Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: esarai on July 11, 2009, 01:55:07 am

Title: HTL Typhon WIP
Post by: esarai on July 11, 2009, 01:55:07 am
So I've been working on this bad boy for a bit now.  I'd like some feedback on improvements I can make and whether or not you guys can use it.
Currently this is v0.8, so there is plenty of room for improvement.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonIG2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonIG4.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphon-1.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphon-3.jpg)
Title: Re: HTL Typhon WIP
Post by: shiv on July 11, 2009, 02:47:33 am
I like this one a lot! :yes: Even if it's very diffrent on the top from original.
Title: Re: HTL Typhon WIP
Post by: Enioch on July 11, 2009, 03:15:34 am
 :eek:

Could you please post a clay render of the untextured mesh?. The textures make it a bit hard to figure it out...
Title: Re: HTL Typhon WIP
Post by: Black Wolf on July 11, 2009, 04:09:03 am
Those textures kind of... well, they need work. Are they the original [V] ones? If so, this ship needs to be UVed and retextured I reckon. Otherwise, there are a few spots that need to be smoothed IMO - pentagonal flippers (that's the two forward facing struts to the port and starboard) were probably not intentional, but a limitation of low poly modelling  - in fact, this is one of the few FS models where a (very) selective application of meshsmooth would actually produce some usable results. I'd also recommend a bit more detail in the bridge.

But yeah, untextured screenies are best for getting an idea of the model (well, the best short of the model itself)
Title: Re: HTL Typhon WIP
Post by: Snail on July 11, 2009, 07:05:26 am
I agree with the above comment.

It's still awesame though. I like all the Vasudany details all over it that actually make it look alien.
Title: Re: HTL Typhon WIP
Post by: esarai on July 11, 2009, 10:24:02 am
Hope these help:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonNT4.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonNT3.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonNT2.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphonNT1.jpg)

The textures are the original [V] ones.  I'm a little averse to UVing this because I feel it would degrade the complex hull patterns that I feel were the hallmark of ships such as the Orion and the Typhon.  They wouldn't feel the same.  The bridge was on my list for things to hit next.  Keep telling me what needs upgrades, I'm not done yet.

Thanks for the feedback!
Title: Re: HTL Typhon WIP
Post by: Snail on July 11, 2009, 11:15:44 am
:(

Well, IMO, UVMapping would probably give a better result to those hull patterns. Each bit could have a unique texture, instead of just a repeated tile map on every single one. Look at the Aten for example...
Title: Re: HTL Typhon WIP
Post by: Vasudan Admiral on July 11, 2009, 11:20:55 am
Wow, that's actually very nicely detailed, it's just that the texture tiles were completely killing it all. Definitely go the way of the UV map though - it'd be so worth it!

Suggestions:
- There are a lot of areas (especially the topside rear and the arms) that I think would look a lot better if fully curvy. The typhon really strikes me as being built of elegant flowing curved surfaces. Your nose prong things and the area just behind the arms are absolutely spot on and look brilliant for that very reason for example.

- The engine block section might look a lot cooler if more heavily greebled - especially with pipes on the underbelly in a way that more fully connects them with the rest of the hull. Again more like the area just behind the arms would be ideal. :)

- The belly prongs and rear 'rudder' fin things could also really really do with more detail, since they're some of the more defining attributes of the ship as a whole.
Title: Re: HTL Typhon WIP
Post by: blowfish on July 11, 2009, 11:21:41 am
My only complaint it that the arms (and some other protrusions too) still look quite low poly.  Any chance they could be rounded out? :nervous:

EDIT: VA sorta beat me to it...
Title: Re: HTL Typhon WIP
Post by: 0rph3u5 on July 11, 2009, 11:22:20 am
Awesome model - though the mapping above is bad, but maybe that is not your fault but a problem with MVP-typhon maps...
Title: Re: HTL Typhon WIP
Post by: Commander Zane on July 11, 2009, 12:12:59 pm
Okay, that is a lot better looking than I originally thought.
Bloody "V" textures. :P
Title: Re: HTL Typhon WIP
Post by: Rodo on July 11, 2009, 12:20:15 pm
I only agree with you getting more detail on the rear part, and also please make a good looking bridge if possible ^^

everything else looks good so far :D
Title: Re: HTL Typhon WIP
Post by: Mongoose on July 11, 2009, 12:28:33 pm
Yeah, those textures are really killing all of the detail and smoothing you've put into this.  The base model looks cool; keep it up. :)
Title: Re: HTL Typhon WIP
Post by: Galemp on July 11, 2009, 12:29:39 pm
It bears repeating...

