- when
|____ ture
|
|____set camera host
|___ Patrol 3
|___ weapons
problem is that the camera is no in the center of the fighter, as if the second argument would do nothing at all .... - every-time
|____ ture
|
|____set camera position
|___+
|_ get object x
|_ Patrol 3
|_ 2
|___-
|_ get object y
|_ Patrol 3
|_ 1
|___+
|_ get object z
|_ Patrol 3
|_ 2
I've not managed to get a camera to match perspectives with a fighter yet
Can you send me the fs2 file you are messing with ? I want to see what you are doing, and wanna give it a try myself :)
are you updating a campaign or is this for something new ?
That'll only do it the once. You need to everytime it. Wait til later i'll post an old concept of different camera usage.
What about editing the eyepoint of an ship, to the desired location and add the ship via .tbm, and adjust fov?
That's how i created some of the "gun-cam" views in my BtrL mission.
Yeah, it's not the most elegant approach, but it saves time and you avoid the agonizing headache that comes after working for hours/ days on a thing that refuses to work properly.