol, get your glasses Steak for dinner!
Title: For Sale
Post by: WMCoolmon on March 31, 2002, 11:36:19 pm
*Meanwhile, fooling around in the Admin CP...*
Ooh, look at all these pretty checkboxes! *clickclickclickclick*
Hmm...all these buttons have such big words. I know!! I know!! I'll click this one, it's only three letters!
"You have been banned by an administrator"
oopsies...i think i did something bad!

Meanwhile, in a house on the plains of Australia...
"NOOOOOOOOO!!!!"
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:38:22 pm
Quote
Originally posted by WMCoolmon
*Meanwhile, fooling around in the Admin CP...*
Ooh, look at all these pretty checkboxes! *clickclickclickclick*
Hmm...all these buttons have such big words. I know!! I know!! I'll click this one, it's only three letters!
"You have been banned by an administrator"
oopsies...i think i did something bad!

Meanwhile, in a house on the plains of Australia...
"NOOOOOOOOO!!!!"

:lol:;7:lol:;7:lol:;7:lol:
Title: For Sale
Post by: Setekh on March 31, 2002, 11:41:26 pm
Quote
Originally posted by mikhael
Ignore the ribbing Steak. Spend your keystrokes flattering Codedog and myself about this mesh. ;)


Did you deliberately put "Steak" and "rib" in the same sentence? :p :D
Title: For Sale
Post by: Setekh on March 31, 2002, 11:42:45 pm
Quote
Originally posted by LtNarol
:lol:;7:lol:;7:lol:;7:lol:


Oh, NO! Look at the way the :lol: and the OTHER smiley combine their movement to create a wall of FEAR! Aaaaaaaaahh!!!! :shaking:
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:42:56 pm
Quote
Originally posted by Setekh


Did you deliberately put "Steak" and "rib" in the same sentence? :p :D

heh, had i thought of it i would have Steak for dinner!
Title: For Sale
Post by: WMCoolmon on March 31, 2002, 11:43:15 pm
Quote
Originally posted by Setekh


Did you deliberately put "Steak" and "rib" in the same sentence? :p :D

My, my, my, being a little paranoid, aren't we? Don't let it eat away at you...it'll only slice you up and leave you in bite-size pieces that will be consumed by the members of the forum.
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:45:50 pm
Quote
Originally posted by WMCoolmon

My, my, my, being a little paranoid, aren't we? Don't let it eat away at you...it'll only slice you up and leave you in bite-size pieces that will be consumed by the members of the forum.

That was cruel....
:lol:;7:lol:;7:lol:;7:lol:;7:lol:
Steak for dinner!
Title: For Sale
Post by: Setekh on March 31, 2002, 11:47:00 pm
Quote
Originally posted by WMCoolmon
...it'll only slice you up and leave you in bite-size pieces that will be consumed by the members of the forum.


Oh no... MORE word puns! :shaking:
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:49:06 pm
this could be you....:headz: Steak for dinner!
Title: For Sale
Post by: mikhael on March 31, 2002, 11:54:24 pm
MUST... BRING... THREAD... BACK ON... TOPIC!

The model. Look at the shiny mesh. Be mesmerized by the shiny mesh...
Title: For Sale
Post by: Setekh on March 31, 2002, 11:56:34 pm
Quote
Originally posted by LtNarol
this could be you....:headz: Steak for dinner!


Why don't you just put that in your sig? :p
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:56:50 pm
mik, check your pms, and upload that model when you're done with it.  its getting late over here and i need some sleep.
Title: For Sale
Post by: LtNarol on March 31, 2002, 11:57:36 pm
Quote
Originally posted by Setekh


Why don't you just put that in your sig? :p

thinking about it....Steak for dinner!
Title: For Sale
Post by: Setekh on March 31, 2002, 11:58:55 pm
Quote
Originally posted by mikhael
MUST... BRING... THREAD... BACK ON... TOPIC!

The model. Look at the shiny mesh. Be mesmerized by the shiny mesh...


That's like trying to kick a train back onto a track with your bare feet. Good luck. :D
Title: For Sale
Post by: mikhael on April 01, 2002, 12:01:47 am
:lol:

All too true, Steak. :)
Title: For Sale
Post by: Styxx on April 01, 2002, 09:14:31 am
Quote
Originally posted by mikhael
MUST... BRING... THREAD... BACK ON... TOPIC!

The model. Look at the shiny mesh. Be mesmerized by the shiny mesh...


[homer simpson]Hmm... mesh...[/homer simpson]
Title: For Sale
Post by: Zeronet on April 01, 2002, 01:45:14 pm
I think i,ve found a model for my TSI Vindicator or a TSI Dreadnought :)
Title: For Sale
Post by: WMCoolmon on April 01, 2002, 01:59:28 pm
Quote
Originally posted by Setekh


That's like trying to kick a train back onto a track with your bare feet. Good luck. :D

:drevil: *Fires up 'mech*
Title: For Sale
Post by: Styxx on April 01, 2002, 02:26:48 pm
Quote
Originally posted by WMCoolmon
:drevil: *Fires up 'mech*


