I actually think of them as a bomb that can be mounted on fighters. They do good damage against cruisers and freighters.
I actually think of them as a bomb that can be mounted on fighters. They do good damage against cruisers and freighters.The fifth mission in PI was the first time I think I'd seriously tried to use them, and I was amazed at how brutally effective they were at demolishing those freighter groups. They're just the thing for a convoy assault mission.
Infyrnos are pretty useful in the gauntlet missions to wipe out the majority of a shivan wing before they break formation after warping in :P
Did you actually manage to keep it alive for 15 minutes? That would be awesome, even if it doesn't jump out anyway.
Still, you can't deny the sense of achievement when looking at a record of kills on your pilot profile. :P
Won't you kinda...kill everything including your wingmen, yourself, and everything on your escort list that way?
Someone made a MIRV-type weapon once. Appearance-wise I mean.
Won't you kinda...kill everything including your wingmen, yourself, and everything on your escort list that way?
In fact, anti capital torpedoes should take a destroyer in one or two shots, just like they do in Wing Commander.Is trying to be a joke to what I was saying, but I didn't mean make the Tsunami / Cyclops / Harbinger / Helios instagib weapons.
For comparison: Yamato took 10 torpedoes and 7 bombs to sink and it was the largest battleship in WWII.
Eva, which wasn't the largest nor most heavily armored ship in FS1 was estimated to take 20 Tsunamis before going down.
You think that's bad?:blah:
Some idiot on multi equipped every single AI fighter with full banks of EMPs
Some idiot on multi equipped every single AI fighter with full banks of EMPs
i think this thread has highlighted a change in attitude towards capships between FS1 and 2.
In FS1 the attitude of the story and mission design was that the loss of a cruiser was a humbling blow and a destroyer was a day to be mourned for the rest of eternity.
FS2 even before the entry of Col and Sath, cruisers are being taken out merrily and the loss shrugged off like a fighter. and most command briefs mention the loss of a destroyer somewhere with no special note.
i think this thread has highlighted a change in attitude towards capships between FS1 and 2.
In FS1 the attitude of the story and mission design was that the loss of a cruiser was a humbling blow and a destroyer was a day to be mourned for the rest of eternity.
FS2 even before the entry of Col and Sath, cruisers are being taken out merrily and the loss shrugged off like a fighter. and most command briefs mention the loss of a destroyer somewhere with no special note.
I stay clear of hostile Aeolus cruisers and Leviathans however, unless I have enough wingmen to tell to go suicide and draw fire for me.
How strong are the Lilith's turrets? There was one time I needed to use four Trebs to take out its main gun. Granted, I was probably doing it from the wrong angle... :nervous:
Three Trebuchets to disable the Lilith's main beam from below, IIRC.
Donno how many Infyrnos it takes XD.
Really? The bottom has the red diamond shape. The sides don't. That's basically the best way to tell IMO.
I just target it, and it says so on my HUD >.>Best way put evah.