Wow, that's actually very nicely detailed, it's just that the texture tiles were completely killing it all. Definitely go the way of the UV map though - it'd be so worth it!

Untextured renders from now on, please!

Overall it looks really nice--there's plenty of new enhancements and details added to the model and they look extremely well done. The areas that need help are, of course, the ones you haven't started on yet, like the bridge, and the two lower fins and their connections.

Apart from that--topside, in the middle, about 25% down its length. Those L-shape panels are split just parallel with the center crease, and to me it just doesn't feel right. It looks like they were mirrored slightly off. Maybe you could 'flip' those greebles so all the smaller panels are clustered on the top, with the longer clusters on the sides?

Title: Re: HTL Typhon WIP
Post by: esarai on July 11, 2009, 01:19:38 pm
Thanks everybody!

Alrighty, UV Mapping it is!  The pylons are definitely going to be rounded out and smoothed. And I'll aim at more curves, details and greebs in the back.
Title: Re: HTL Typhon WIP
Post by: Commander Zane on July 11, 2009, 01:32:38 pm
Finally, the Typhon will have appeal too! :D
Now we just have to wait for the Hattie to be finished too.
Title: Re: HTL Typhon WIP
Post by: xXGrifterXx on July 12, 2009, 12:00:53 pm
Its looking really good. Can you do something about the bridge? I've always hated it, maybe make it look like the bridge of the SDF-1 or something?
Title: Re: HTL Typhon WIP
Post by: Snail on July 12, 2009, 12:02:55 pm
The bridge is not done yet mate.
Title: Re: HTL Typhon WIP
Post by: Col. Fishguts on July 12, 2009, 12:42:29 pm
Wow... the model is very nice.
It NEEDS to be properly UV mapped though, so that ambient occlusion can be baked into the maps... look at the HTL Aten for an example why that is awesome.
Title: Re: HTL Typhon WIP
Post by: xXGrifterXx on July 12, 2009, 01:09:38 pm
My bad! Anyway everything else looks great, I really appreciate your efforts!
Title: Re: HTL Typhon WIP
Post by: TacOne on July 13, 2009, 08:54:45 am
This looks really great.
With this and the Hattie, we can make proper vasudan missions that actually look nice !
Title: Re: HTL Typhon WIP
Post by: Aardwolf on July 13, 2009, 03:59:34 pm
Make the 'crown' bit awesomer. It was always my favorite part, but you've managed to make it look crummy by comparison.   :ick:
Title: Re: HTL Typhon WIP
Post by: Snail on July 13, 2009, 04:19:42 pm
That part isn't finished. Read the ****ing thread.
Title: Re: HTL Typhon WIP
Post by: 0rph3u5 on July 16, 2009, 09:36:09 am
It NEEDS to be properly UV mapped though,

Another argument for UV-mapping it:
We need a HOL-reskin for this!  :D
Title: Re: HTL Typhon WIP
Post by: Galemp on July 16, 2009, 01:14:13 pm
I'll do that...
Title: Re: HTL Typhon WIP
Post by: Cobra on July 16, 2009, 08:09:08 pm
For God's sake man, save some of yourself for FSPort. :P
Title: Re: HTL Typhon WIP
Post by: Zacam on July 16, 2009, 09:20:45 pm
Uh. The HOL are IN FSPort. So, of course he's going to probably end up doing it, because that's where it's going to be.
Title: Re: HTL Typhon WIP
Post by: Galemp on July 16, 2009, 11:10:20 pm
I'm also on the FSU team. Not to mention that I did the HoL reskins for the Aten and Karnak, so they'll be consistent.