Now the thread is doomed. :p
Title: For Sale
Post by: WMCoolmon on April 01, 2002, 02:27:40 pm
As if it wasn't before...
Title: For Sale
Post by: CODEDOG ND on April 01, 2002, 04:28:33 pm
Raynor sounds cool.  I like Atlas, errr but I like Vindicator as well.  Can't decide!!!!! :mad: ;7
Title: For Sale
Post by: LtNarol on April 01, 2002, 04:47:53 pm
Raynor sounds nice, has a certain ring to it.  Steak for dinner!
Title: For Sale
Post by: Styxx on April 01, 2002, 04:50:45 pm
Bah, I don't know. It just reminds me too much of that guy in Starcraft. ::p
Title: For Sale
Post by: CODEDOG ND on April 01, 2002, 05:56:36 pm
Vindicator me likes
Title: For Sale
Post by: LtNarol on April 01, 2002, 06:02:27 pm
Vindicator sounds like a ship name, not a ship class...
Title: For Sale
Post by: CODEDOG ND on April 01, 2002, 06:42:15 pm
Thor?  Scorpious?  Elohim?
Title: For Sale
Post by: mikhael on April 01, 2002, 06:42:59 pm
I have to agree with Narol: Vindicator makes a great ship name, but as a whole class, it sounds like something out of StarWars. Of course, I name ships 'Molly' and 'Nathaniel' and 'Kierra' and 'Mavra', so what do I know?
Title: For Sale
Post by: CODEDOG ND on April 01, 2002, 07:29:48 pm
guys i made a texture i thought might go with it tho.  Thought it might help.

http://www.angelfire.com/co4/codedog/stuff.html
Title: For Sale
Post by: LtNarol on April 01, 2002, 07:41:58 pm
isnt that part of a fs2 texture?
Title: For Sale
Post by: Zeronet on April 01, 2002, 07:44:31 pm
If/when this model is released, i plan to use it as the model for my TSI Vindicator superdreadnought in Nodewars.(Just explaining my last post)
Title: For Sale
Post by: LtNarol on April 01, 2002, 07:46:59 pm
How long should this thing be?  for reference, the Orion is 2023 meters long, should we go for 3000?
Title: For Sale
Post by: CODEDOG ND on April 01, 2002, 07:56:00 pm
Quote
Originally posted by LtNarol
isnt that part of a fs2 texture?


Nope i made it...3000?  I'd say let's go for about 3200.
Title: For Sale
Post by: LtNarol on April 02, 2002, 12:23:27 am
just thought i'd bring everyone up to speed: the Raynor, or whatever it'll be called, has had its mesh finallized and im working on the last of the texturing now.  You can expect the model ready for download by tomorrow.
Title: For Sale
Post by: LtNarol on April 02, 2002, 01:21:40 am
finished at last, clickity to download: clickity ("http://www.3dap.com/hlp/hosted/the158th/misc/codedogfinal.cob")
Title: For Sale
Post by: Setekh on April 02, 2002, 03:23:02 am
Not bad. ;)

(http://www.3dap.com/hlp/staff/setekh/raynor_shot.jpg)
Title: For Sale
Post by: Styxx on April 02, 2002, 07:07:29 am
Heh, that looks awfully cool for an untextured model in that render... :nod:
Title: For Sale
Post by: LtNarol on April 02, 2002, 08:02:51 am
sorry sorry sorry, i forgot to upload the textures, they're attached to this post, if you download them and reload the cob, it should come out textured.
Title: For Sale
Post by: Zeronet on April 02, 2002, 12:07:34 pm
No their not...anyway i'll texture it myself.
Title: For Sale
Post by: mikhael on April 02, 2002, 02:08:04 pm
Damn Steak. That looks great. :D
Title: For Sale
Post by: CODEDOG ND on April 02, 2002, 04:11:55 pm
Bah Raynor is a fine name who cares what Sytxx thinks. :p
Title: For Sale
Post by: LtNarol on April 02, 2002, 05:06:37 pm
Quote
Originally posted by Zeronet
No their not...anyway i'll texture it myself.

you mean the textures still dont show up?
Title: For Sale
Post by: LtNarol on April 02, 2002, 05:14:48 pm
well, heres what i see...
(http://www.3dap.com/hlp/hosted/the158th/misc/cd.jpg)
Title: For Sale
Post by: Zeronet on April 02, 2002, 05:55:42 pm
You didnt upload the texturers..anyway, my ships blue(same texture, but i changed it from grey to blue) :D.
Title: For Sale
Post by: Sheepy on April 02, 2002, 05:55:47 pm
I think it should be called atlas instead of raynor .... why are u all looking at me like that? :nervous:
Title: For Sale
Post by: CODEDOG ND on April 02, 2002, 05:58:23 pm
not bad textures look a little stretched
Title: For Sale
Post by: Corsair on April 02, 2002, 06:02:48 pm
Raynor? Jim Raynor? Name a ship class after him? Good idea!
Title: For Sale
Post by: CODEDOG ND on April 02, 2002, 06:13:06 pm
here's my attempt

http://www.angelfire.com/co4/codedog/stuff.html
Title: For Sale
Post by: Alikchi on April 02, 2002, 06:36:21 pm
Quote
Originally posted by mikhael
I agree. I like the idea of a public 'model exchange'. I can't map to save my life right now, but I can hook up some half-decent meshes. On the other side, there's people who can throw together a decent concept for a ship, but not get the finer details done. With a model exchange, we can use everyone's abilities to make ships for everyone to use. :D


