Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on July 18, 2009, 07:21:46 pm
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Stepping back into the Nu Series, here we have our first shot of the A-Wing, a WIP of course
(http://img106.imageshack.us/img106/3752/nua02.jpg)
Update:
Model and texture now complete, yay!
(http://img34.imageshack.us/img34/6153/awingfinal.jpg)
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Nice. I assume the texture is very early WIP. (as you stated)
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Now we need a mission where it slams into an Executor bridge. :P
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Now we need Executor for A-W to slam into. :)
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Oh purdy I always loved the A Wing
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Glorious as ever, Brand. I just have to know though, why is Turambar's revamped model being replaced?
-Thaeris
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Just a guess, but Turambar's ships were comparatively low-poly, and less accurate.
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That's a statement, not a guess.
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Actually, quite the opposite in this case. Turambar's A-Wing was well over double the polies that this one has, 7000 roughly. It was rather high and it was easier to build a new one from scratch than try to optimize the old one. The model itself was very accurate.
Also, an update
(http://img43.imageshack.us/img43/2267/nua03.jpg)
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How long will this be?
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Not long at all. A-wing is tiny, only pilotable with any shred of comfort by the shortest of rebel pilots. They fill out the cockpit. It'll be just over 6m long.
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Which, technically is a compromise, considering the actual A-Wing model, scaled to the pilot is just over 4.5m long.
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Latest Update:
(http://img32.imageshack.us/img32/3650/nua04.jpg)
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So is this one supposed to look new and shiny like the E Wing, or is the grime untextured?
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He always makes the clean one and then puts dirt on as additional layers in the .psd as required.
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So when 3.6.11 rolls around will it have support for choosing different textures (i.e. like the nameplate dilemma) so that you can have different states of dirtiness?
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That's already supported in FRED.
Heck, you could probably FRED a mission where the worse a ship is damaged, the ickier the textures.
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For our purposes, I don't think our fighters will generally have the lifespan to make that worthwhile.
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Heck, you could probably FRED a mission where the worse a ship is damaged, the ickier the textures.
That sounds like a great idea. I've always hated how most games don't have this feature. If I remember correctly, there was this Mechwarrior rip-off called Gnome that had numerous 'damaged' models that popped up whenever you shot your enemy enough times.
@Brandx: I've no idea how this game will turn out just from seeing the gameplay vids, but the idea of a one-hit kill sim game kinda scares me. Its bold, too bold if you ask me. The only thing I can think of to counter this is to make the ships exceedingly difficult to fly and stir, feature jamming systems or anything to make gameplay harder.
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Not long at all. A-wing is tiny, only pilotable with any shred of comfort by the shortest of rebel pilots. They fill out the cockpit. It'll be just over 6m long.
Hmmm. I don't doubt this, as you've certainly cross-referenced film images as well as actual models. However, that IS shockingly small. And though probably right, is apparently not canon, at least to all the sites I've been to so far (to check the length). All sources state that the A-Wing is at least 9.6 meters in length.
http://www.starwars.com/databank/starship/awingstarfighter/index.html
http://starwars.wikia.com/wiki/A-Wing
Forgive me for citing a "pedia."
Really, even the X-Wing is tiny. 12.5 meters is shorter than a modern fighter plane, no questions asked. 9.6 meters is nothing!
-Thaeris
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Heck, you could probably FRED a mission where the worse a ship is damaged, the ickier the textures.
That sounds like a great idea. I've always hated how most games don't have this feature. If I remember correctly, there was this Mechwarrior rip-off called Gnome that had numerous 'damaged' models that popped up whenever you shot your enemy enough times.
@Brandx: I've no idea how this game will turn out just from seeing the gameplay vids, but the idea of a one-hit kill sim game kinda scares me. Its bold, too bold if you ask me. The only thing I can think of to counter this is to make the ships exceedingly difficult to fly and stir, feature jamming systems or anything to make gameplay harder.
One direct hit, a non-critical hit shouldn't kill you in one shot. I believe that's how they'll get around this...maybe.
Wow, I'm constantly amazed by how fast some of you guys can make models and texture them. :yes:
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Well, the best model of one-on-one fighter combat with minimal externalities we have is Slave 1 vs Obi-wan's Delta 7, and he definitely took more than a few hits, though there's no knowing whether the guns were doing full damage or were adjusted for greater rate of fire. By externalities I mean e.g. previous damage, especially hits to the shields, which would explain why many shielded craft appear to go down in one or two hits - we aren't seeing them go down until they've already been in combat a while. Even TIE fighters sometimes survive a hit, IIRC.
