Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: BKN89 on July 14, 2009, 10:18:39 pm

Title: Freespace Port - large ships cause crash
Post by: BKN89 on July 14, 2009, 10:18:39 pm
I just installed the port of the original freespace with freespace open and i've found that during missions, any ship being destroyed that is NOT a fighter (i.e. freighters, cruisers, etc.) will cause the game to crash as soon as it's hull reaches 0 percent.  This has occurred in every single mission I have played thus far.  As soon as a large ship is destroyed, the game crashes to my desktop - I just avoided destroying freighters till the mission I'm currently on, which is "out of the darkness, into the night," in which a Vasudan cruiser is destroyed as part of the storyline.  Anyone know what may be going on?  Let me know if there is any other information you need me to provide...
Title: Re: Freespace Port - large ships cause crash
Post by: FUBAR-BDHR on July 14, 2009, 10:39:41 pm
What version of FSPort?  Where did you get it from and where did you install it to?  Are you using it with the MediaVPs?  If so same questions.  What FS2_Open build are you using?  You should be using 3.6.10 RC3. 
Title: Re: Freespace Port - large ships cause crash
Post by: Jeff Vader on July 15, 2009, 12:12:37 am
Your fs2_open.log couldn't hurt. Details on how to create one can be found here (http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359).
Title: Re: Freespace Port - large ships cause crash
Post by: Galemp on July 15, 2009, 12:19:29 am
I've never heard of this before. Please, make sure you're using FSPort 3.1.1, and if you have Media VPs that you've configured them properly.

Also, please post what Freespace Open build you're running.
Title: Re: Freespace Port - large ships cause crash
Post by: Rapsodius on July 20, 2009, 06:24:36 pm
I just installed the port of the original freespace with freespace open and i've found that during missions, any ship being destroyed that is NOT a fighter (i.e. freighters, cruisers, etc.) will cause the game to crash as soon as it's hull reaches 0 percent.  This has occurred in every single mission I have played thus far.  As soon as a large ship is destroyed, the game crashes to my desktop - I just avoided destroying freighters till the mission I'm currently on, which is "out of the darkness, into the night," in which a Vasudan cruiser is destroyed as part of the storyline.  Anyone know what may be going on?  Let me know if there is any other information you need me to provide...

Try a debug build. That should solve the crashing. Bet also beams make it crash, am I right?

Warning!! the debug build will spam you with warnings (If thingies aren't cleaned up). Just 'click no to continue' on all of them.
Title: Re: Freespace Port - large ships cause crash
Post by: General Battuta on July 20, 2009, 06:29:21 pm
Wait wait wait, a debug build won't 'solve' anything. It'll help you diagnose the problem. You should never be playing consistently with a debug build (or at least there's no good reason to.)
Title: Re: Freespace Port - large ships cause crash
Post by: Goober5000 on July 22, 2009, 12:34:13 am
Warning!! the debug build will spam you with warnings (If thingies aren't cleaned up). Just 'click no to continue' on all of them.
Only if the mod is full of errors.  The FSPort staff, being responsible people, have cleaned up all of their errors.  Debug builds running on FSPort generate 0 warnings. :D
Title: Re: Freespace Port - large ships cause crash
Post by: Rapsodius on July 23, 2009, 10:59:38 pm
That's why I cared to say 'if things aren't cleaned up' (by the mod creator)

To stay on-topic: you can always try a build change and see if it does solve the crash. (@ BKN89)
Title: Re: Freespace Port - large ships cause crash
Post by: Aardwolf on July 24, 2009, 05:29:19 pm
Maybe we should wait for the guy to reply before giving him conflicting instructions...