That's a great idea.
Cry of pain:
      I have a fighter for (see sig) that needs POF data and texturing. It has very few faces, so it's be pretty easy. However, I can't do either one :( . For another example, I have a destroyer I need main. It's a copy-and-paste job, just an Orion with two hangerbays (cut it down the center and mirror the hangerbay side. Presto) and a couple other additions (Hecate fins). Would probably take me 5 minutes if I knew how, but I don't..I wouldn't mind putting the ships up in public domain :)
Title: For Sale
Post by: mikhael on April 02, 2002, 06:59:13 pm
Quote
Originally posted by LtNarol
well, heres what i see...
(http://www.3dap.com/hlp/hosted/the158th/misc/cd.jpg)


Narol, we don't necessarily have the textures you do in our Truespace texture search path.  You might want to try the following:
[list=1]

You'll end up with a directory under your truespace directory called 'archive\codedogfinal'. If you zip that directory up and distribute THAT, we should all get the textures AND the model. Of course, if those are all standard textures that we SHOULD have from our VP files or whatever, ignore me. :D
Title: For Sale
Post by: Zeronet on April 02, 2002, 07:04:53 pm
Here's my quick 3mins job(literally, but it is 2am my time). Text is rough, see if you can see the other hanger(not hard).

(http://terransyndi.homestead.com/files/raynor.jpg)
Title: For Sale
Post by: LtNarol on April 02, 2002, 07:05:42 pm
all textures are standard from the vp, i didnt even resize.  i zipped the textures but forgot to attach them, they should be attached to this post.
Title: For Sale
Post by: LtNarol on April 02, 2002, 07:09:03 pm
dl the textures above, and reload the original cob i uploaded and it should come out (you will have to locate these textures most likely, so put them where you can find them)
Title: For Sale
Post by: Zeronet on April 02, 2002, 07:10:28 pm
Couldnt you of edited your last post?
Title: For Sale
Post by: Corsair on April 02, 2002, 07:22:53 pm
Quote
Originally posted by Zeronet
Couldnt you of edited your last post?

Maybe he's just lazy :p
Title: For Sale
Post by: LtNarol on April 02, 2002, 08:20:59 pm
actually, i didnt want to risk screwing up the attachment, not sure how it works with editing.
Title: For Sale
Post by: mikhael on April 02, 2002, 08:25:36 pm
Aside from the texture stretching, I'd say it looks great. Now we just need Venom to work some of his crazy mapping magic... ;)
Title: For Sale
Post by: LtNarol on April 02, 2002, 08:29:48 pm
Quote
Originally posted by mikhael
Aside from the texture stretching, I'd say it looks great. Now we just need Venom to work some of his crazy mapping magic... ;)

what parts look stretched? because i can fix that in about 20 minutes.

EDIT: Mik, get on ICQ
Title: For Sale
Post by: Zeronet on April 02, 2002, 08:43:50 pm
Dont ya like mine, its blue :D.
Title: For Sale
Post by: LtNarol on April 02, 2002, 08:48:43 pm
update with a few changes, hopefully this looks less stretched
(http://www.3dap.com/hlp/hosted/the158th/misc/cd2.jpg)
Title: For Sale
Post by: mikhael on April 02, 2002, 08:58:17 pm
Quote
Originally posted by Zeronet
Dont ya like mine, its blue :D.


Blue is my favorite color. Unfortunately, its too blue to be believed. I think that Venom has the right idea about color on his Tau ships. Bright colors seem to be used as detail marks, whilst the rest of the ship is white, gray or black.
Title: For Sale
Post by: Zeronet on April 02, 2002, 09:04:51 pm
I can reduce it though.
Title: For Sale
Post by: Styxx on April 03, 2002, 07:01:15 am
Argh! Must kill the Deimos textures! :D
Title: For Sale
Post by: Zeronet on April 03, 2002, 11:35:33 am
Quote
Originally posted by Styxx
Argh! Must kill the Deimos textures! :D


Its the best one. Perfect.
Title: For Sale
Post by: Sheepy on April 03, 2002, 03:36:49 pm
all u need now is turrets and what not :D
Title: For Sale
Post by: LtNarol on April 03, 2002, 03:42:18 pm
unfortunately im not so good with turrets, my work with turrets so far has always ended in disaster.  So if someone else who knows turreting can stick them on, i can texture them and we can get this beauty ingame.
Title: For Sale
Post by: CODEDOG ND on April 03, 2002, 04:45:19 pm
:(  My turrets always mess up.
Title: For Sale
Post by: CODEDOG ND on April 03, 2002, 09:11:05 pm
hmmmmmmmmm....so I think we need tech Specs as well.
Guys, turret info, etc input?
Title: For Sale
Post by: Styxx on April 04, 2002, 06:57:55 am
Quote
Originally posted by Zeronet
Its the best one. Perfect.