The A-wing length arguments are almost as old and beaten-to-death as the Executor and Eclipse arguments. I'm sure the team has considered the matter thoroughly.
As to Turambar's A-Wing, I am only familiar with this (http://www.hard-light.net/forums/index.php/topic,46240.40.html) WIP, which does have a few accuracy issues, and looks comparatively rough around the edges. It's still a decent job, though.
I look forward to seeing the finished article, brandx0.
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Well, the best model of one-on-one fighter combat with minimal externalities we have is Slave 1 vs Obi-wan's Delta 7, and he definitely took more than a few hits, though there's no knowing whether the guns were doing full damage or were adjusted for greater rate of fire.
FotG isn't prequel...
But yes I think Slave 1 was going for quantity over quality on the lasers. They were used to coax the target into missile range.
Also, I don't think most prequel era fighters had energy shields.
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I agree with you, Alan. However, after posting that statement on the previous page, I did a small amount of research to determine if what I had stated held any validity. I'm aware of the close-up shots showing the pilot inside, which I assume is what the team is using to determine scale, but check this image out (it's real, from RotJ): http://www.theforce.net/SWTC/Pix/given/rb/mc04.jpg
I blame LucasFilm for causing these problems because they did cause them. Seldom does one find ANY coherent images/drawings/models or anything else from the Star Wars films due to innumerable reasons. Clearly, the close-up model and distance models were different in scale. However, I have to grant that the 9-point-something meter length is viable due to the image above. I give it additional credence due to the fact that the A-Wings can be approximated in size because of other ships in the vicinity that we actually have an agreed length for.
Note that if the X-Wing is 12.5 meters in length, we can take a very rough scale estimate of the A-Wing's width in comparison (it's rough due to perspective distortion, etc.). We then note that the A-Wing is slightly wider than the X-Wing's bisected length, 6.25 meters. That rationalization makes the official width of 6.48 meters rather viable, actually. Since the length of the A-Wing is greater than the width, it makes a length of over 9 meters very likely.
As far as realisim goes, a larger fighter is better. This is not to say that the speed and maneuverability could not be attributed to a small mass with even limited engine output (which is rather viable)-but it just doesn't seem to fit into place with the grander scale of Star Wars to me. The A-Wing is supposed to be a long range fighter with powerful sensors, a hyperdrive, a full load of 12 concussion missiles, and comparatively big engines. Squeezing all of that into such a tiny frame is a bit ludicrous... of course, it is Star Wars...
-Thaeris
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I agree with you, Alan. However, after posting that statement on the previous page, I did a small amount of research to determine if what I had stated held any validity. I'm aware of the close-up shots showing the pilot inside, which I assume is what the team is using to determine scale, but check this image out (it's real, from RotJ): http://www.theforce.net/SWTC/Pix/given/rb/mc04.jpg
Unfortunately we can't really use matte paintings for scale information as they tend to be more artistically than technically accurate :) The really nice thing about fighters is that we do have images of the original movie models with pilots in them to help scale the things--it's cap ships that tend to be the problem regarding size issues, and that's where the lower level canon information and stuff from places like the SW Technical Commentaries can help to fill in the blanks.
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Now that you mention it, you might be right... Those Rebels are employing giants in that hangar!
:shaking:
-Thaeris
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Yeah, to be honest I can't see one of those people in the painting fitting in the X-wing in that same painting.
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Was a final determination on the size of the in-game A-Wing able to be made? I've been tempted to pull out RotJ to attempt some more scaling myself, but I just haven't found the time.
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It's gonna be small.
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I hope not that small
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I hope not that small
THAT'S WHAT SHE SAID!!1
i can see the pilot fitting in one of them.
have you seen an F1 can IRL? it's REALLY small, i thougt it amazaing anyone bigger than a jockey can fit in.
FYI yes, an indvidual car is made to the driver's height, however they all appear the same size, and if jenson button can fit (and own ;)) in one, being over 6ft tall, why can't a 5'6 rebel pilot?
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My apologies for the lack of updates recently, work has had me very busy.
Anyways, a shot of the bottom now, still a WIP
(http://img36.imageshack.us/img36/8898/nua05.jpg)
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And another while I'm at it:
(http://img40.imageshack.us/img40/3544/nua06.jpg)
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noice
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Beautiful as always. :yes:
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Hot.
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BrandX:
the stiptease of videogame modelling.