Now I didn't say I was going to UV map it, I only said I was going to reskin it. :p
Title: Re: HTL Typhon WIP
Post by: Snail on July 17, 2009, 05:32:00 am
So you're going to colour the glomaps red and put glyphs all over it? Nice.
Title: Re: HTL Typhon WIP
Post by: Aardwolf on July 17, 2009, 06:28:11 pm
I noticed a very interesting-looking Vasudan recolor in the "Celebration of FreeSpace thread"... I'll link to it when I find it.

Edit: I found this, but don't know where to find the actual textures.

(http://img.photobucket.com/albums/v423/kc1991/Assault01.jpg)

The Typhon (not TrashMan's hybrid but the ship above and to the left) has a decent-looking non-canon Vasudan color scheme that might be nice to see elsewhere.

Edit the Second: It looks like the textures are from CotS.
Title: Re: HTL Typhon WIP
Post by: Droid803 on July 17, 2009, 10:03:51 pm
Well, the textures are just from the hybrid...which is in CotS.
Title: Re: HTL Typhon WIP
Post by: Ziame on July 18, 2009, 04:09:52 pm
I think the textures on the Typhon which are just the subspace portal's textures shouldn't exist thar.
Title: Re: HTL Typhon WIP
Post by: Commander Zane on July 18, 2009, 04:13:30 pm
Finally someone else knows what they actually are.
Title: Re: HTL Typhon WIP
Post by: 0rph3u5 on July 18, 2009, 04:37:02 pm
So you're going to colour the glomaps red and put glyphs all over it? Nice.

At least the gyphs are what I want...

--------------------------------------------------------

I noticed a very interesting-looking Vasudan recolor in the "Celebration of FreeSpace thread"... I'll link to it when I find it.

Edit: I found this, but don't know where to find the actual textures.
Edit the Second: It looks like the textures are from CotS.

1st - I'm calling for thread split here; this is the place to marvel esarai's upcoming HTL Typhon not to depate how Trashman's Typhon or the retail one can be retextured (I got a decent yellow-glow retexture of it in TLG ;)) - the confirmation that an HOL skin of an UV-maped model will be done Galemp you be suffient to satisfy the discussion about this in this thread
2nd - yep those are the HOL textures of the CotS
Title: Re: HTL Typhon WIP
Post by: esarai on July 23, 2009, 02:23:30 pm
Okay, sorry for the delays... things are going a little slower than I would like.

Here's what happened to the arm pylons:

(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLTyphon-NewPylons.jpg)
Title: Re: HTL Typhon WIP
Post by: colecampbell666 on July 23, 2009, 02:24:15 pm
Looks neat, but not really Vasudan.
Title: Re: HTL Typhon WIP
Post by: Mongoose on July 23, 2009, 02:33:08 pm
Pretty much screams Vasudan to me. :p

Dear lord, so much win...
Title: Re: HTL Typhon WIP
Post by: Commander Zane on July 23, 2009, 05:15:44 pm
Awesome... :D
Title: Re: HTL Typhon WIP
Post by: Galemp on July 23, 2009, 09:54:07 pm
I'm going to repeat what I said to RagingLoli, please keep in mind turret placements and make your geometry complement them. See the huge beam turrets on VA's Hades or my Colossus modifications, and how they're placed on a very specific area.
Title: Re: HTL Typhon WIP
Post by: Droid803 on July 23, 2009, 10:10:36 pm
I think the double-barreled turrets on the arm pylons fin on the center of that shape...
Title: Re: HTL Typhon WIP
Post by: Galemp on July 23, 2009, 11:10:50 pm
Well, that's what I'm hoping, but I thought I'd comment to make sure.
Title: Re: HTL Typhon WIP
Post by: Aardwolf on July 26, 2009, 11:12:58 am
Looks interesting, but kind of frail. I would imagine (from the FS1 tech description) that it would be 'artsy' but at the same time tough and resilient.
Title: Re: HTL Typhon WIP
Post by: Snail on July 26, 2009, 11:29:23 am
I'm not sure if it looks Vasudan, TBH.


Vasudans might have artistic and organic-like shapes, but if you look closely their machinery is still pretty similar to Terran tech (look at the areas around the blue lights).