You say the Deimos textures are the best ones? They're cool, that's true, but I'm getting a little tired of them...
Title: For Sale
Post by: CODEDOG ND on April 04, 2002, 05:41:55 pm
yea but they normally go with just about anything.
Title: For Sale
Post by: LtNarol on April 04, 2002, 08:54:04 pm
Quote
Originally posted by Styxx


You say the Deimos textures are the best ones? They're cool, that's true, but I'm getting a little tired of them...

well lets see the alternatives:

Orion-old looking, kinda ancient looking if you asked me
Hecate-doesnt match
Hades-are you kidding me? those are terrible looking
Colossus-just plain ugly
Aoelus-maybe...but almost like Deimos textures
Fenris/Leviathan-dont match
Charibdis-already in there
Title: For Sale
Post by: Anaz on April 04, 2002, 09:29:36 pm
*sigh*...we seem to have the non-turreters convention here...I can't seem to glue the damn things right...
Title: For Sale
Post by: Setekh on April 05, 2002, 05:46:32 am
Quote
Originally posted by mikhael
Damn Steak. That looks great. :D


Actually, it was half a mistake. ;) But it came out like that and I thought it did an ample job of showing off the geometry that's in there... for those of you who haven't seen the real model yet. :)
Title: For Sale
Post by: Styxx on April 05, 2002, 08:00:00 am
Quote
Originally posted by Setekh
Actually, it was half a mistake. ;)


Now, confess! We know all your renders are nothing but accidents! :D
Title: For Sale
Post by: Setekh on April 06, 2002, 04:32:03 am
Quote
Originally posted by Styxx
Now, confess! We know all your renders are nothing but accidents! :D


Take that back! Think of all the disappointed people I've done renders for! :p :D
Title: For Sale
Post by: Zeronet on April 06, 2002, 04:39:48 pm
Quote
Originally posted by Setekh


Take that back! Think of all the disappointed people I've done renders for! :p :D


Accidents, the horror!
Title: For Sale
Post by: neo_hermes on April 09, 2002, 07:45:42 pm
I hate Truespace  (truespace 1) and don't know why i downlooaded it. trying to make my own escort carrier.

monkey gets on desk and hits computer with hands throws moniter on ground digs through peices and starts yelling. :rolleyes:

plus when i downloaded the GTVA raynor i tried opening it in the load object but it says "end of file."
Title: For Sale
Post by: EdrickV on April 10, 2002, 12:28:04 am
You'll probably have to convert it to some other format, or maybe cob->pof->cob to read it. TS1's too old to read that cob format.
Title: It's ready...
Post by: StratComm on April 10, 2002, 04:11:46 pm
I've finished the Raynor with weapons.  It requires the bluebeams pack from this site to run with the current tables, and I am working on a description, but the model is turreted, converted, and pathed.  It is a superdestroyer measuring just over 3km in length.

CODEDOG or LtNarol, the credit for this model goes to the two of you, so if you want to write the tech description or anything like that, let me know.

to any administrators: I would love to have this model hosted on HLP somewhere so it could be more easily linked to for release.
Title: Re: It's ready...
Post by: mikhael on April 10, 2002, 04:14:24 pm
Quote
Originally posted by StratComm
CODEDOG or LtNarol, the credit for this model goes to the two of you, so if you want to write the tech description or anything like that, let me know.


I'm chopped liver? ;)
Title: For Sale
Post by: StratComm on April 10, 2002, 04:59:10 pm
Whoops!  I missed that you had a hand in it mikhael.  That offer is of course extended to you as well.  I've gotten you written into my credits in the download.

Now, for all of you who worked on this model and those of you who have watched its progress with interest, I give you the superdestroyer GTD Raynor (http://www.geocities.com/cek_83/raynorview.html)!

It has everything: thruster glows, turrets, paths for all major subsystems, hangers, dock points, LODs, debris, and coding.
Title: For Sale
Post by: LtNarol on April 10, 2002, 05:10:15 pm
Quote
Originally posted by StratComm
Whoops!  I missed that you had a hand in it mikhael.  That offer is of course extended to you as well.  I've gotten you written into my credits in the download.

Now, for all of you who worked on this model and those of you who have watched its progress with interest, I give you the superdestroyer GTD Raynor (http://www.geocities.com/cek_83/raynorview.html)!

It has everything: thruster glows, turrets, paths for all major subsystems, hangers, dock points, LODs, debris, and coding.
how could you forget Mikhael? :p  and are there paths set for the turrets?
Title: For Sale
Post by: StratComm on April 10, 2002, 05:17:48 pm
Quote
how could you forget Mikhael?  and are there paths set for the turrets?


No paths for turrets, that's too much work (39 paths, all leading from some strange positions and angles) but the sub-systems are in.  Don't make wingmen disarm it and you should be fine ;)

I may get around to pathing turrets one day, but as I said that is a tremendous amount of work.
Title: For Sale
Post by: CODEDOG ND on April 10, 2002, 05:26:16 pm
Whoa sweet!  Thanks for doing all this.  Your converting and turreting look great!:yes: :nod:
Title: For Sale
Post by: CODEDOG ND on April 10, 2002, 06:33:32 pm
i dont seem to have the Bast01-a texture
Title: For Sale
Post by: Styxx on April 10, 2002, 06:40:14 pm
Quote
Originally posted by Setekh
Take that back! Think of all the disappointed people I've done renders for! :p :D


* walks in, completely late *

Never! :D
Title: For Sale
Post by: EdrickV on April 10, 2002, 06:48:30 pm
Looking good, but a couple of things I noticed.

