Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Gortef on April 23, 2001, 08:31:00 am
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Well, I enlarged our Robotech interface to work with the 1024 resolution, and everything seemed fine untill I cheked out the main hall animations. Somehow they doesn't seem to be aligned properly -now in 1024 res- allthough I enlarged all images and animation frames with the same percentage. They move a bit when I move my mouse over them, some move a bit to the right, some a bit to the left and some even a bit down. I tried correcting this by adding some green to the frames, but it didn't help -or I accidentaly still used the old ones (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif) . So if any of you here has any clue what could be the problem, I would really appriciate it if you tell me.
Thanks (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Or should I contact (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif) ?
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Aki Malinen (Gortef)
gortef@acmecit
y.com
Creator of the
Enemies
United ,
Additi
onal Files
"This... is.... not... good"
"Not...good..." - Alpha 3
(Enemies United
-Junkyard)
Robotech MOD for
FS2
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Coordinates in mainhall.tbl? Or hall.tbl? Whatever it's called in FS2 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Nonono, the main hall itself. The background image and the animations (door openings and flyby)
<edit, ehh meaning that I didn't edit any tables>
[This message has been edited by Gortef (edited 04-25-2001).]
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Hmmm, I can't think of any reason, except if the resizing of the anis was wrong. But it doesn't seem like you've done that - maybe you should ask (http://dynamic.gamespy.com/~freespace/ubb/noncgi/v.gif).
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Ok then (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)