I mean it as a compliment, but still ancy for demo...
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And another update, only minor changes but it's in high res/quality now
(http://img190.imageshack.us/img190/8485/nua07.jpg)
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Dammit, look at all of those gorgeous little normal-mapped details that I won't get to see until such time as I get a card that supports said maps. :(
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And now with assymetrical replaced panels
(http://img4.imageshack.us/img4/1807/nua08.jpg)
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And now with assymetrical replaced panels
(http://img4.imageshack.us/img4/1807/nua08.jpg)
Incredible. :yes:
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And now that detailing's done, time to start getting her dirty.
(http://img4.imageshack.us/img4/6492/nua09v.jpg)
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looking good...really good!
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Did I miss somethin'...Why is everyone talkin' like friggin pirates?
Shiver me timbers!
Tell me ye did not spend all this 'ere time editin' post per post... it better be a pirate forum plugin or somethin'...
On Topic:
I love it! Make sure ye don't make it too dirty, pass the grog! From what I've seen A-win's are th' only ships wot look good factory fresh.
Edit: HOLY ****, it IS a pirate plugin!
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Dead sexy
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Looking at it is good, but what I'd like to do is to fly this beauty against some Imperial junk (TIEs).
Or pretty much anyone marked red on my IFF. :)
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Really nice. :yes:
There's some SW fiction that mentions that the A-Wing's laser cannons can rotate, even to 180 degrees if I remember correctly. I don't know if FotG will have support for that though; I know LucasArts' games didn't. No big deal if it's not possible to implement that, though.
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If you eventually consider some non-canon EU A-Wings, consider this:
http://www.alfredsmind.ca/advawpg.htm
He's definately "retconned" his own work since I've last seen it, but the concept is quite neat. The fin geometry was fromerly much closer to the original A-Wing, and the engines didn't have that ugly exposed turbine. Ditch those hideous sensor probes on the front of the model and you might have a winner.
At the bottom of the page is the "Recon A-Wing," which could make for interesting filler...
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Really nice. :yes:
There's some SW fiction that mentions that the A-Wing's laser cannons can rotate, even to 180 degrees if I remember correctly. I don't know if FotG will have support for that though; I know LucasArts' games didn't. No big deal if it's not possible to implement that, though.
If BrandX makes those cannons separate subobjects I can try to implement it, I even have rough concept how, but it will require messing with values a while and most likely will make switching between cycle and linked fire impossible.
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We will hopefully have full code support for changing cycling behavior, but something like that would involve a firing point that moves with the subobject, as if it were a turret. Hasn't been done for player firepoints yet that I know of.
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It's easy to do if there are only two positions in which guns can fire (backward and forward).
I can do it with animation code, at least if automatic convergence and autoaim won't cause problems with firing backwards.
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What's with the random red panel near the center, rear? That was around the same time as the 'assymetric' replaced panels, so I guess maybe it was part of that ... was it deliberate?
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What's with the random red panel near the center, rear? That was around the same time as the 'assymetric' replaced panels, so I guess maybe it was part of that ... was it deliberate?
looks like it :nervous:
still looks liek a great job.
but i think the swivel cannons would be a bit much, given the thing already is small (hard to hit) fast, manouverable, boasts sheilds, lasers AND missles, unless its put into a tier of ship like the TIE-OMG :eek2: PWNZORZ's, making online much like BtRL, in a mainly missle fight :doubt:
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What's with the random red panel near the center, rear? That was around the same time as the 'asymmetric' replaced panels, so I guess maybe it was part of that ... was it deliberate?
Well, you do have a point; given the rather specific, double curved geometry of that panel, it's not really likely that they had a red one lying around. Maybe make that just another tone of white?
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I put it in as it's on the original model.
(http://images3.wikia.nocookie.net/starwars/images/b/be/RZ-1_A-Wing-class_Interceptor.jpg)
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Ahh, then I guess it's alright.
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Cooool.
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You guys think he actually took a liberty with a movie ship? What are you on?
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You guys think he actually took a liberty with a movie ship? What are you on?
crack.
but, y'know, the sexy, dirty y-wing never had that kind of dirt pattern in movies, so when he got into de-sparkling the A-wing, some of us expected to otherwise.
or were on crack.
you can decide for yourself, but it must 1 of the two.
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Well actually, in doing the Y-Wing I based the weathering on several different models, all with different dirt on them, so the actual pattern isn't exact to any single one, but rather simply referred to the bits that I liked from each. The A-Wing is much different, though, in that I believe there was only one A-Wing model made (or at least all models were near exact copies of eachother,) and so the pattern will be much more recognizable. The Y-Wing models contradict themselves so much that it's anybody's guess which Y-Wing is what.