1. One missing texture (Bast01-01a) and what seems to be a texture typo: Tcov01A doesn't exist but Tcov1A does and is also used in the model. I set both to TCov1A and it looked fine. Can't tell where they were.
2. Only one fighter bay in the POF data, and it's named differently then the table entry. Wasn't hard to change with ModelView32.
3. Docking ports need some tweaking. (Of course, the same can be said of most :v: models too.) Will tweak my copy's later, want to check it out some more in game. :)
Title: For Sale
Post by: EdrickV on April 10, 2002, 07:24:52 pm
Update: Docking ports look a lot better in game then I hoped. (Considering how they looked in Fred2. Guess FS2's smarter then Fred2.)
Title: For Sale
Post by: CODEDOG ND on April 11, 2002, 05:18:07 pm
btw, the tech description works fine for the model, and also give your self some credit as well in the readme besides saying u just converted it.  You did the hard part.
Title: For Sale
Post by: StratComm on April 11, 2002, 06:11:46 pm
Quote
1. One missing texture (Bast01-01a) and what seems to be a texture typo: Tcov01A doesn't exist but Tcov1A does and is also used in the model. I set both to TCov1A and it looked fine. Can't tell where they were.

2. Only one fighter bay in the POF data, and it's named differently then the table entry. Wasn't hard to change with ModelView32.

3. Docking ports need some tweaking. (Of course, the same can be said of most  models too.) Will tweak my copy's later, want to check it out some more in game.


1. sorry, must be some random texture I mistook for the cruiser engine.  Try ctile3 instead of Bast01-01a.  And the other map is a typo (Tcov01A should be Tcov1a, so it looked like it should).

2. There is only supposed to be one docking bay; I was wondering why the engines and bay were not showing up.  I pasted this ship over an existing one, and somehow forgot to fix the subsystems.

3. As for the docks, I tested them pretty extensively.  The first time I did it I had the paths backwards and the transport I had ordered to dock with the Raynor went straight through the ship before coming to dock.  And I don't know what "good" is supposed to look like, that conversion is just an emulation of a :v: model's dock point.  They work, and I was just proud of that.

I have also taken the liberty to add some turret paths.

The model and table entries have been updated, fixing the problems listed above.  Here's the link again:
Raynor pics and download (http://www.geocities.com/cek_83/raynorview.html)
Title: For Sale
Post by: mikhael on April 11, 2002, 09:50:20 pm
Quote
Originally posted by LtNarol
how could you forget Mikhael? :p  and are there paths set for the turrets?


Dude, all I did was some cheese ball stretches and slices. You guys did all the hard work. I'll have to download this and get someone to tell me how to use it in game. I'd love to see something I had a hand in flying in Freespace. :yes:
Title: For Sale
Post by: EdrickV on April 11, 2002, 10:59:01 pm
Some pics of a Raynor (the first complete one, haven't installed the fixed one yet) going beam to beam with a Macross class destroyer (currently a reskinned Orion with a modified weapon or two from the Robotech MOD) and losing. :) I didn't think it would lose quite that badly, but I guess I underestimated the power of that beam. Yes I know that beam looks a little odd in the first two pics, but I didn't make it. (And don't usually see it from that angle.)

http://members.aol.com/EdrickV/FS2/

PS Not entirely sure why, but one time FS2 crashed when I ran into a piece of Raynor debris. Not sure why. Another time running into one of those huge chunks killed me. :)

Oh, and the docking ports look better then some :V: ones, though there isn't a docking port texture there.
Title: For Sale
Post by: mikhael on April 11, 2002, 11:11:12 pm
Quote

Unable to process URL
Unable to process the URL.


Something might be slightly wrong. ;)
Title: For Sale
Post by: EdrickV on April 11, 2002, 11:41:00 pm
Just noticed a little mistake. The table entry lists "Communication" when it should be "Communications" (Wondered why that didn't show up in game.) :) An easy fix. Will get some more good Raynor pics later. Hopefully with it winning.
Title: For Sale
Post by: EdrickV on April 11, 2002, 11:42:03 pm
Quote
Unable to process the URL.


That's just AOL's servers being a pain in the rear. Try try again. :) If all else fails, change the HTTP to FTP.
Title: For Sale
Post by: LtNarol on April 11, 2002, 11:56:40 pm
hmmm, those beams could use some work...the ship looks good though....NOOO YOU KILLED IT!!! :p
Title: For Sale
Post by: EdrickV on April 12, 2002, 12:34:00 am
That beam is supposed to be the SDF-1's huge Reflex Cannon. It just doesn't have the right model to use it yet. (And you probably can't make beams that start narrow and get wider, can you?)

http://www.robotech.com/images/content/MEC_6_1_7605.gif

The two things sticking up from the "shoulders" essentially form the turret of the SDF-1. :)
Title: For Sale
Post by: StratComm on April 12, 2002, 02:14:46 pm
Quote
Some pics of a Raynor (the first complete one, haven't installed the fixed one yet) going beam to beam with a Macross class destroyer (currently a reskinned Orion with a modified weapon or two from the Robotech MOD) and losing.  I didn't think it would lose quite that badly, but I guess I underestimated the power of that beam. Yes I know that beam looks a little odd in the first two pics, but I didn't make it. (And don't usually see it from that angle.)


That's not apples to apples.  You should see my Raynor; it's a bit more powerful/stronger hulled.  I just don't like sending a ship that completely unbalances the game, so I modified it a little.

Quote
Just noticed a little mistake. The table entry lists "Communication" when it should be "Communications" (Wondered why that didn't show up in game.)  An easy fix. Will get some more good Raynor pics later. Hopefully with it winning.


