Hard Light Productions Forums

Off-Topic Discussion => Programming => Topic started by: Colonol Dekker on July 14, 2009, 08:59:51 am

Title: AGS engine - 2 minutes work produced this, I think i may stick with it.
Post by: Colonol Dekker on July 14, 2009, 08:59:51 am
http://www.adventuregamestudio.co.uk/
 
Mastering interface, now need to dabble with Photoshop to produce an Alpha 1 sprite. . . .with animation frames, I might snatch some grabs from the FS1 techroom or the bonus vid from ST. (coridoor)



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Title: Re: AGS engine - 2 minutes work produced this, I think i may stick with it.
Post by: Flipside on July 24, 2009, 11:21:20 pm
Our last best hope against Shivans:

Giant Maintenance Guy!



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Title: Re: AGS engine - 2 minutes work produced this, I think i may stick with it.
Post by: Colonol Dekker on July 25, 2009, 02:52:35 am
:lol:. . It can do active regional scaling, so he'll get shorter as he walks to the distance. Also the marking has been fixed. Think of it as an "ongoing technical excercise"