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Update here, slightly lower quality than the last, but that last one took over 2 hours to render and I didn't have the patience.
Anyways, this one is mostly minor tweaks again, really trying to capture the subtleties present on the model (I'm convinced that the filming model is one of the most well done out of them all, it's really fantastic when you get deep down into it)
(http://img27.imageshack.us/img27/127/nua10.jpg)
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Well actually, in doing the Y-Wing I based the weathering on several different models, all with different dirt on them, so the actual pattern isn't exact to any single one, but rather simply referred to the bits that I liked from each. The A-Wing is much different, though, in that I believe there was only one A-Wing model made (or at least all models were near exact copies of eachother,) and so the pattern will be much more recognizable. The Y-Wing models contradict themselves so much that it's anybody's guess which Y-Wing is what.
:jaw: wow, that is a lot of effort. well done, sir. i am thourghly impressed...again.
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Great Scott, Man!
If I could endow a title of Epic Manliness for creating models, you'd get it, no questions asked. Brilliant!
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Brilliant as always.
You know what we need? Video card technology that can render that at 60 FPS.
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That would be nice wouldn't it? Unfortunately, however, this is currently rendering at about 0.001042 FPS
Anyways, another update, now with sexy lighting
(http://img21.imageshack.us/img21/2369/nua12.jpg)
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Set as new background. :D
I wish it were a bit larger... I had to crop it to fit the screen. I'm not going to complain too much, though...
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Well when it's done I'll do up a wallpaper sized one for everyone
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That thing is sex on J-77s
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And now in PNG for fun and quality. Also some updates:
(http://img24.imageshack.us/img24/3532/nua13.png)
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Aaaand we're done.
(http://img34.imageshack.us/img34/6153/awingfinal.jpg)
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Except for the lack of cockpit i'd think that was a physical studio model
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Hey, could I trouble you to do a little bigger render? Maybe 2048x1536?
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Congrats man, that's really gorgeous. Out of curiousity, is that a 4096x4096 map on it? The rivets and paneling are extremely sharp on it..
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i think this is the best job done...yet
love the colour on the ship, definatey the best texture you've done.
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I agree with above comments, but I'd like to see how does it (or it will) look in-game.
Not to mention I'd also like to fly it myself, but who don't? :)
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We'll have to get it converted first :)
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And here we go, took me 2 days to render this because the first one crapped out on me =(
2048x1536
(http://swc.fs2downloads.com/img/AWingLarge.png)
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awesome.
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I think it looks even better than the movie one.
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Jesus Christ, that's beautiful!
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Oh good lord, brand!! She's freak'n gorgeous!! :jaw: Major props to you! :yes: :yes:
Well actually, in doing the Y-Wing I based the weathering on several different models, all with different dirt on them, so the actual pattern isn't exact to any single one, but rather simply referred to the bits that I liked from each. The A-Wing is much different, though, in that I believe there was only one A-Wing model made (or at least all models were near exact copies of eachother,) and so the pattern will be much more recognizable. The Y-Wing models contradict themselves so much that it's anybody's guess which Y-Wing is what.
Yeah, but one could say they're variants or repaired/modified versions as a logical "in-universe" explanation. lol I wish LFL would give a canonical break down of 'em. :p That would be quite intriguing. I want a canonical visualization of what the two-seater S3 model is suppose to look like. Especially an "off-the-assembly-line" version. :D
Spanking A-wing, brand. Absolutely awesome!
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:no:
Of course it looks awesome. But lets be honest : The pre-pre-pre-pre-predecessor already looked awesone. When flying around, other fightercrafts will measure 200-300 pixels at most, moving around fast. The work on even more detail will hardly be noticable ingame, and making good stuff even more better keeps you from getting other stuff and craft release ready.
So stop cheering at him when the quality reached a certain level, tell him to go on, or you will NEVER play Fate of Galaxy ;)
Btw. VERY nice Awing ! I trust the same level of detail will be on stardestroyers and capital ships as well
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Yeah, I know. lol I was just so stunned. hehe Must. Play. Now!
KEEP GOING BRAND!!!
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Brand hasn't just been making things prettier, they've also been getting much more efficient. Fewer polies, etc. So it's not all wasted.
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Just had a look through all the model threads, Brand is a machine with these things. They are all incredible.