I noticed that too.  If I ever get a more stable website I'll upload it with that fix.  For now, just change the table.
Title: For Sale
Post by: CODEDOG ND on April 12, 2002, 05:14:41 pm
handles well agianst Hecates and Deimos just fine tho.
Title: For Sale
Post by: Setekh on April 13, 2002, 04:02:06 am
Oh my goodness. This is great. Excellent work, pilots. ;)
Title: For Sale
Post by: mikhael on April 14, 2002, 10:53:57 pm
Quote
Originally posted by EdrickV


That's just AOL's servers being a pain in the rear. Try try again. :) If all else fails, change the HTTP to FTP.


Ah, I see it now. She's gorgeous in game, except for the turrets. I don't think I much like the turret models, but that's a nitpick. Now hurry up and get some pics of that lovely beast winning. ;)
Title: For Sale
Post by: Ryx on April 15, 2002, 06:55:05 am
Quote
Originally posted by mikhael
I agree. I like the idea of a public 'model exchange'. I can't map to save my life right now, but I can hook up some half-decent meshes. On the other side, there's people who can throw together a decent concept for a ship, but not get the finer details done. With a model exchange, we can use everyone's abilities to make ships for everyone to use. :D


I like this idea as well. That way, some of my models might actually get in-game and not just be confined to renders, since the art of conversion is beyond me.
Title: For Sale
Post by: mikhael on April 15, 2002, 09:25:38 pm
I've updated the COB for the Raynor to include an internal, fly-through hangar. The opening and the exit are in the same places shown by LtNarol's texturing job.

The COB can be found on my website, 404error.com (http://www.404error.com/unsorted/raynor.cob). If you lot would be so kind as to do the conversion, I think Silver_Scythe would greatly apprecieate it.
Title: For Sale
Post by: LtNarol on April 15, 2002, 11:08:12 pm
gah, that means i got to gp through that texturing nightmare all over again, and Stratcomm would have to redo all the turreting and paths...i'll start on it tomorrow
Title: For Sale
Post by: Setekh on April 16, 2002, 07:55:45 am
Quote
Originally posted by mikhael
I've updated the COB for the Raynor to include an internal, fly-through hangar. The opening and the exit are in the same places shown by LtNarol's texturing job.

The COB can be found on my website, 404error.com (http://www.404error.com/unsorted/raynor.cob). If you lot would be so kind as to do the conversion, I think Silver_Scythe would greatly apprecieate it.


Very nice... but now look what you've done. :D
Title: For Sale
Post by: mikhael on April 16, 2002, 02:55:59 pm
Quote
Originally posted by LtNarol
gah, that means i got to gp through that texturing nightmare all over again, and Stratcomm would have to redo all the turreting and paths...i'll start on it tomorrow


Shouldn't it be possible to keep all the Freespace intact, changing only the COB and its textures? I'm not sure how this end of things works, but I would expect that's all that gets done for reskins and slight mesh modifications.
Title: For Sale
Post by: EdrickV on April 16, 2002, 11:05:26 pm
As far as reskins, with the stuff we have these days reskins can be done directly on a POF or just by using overriding textures. (A Rakshasa Zentradi reskin I've seen consisted entirely of pcx files. Just drop them in data/maps and poof.) As far as recycling stuff from the old model, I think, if you can get it sized and aligned just right it may be possible to reuse stuff like the turrets. The trick is getting the darn thing aligned right. Some of the other LODs may have to be redone too, if you didn't make them. And you may have to redo all the FS pof stuff. (Setting up the turrets, making subsystems, paths, etc.) I'm kinda new to modding though (at least the modeling/pof making side) so could be wrong.
Title: For Sale
Post by: StratComm on April 20, 2002, 06:14:35 pm
NOOOOOOO!!!!!!  You just had to do that, didn't you?  Reskins should be no harder than the first time, but turreting it is not just a simple model swap.  That sort of change involves ungluing the whole damned thing, resizing the new Raynor model to exactly the same specifications, and gluing it all back together.  You are talking about a tremendous amount of work.  Besides, where would the fighters come from if you could be inside the hanger when they appear?  The pathing for the hangers alone is a nightmare.
Title: For Sale
Post by: LtNarol on April 20, 2002, 07:34:46 pm
Quote
Originally posted by StratComm
NOOOOOOO!!!!!!  You just had to do that, didn't you?  Reskins should be no harder than the first time, but turreting it is not just a simple model swap.  That sort of change involves ungluing the whole damned thing, resizing the new Raynor model to exactly the same specifications, and gluing it all back together.  You are talking about a tremendous amount of work.  Besides, where would the fighters come from if you could be inside the hanger when they appear?  The pathing for the hangers alone is a nightmare.
skinning that thing took me 4 hours starting at midnight, given the amount of stuff i have to do for RL, thats not happening any time soon.

As for the pof stuff, all that has to be redone, because the conversion process has to be redone from cob to pof, and then the pathing starts in the new pof.
Title: For Sale
Post by: mikhael on April 20, 2002, 09:29:21 pm
Quote
Originally posted by StratComm
Reskins should be no harder than the first time, but turreting it is not just a simple model swap.  That sort of change involves ungluing the whole damned thing, resizing the new Raynor model to exactly the same specifications, and gluing it all back together.  


