Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Colonol Dekker on July 08, 2009, 03:55:12 am
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Impossible. I've said too much already. . People who attend meets get advance previews of 3.11. And geomod.
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GeoMod? That's a Red Faction feature. :wtf:
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Geomod, when applied to FreeSpace, theoretically allows you to blow holes in ships.
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I'd like to see that in action. ;7
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Oh yes! that would be awesome!
But something a bit more advanced would been really cool :
Dividing hull in subobject, each subobjet would have their own property like :
-Hp
-Bending property
depending on those two value you would have a bending or a breaking effect on the ship's part.
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:rolleyes:
Never. Gonna. Happen.
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Oh ye of little faith. . . :drevil:
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I will forever post in italicized pink font if GeoMod ever gets implemented.
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Wait til summer 2010 and i'll make snail tags myself for ya ;7
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:rolleyes:
Never. Gonna. Happen.
Ive seen what SoL can do, I'm ready to believe anything can come out of FSO now.
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:rolleyes:
Never. Gonna. Happen.
Ive seen what SoL can do, I'm ready to believe anything can come out of FSO now.
True that
(Though it might take an other 6 years :p)
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You can 'Hack' geomod with a whole load of destructible susbsystems.
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That would be awkward to model and add a load of crap to each table entry too. ;)
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True that. Which is why it's more of a hack :P
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It would be kind of hard to implement anyway. How would it work? Would you have to design each ship with a destruction blueprint, or would you just show random parts for the hull you blow off?
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It'd eat a whole ****load of polies too, since you'd need to model every inside.
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There's a reason why nobody has upgraded the Boadicea.
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If we don't update the Boadicea asteroid itself, we could at least have the HTL Iceni in the middle.
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I know that it won't happen,i was just dreaming awaken (spelling? ) :p
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It'd be cool to see though.
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Ive seen what SoL can do, I'm ready to believe anything can come out of FSO now.
When do I get my winning lottery numbers?
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If we don't update the Boadicea asteroid itself, we could at least have the HTL Iceni in the middle.
I don't think it's as easy as it would seem.
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/me is thoroughly confused.
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Well, it seems to me like all you need to do is get the HTL Iecni and then import the subsystems over top using PCS2...
Right?
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Well, it seems to me like all you need to do is get the HTL Iecni and then import the subsystems over top using PCS2...
Right?
I assumed if it was that easy someone would have done it the day after the original was released.
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Well, it seems to me like all you need to do is get the HTL Iecni and then import the subsystems over top using PCS2...
Right?
I assumed if it was that easy someone would have done it the day after the original was released.
Never assume! It makes an ASS out of U and ME :) (ASS/U/ME)
But I guess it SHOULD be harder than just this ;7
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Never assume! It makes an ASS out of U and ME :) (ASS/U/ME)
Uh... no, the ass is only out of anything if you cut it up like that. And even then you're misspelling 'you'. Also, I hate that stupid saying, and wish it would die. :P
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It sounds insanely difficult to do... and yet if it happens, thats why it would be THAT MUCH MORE EPIC
(is indeed talking about blowing holes and bending.)
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I assume ^ is talking about the bending and blowing holes in ships, not a HTL Broadicea
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The closest you'll probably get is the high-poly Hecate (thanks to yours truly) since all the turrets, glowpoints, and engine glows have to stay on permanent geometry.
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Raaaaaaaaage!!!!
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Aardwolf smash!
I stand by my earlier statement.
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Nah, we should just opt for damaged looking low-res textures for all ships. Near 20% hull integrity, and you go from looking like an htl herc 2 to retail herc 2.
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For all we know, Decals could be in the works.. ALthough there are Damage decal references in the tables somewhere already i think. :o
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It is, but as a dummy, only used for backward compatibility.
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Then we must work towards active battle scarring......Persistant scorch-marks............And ......................umm.
Suggestions?
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Rofl, damage decals suck. I did test out the damage decals back in 3.6.7. They just didn't look good. Something simpler like ships just emitting fluffy sparks when they get hit was better.
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Then we must work towards active battle scarring......Persistant scorch-marks............And ......................umm.
Suggestions?
Gremlins
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and marines flying out of the hull when you hit it. And when shivan marines fly out, you'd better watch out
http://www.youtube.com/watch?v=AJN5y-jfJKY (http://www.youtube.com/watch?v=AJN5y-jfJKY)
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I have to admit, this was my first thought when I saw the GeoMod technology.
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And snakes.
Snakes on a Cain
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Someone mention me?
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No.
I'd also like to see some persistent scarring, actually. But preferably without being dependent on GLSL, because my lappy sucks.
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Snakes on a Cain
Right there.
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Yeah, I got it. But no. Bad Cobs, BAD!