Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on July 16, 2009, 03:52:16 pm

Title: FS acting crazy
Post by: TrashMan on July 16, 2009, 03:52:16 pm
WTf? I'm using one of the stable Inferno builds (20081229 methinks)

Now FRED starts corrupting the missions when I change something (like adding a wing...formating goes completely crazy). And AI bombers stopped launching bombs.
Title: Re: FS acting crazy
Post by: The E on July 16, 2009, 03:55:30 pm
Is there a specific reason why you're not using RC3?
Title: Re: FS acting crazy
Post by: TrashMan on July 16, 2009, 04:58:38 pm
Just tried it. Stil lhappens.

I take a working mission, add 1 enemy bomber wing and when  Isave the whole end of hte mission file goes beserk:

Code: [Select]
$Name: Blargh
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0 ;! Blargh 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: ( ;! 4 total
"Blargh 1"
"Blargh 2"
"Blargh 3"
"Blargh 4"
)
$AI Goals: ( goals ( ai-chase "GTVBS Archangel MK2 1" 50 ) )
+Flags: ( ) ;! 0 total
;! 0 total
;! 0 lists total
;! 0 total
;! 0 total
;! 0 total
 500 7895160 Nebula01 Blue 291 64 53 8: Fortress None
Title: Re: FS acting crazy
Post by: karajorma on July 16, 2009, 05:19:31 pm
Find ;;FSO 3.6.x;; where x is 0,8,9 or 10 and delete them all.

A search and replace for that in notepad with nothing in the replace box should do it in about 20 seconds. Make sure FRED's save mode is standard not compatibility.

And get a more recent build. Cause if that isn't the problem I'm not going to give a damn while you're using a 7 month old build.
Title: Re: FS acting crazy
Post by: chief1983 on July 16, 2009, 05:49:16 pm
Also just a note:  "Stable" and a date in file name do not go together.