Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 14, 2009, 03:11:17 am
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Here is the nightly for Linux on 14 Jul 2009 - Revision 5437
fso-LINUX-20090714_r5437.tar.bz2 (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090714_r5437.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/LINUX/fso-LINUX-20090714_r5437.md5)
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r5434 | portej05 | 2009-07-13 09:11:24 -0500 (Mon, 13 Jul 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/graphics/2d.cpp
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/lab/wmcgui.cpp
M /trunk/fs2_open/code/lab/wmcgui.h
D /trunk/fs2_open/code/parse/python.cpp
D /trunk/fs2_open/code/parse/python.h
M /trunk/fs2_open/code/parse/scripting.cpp
M /trunk/fs2_open/code/parse/scripting.h
M /trunk/fs2_open/code/species_defs/species_defs.h
M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
Python Stripping. Can't promise to have gotten the whole lot though.
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r5435 | portej05 | 2009-07-13 10:48:38 -0500 (Mon, 13 Jul 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hud.h
M /trunk/fs2_open/code/hud/hudescort.cpp
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/hud/hudparse.h
M /trunk/fs2_open/code/hud/hudshield.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/species_defs/species_defs.h
NEW_HUD Removal commit
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r5436 | Sushi | 2009-07-13 15:08:32 -0500 (Mon, 13 Jul 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/math/staticrand.cpp
M /trunk/fs2_open/code/math/staticrand.h
M /trunk/fs2_open/code/math/vecmat.cpp
M /trunk/fs2_open/code/math/vecmat.h
Additional AI code, including stuff taking advantage of glide and sidethrust. Includes: Flag for allowing fighters to dodge vertically as well as horizontally, "stalemate detection" to help AI break out of circle fights and other stalemate situations, "glide attack" where AI fighters will use glide to fly away while shooting back at you, "circle strafe" where AI fighters will use sidethrusters to jink around while shooting, and an (incomplete) version of "glide strafe" that allows fighters/bombers to use glide to attack capital ships. All new stuff is off by default, and can be turned on with AI_Profiles flags.
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r5437 | Echelon9 | 2009-07-13 15:33:43 -0500 (Mon, 13 Jul 2009) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Ensure Sushi's latest AI changes work with gcc, as well as Visual Studio
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