Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Colonol Dekker on July 21, 2009, 03:46:16 am
-
I've checked the wiki but I don't follow. . .do they need to be hard coded?
What i'd "like" to emulate/achieve would be similar to that huge ship from thundercats the movie. The one Tigra and Cheetara set on maximum speed with the crew tied up.
<quote>
Maximum speed??!! We'll be in deep space in seconds!!!
</quote>
Any tips or how-to's from someone?
-
How about also going to ludicrous speed? :D
-
Animated Tartan replacement to the subspace skybox would work.
-
:bump: anyone care to elaborate on the original question?
-
The warp 'hole' itself is a POF with a few textures, so you can replace/retexture that relatively easily.
Altering how the ships move through it is another matter entirely though.
-
Texture map replacement and editing the pof is absolute childs play. . I'm interested in higher control. Hence the topic title.
-
Sorry, misunderstood the question!
Do you have a YouTube or whatever link?
I (and probably many others) never saw the Thundercats movie, so I'm not sure what you're after.
-
Oh, like the BSG/TAP jump effects?
-
What about the Star Wars/Trek effect--a stretched ship? I'm curious as to whether or not it can be done with image filters or effects, to make the ship seem to expand a long distance (say 100 meters per ship meter) and warp out sort of in pieces. Similar thing with jumping back in--have it stretching from a long distance and then having the back catch up to the front at the jump-out spot.
-
I can't view this at the moment due to 3G restrictions, but this might be it...
http://www.cheezey.org/thundercats/movies/shiner.rm