You Should not have to reglue anything, depending on your version of Truespace. In 3.x, the TrueView plugin or the KeyFrame Editor will let you drag entire hierarchies around to reparent them. All you have to do is rescale the new Raynor object, glue it as a sibling to the original Raynor, go to the keyframe editor, and drag the entire hierarchy from the old Raynor to the new Raynor. The will maintain the parenting for all subobjects.

That said, none of this has to be done. I just did the fly-thru hangar for some guy in the FS-Modding forum. I don't think there's any need to drop current projects to redo this one. Consider it a 'it would be nice, if you ever get bored and need something to do' sort of thing. :)
Title: For Sale
Post by: LtNarol on April 21, 2002, 09:50:33 am
the new raynor textured with the texture maps included attached.  Also, i scaled it to the exact size of the old Raynor, so you shouldnt have to returret it, only repath it (ya, i know, its a lot of work pathing).  Have fun.
Title: For Sale
Post by: Corsair on April 21, 2002, 11:14:03 am
Quote
Originally posted by LtNarol
the new raynor textured with the texture maps included attached.  Also, i scaled it to the exact size of the old Raynor, so you shouldnt have to returret it, only repath it (ya, i know, its a lot of work pathing).  Have fun.

Is that a COB or a POF?
Title: For Sale
Post by: Setekh on April 22, 2002, 01:31:50 am
It's a Cob. :)
Title: For Sale
Post by: Setekh on April 22, 2002, 05:17:45 am
Update: here's a little pic... :)

(http://www.3dap.com/hlp/staff/setekh/raynor_tex.jpg)
Title: For Sale
Post by: Sheepy on April 22, 2002, 07:44:34 am
sweet render ... looks like it needs some text in the corner thou IMO also the green light makes it almost seem borgish :D
Title: For Sale
Post by: Setekh on April 22, 2002, 07:55:45 am
Is that a bad thing? ;)

Quote
WE ARE HARD LIGHT PRODUCTIONS...


:drevil:
Title: For Sale
Post by: mikhael on April 22, 2002, 12:06:01 pm
Quote
Originally posted by Setekh
Update: here's a little pic... :)

(http://www.3dap.com/hlp/staff/setekh/raynor_tex.jpg)


Hot DAMN, Steak! Nice lighting. The green light makes it look quite sinister. Now if we could just make it look that way in-game. Very sexy.

You couldn't.. you know... do that about 1152x864 could you? ;) My BSD box (should it ever return from the dead) could use a new desktop.
Title: For Sale
Post by: StratComm on April 22, 2002, 02:31:06 pm
hey, don't paths import in pof constructor?  If they do, then this should not be the problem I thought it was.  Let me have a textured version and I'll get it running.
Title: For Sale
Post by: LtNarol on April 22, 2002, 04:57:28 pm
its a few posts up, go grab it
Title: Oh yeah...
Post by: EdrickV on April 22, 2002, 07:43:27 pm
Thought I already posted about this, but it seems I didn't. I've got more pics of the older Raynor up. There's also a "buoy" pic, but the only thing interesting about it is the fact that the mesh was made in D3Edit Beta. :)

http://members.aol.com/edrickv/FS2

For aspiring modelers out there, try Wings 3D from www.Wings3D.com It's a free 3D modeler that IMHO is better at making meshes then TS1. It doesn't seem to really do textures, but you can do that in some other program like TS1. It's multi-platform too. (I'll have to try compiling it under PS2Linux when I get my kit. :devilidea )
Title: For Sale
Post by: Setekh on April 27, 2002, 01:01:40 am
Quote
Originally posted by mikhael
Hot DAMN, Steak! Nice lighting. The green light makes it look quite sinister. Now if we could just make it look that way in-game. Very sexy.

You couldn't.. you know... do that about 1152x864 could you? ;) My BSD box (should it ever return from the dead) could use a new desktop.


Heh heh, I'll see what I can do for you my friend. Unfortunately I've just formatted so I'll be spending a little while restoring everything from backups... it takes a while, sadly. :(
Title: I hate to bring up an old thread...
Post by: StratComm on May 01, 2002, 06:18:27 pm
but I just got an updated Raynor online.  The communications/communication bug is still there, but paths are updated for the fly-through hanger.  Go here (http://www.geocities.com/cek_83/raynorview.html) to get it.
Title: For Sale
Post by: Styxx on May 01, 2002, 06:23:52 pm
w00t! :yes:
Title: For Sale
Post by: mikhael on May 01, 2002, 07:16:17 pm
Rockin! :)
Title: For Sale
Post by: Silver_Scythe on May 03, 2002, 08:09:02 am
:( FRED2 says I'm missing xHull03 so I cant run with the raynor
Title: For Sale
Post by: Silver_Scythe on May 03, 2002, 09:07:29 am
Can anyone tell me where I can get it or could someone email it to me at [email protected] ;)
Title: For Sale
Post by: CODEDOG ND on May 03, 2002, 09:31:05 am
just rename a texture to that name and it should work fine.
Title: For Sale
Post by: StratComm on May 03, 2002, 02:23:33 pm
I'll fix that (and the communication tbl entry) ASAP.  Check back in the next couple of days.  Any more problems?
Title: More bugs
Post by: Silver_Scythe on May 04, 2002, 09:29:36 pm
The Raynor has a few "invisible faces" from certain angles. Also it needs to have the detail levels redone to include the new fighterbay. Other then that How about giving the fighterbay a "brighter" (yellower) texture? :D
Title: For Sale
Post by: StratComm on May 04, 2002, 09:40:27 pm
Basically it's just the second LOD that needs to be fixed, right?  I can do that easily.  As for the hangerbay, I might re-do it altogether, and fit it with some shelves or something inside.  And if you could, tell me where those invisible faces are showing up or, better yet, get a screenshot.  I need to know which ones are acting up before I can fix them.
Title: For Sale
Post by: mikhael on May 04, 2002, 09:43:48 pm
This beast has a life of its own. I love it.
Title: For Sale
Post by: CODEDOG ND on May 04, 2002, 10:07:02 pm
funny, I thought when I posted this model abunch of guys were going to say, "cooooooooollll."  Then the thread die off, but hey.  What do I know.:rolleyes:
Title: For Sale
Post by: StratComm on May 04, 2002, 10:07:06 pm
I worry about it sometimes, but then someone discovers a bug and :bump: it right back up.

I actually found this really fun, and I hope that codedog or someone else starts something similar soon.  (I would, but my modeling talent leaves some things to be desired)
Title: For Sale
Post by: mikhael on May 04, 2002, 10:12:06 pm
Quote
Originally posted by StratComm
I actually found this really fun, and I hope that codedog or someone else starts something similar soon.  (I would, but my modeling talent leaves some things to be desired)


Hey, I have a whole series of ships that could be converted to Freespace, should someone be interested. :D None of them are 'Freespace' style though.
Title: For Sale
Post by: CODEDOG ND on May 04, 2002, 10:43:55 pm
I got two ships that are Fs2 style that need to be textured and converted.  Ones, a cruiser, the other is a corvette.  They both go with the Raynor. :)
Title: For Sale
Post by: LtNarol on May 04, 2002, 10:51:29 pm
i have 40ish ships that need work done on them for the 158th, anyone interested :D
Title: For Sale
Post by: mikhael on May 04, 2002, 10:54:26 pm
Quote
Originally posted by CODEDOG ND
I got two ships that are Fs2 style that need to be textured and converted.  Ones, a cruiser, the other is a corvette.  They both go with the Raynor. :)


Lets see them! :)

And Narol, no fair using community effort for 158th stuff. ;) Let's keep this project completley neutral.
Title: For Sale
Post by: LtNarol on May 04, 2002, 11:15:36 pm
Quote
Originally posted by mikhael


Lets see them! :)

And Narol, no fair using community effort for 158th stuff. ;) Let's keep this project completley neutral.
psst, i was joking ;)
Title: For Sale
Post by: CODEDOG ND on May 05, 2002, 10:25:56 am
http://www.angelfire.com/co4/codedog/progress.html
Title: For Sale
Post by: EdrickV on May 05, 2002, 03:19:39 pm
Quote
Originally posted by StratComm
I actually found this really fun, and I hope that codedog or someone else starts something similar soon.  (I would, but my modeling talent leaves some things to be desired)


There are the Stinger and Valor by me: :D
http://www.hard-light.net/forums/index.php/topic,7138.0.html

http://www.hard-light.net/forums/index.php/topic,7287.0.html

There's also another model by someone else:
http://www.hard-light.net/forums/index.php/topic,7002.0.html
Title: For Sale
Post by: Silver_Scythe on May 05, 2002, 07:09:44 pm
Quote
Originally posted by StratComm
Basically it's just the second LOD that needs to be fixed, right?  I can do that easily.  As for the hangerbay, I might re-do it altogether, and fit it with some shelves or something inside.  And if you could, tell me where those invisible faces are showing up or, better yet, get a screenshot.  I need to know which ones are acting up before I can fix them.


All of them need to be updated. Lots of the invisible faces are spread all over the ship, however the one that annoys me the most is glaringly obvious. The face on the left of you as you go up the hanger bays frontal ramp turns invisible :mad: otherwise the ship is :jaw: :D
Title: For Sale
Post by: Silver_Scythe on May 05, 2002, 07:21:41 pm
Quote
Originally posted by EdrickV


There's also another model by someone else:
http://www.hard-light.net/forums/index.php/topic,7002.0.html


Mine :D
:thepimp:
Title: For Sale
Post by: Silver_Scythe on May 06, 2002, 11:08:08 pm
Ya know I think this forum is dead.... :rolleyes:

Unless I just revived it........
Title: For Sale
Post by: Silver_Scythe on May 07, 2002, 08:03:07 am
............Nope... I was never good at CPR anyway ;)

*Ding dong the thread is dead the thread is dead! The invincible thread is dead!*
Title: For Sale
Post by: LtNarol on May 07, 2002, 08:14:32 am
spam is bad, content is good.:headz:
Title: For Sale
Post by: Silver_Scythe on May 09, 2002, 07:49:15 pm
Must......save...thread...Must....save........Raynor!
*drags thread out from under pointless spam threads*
Title: For Sale
Post by: CODEDOG ND on May 09, 2002, 09:00:04 pm
dont spam my thread!!!!!
Title: For Sale
Post by: Silver_Scythe on May 24, 2002, 11:54:50 pm
Are there any new updates on the Raynor such as a redone hangerbay or invisible faces fixed? I would Luv to know :D The raynor is the all-time awesome cool ship :p
Title: For Sale
Post by: Fineus on May 25, 2002, 02:00:44 am
PM him, we don't need this thread anymore :)