Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Warlock on April 23, 2001, 09:50:00 pm
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Ok...Here's the prob
Athena MK II, I added the thruster flame meshes, glued an infinite light to each, then glued as sibling the thruster/light combo set (three flames) to the fighter hull. Painted the thrusters with the thruster01.avi, and named thruster01 (also tried 01a-c as a sperate opbejct per flame)
Now, I set the glow points through FSMM2, double checking with modelview to insure the points at in the correct spot.
Yet in game,..no thrusters.
Where'd I screw up?
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Warlock
(http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Try using a different kind of light source (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Try local light, I always used that.
I can't see any other problems there.
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Nope Local light's no good either.
Course NOW I found a really weird bug.
After adding the weapons and all in FSMM and running the shields onto it I went to test it out.
At first I merely committed the mission, ..oops forget to get weapons,..call in the AI backups I set using the Athena MK II,..well they're weapons work fine. So I restart, and then I can't give my bomber ANY weapons. Click/drag a gun or missile to the right slot, but they never "load".
*bangs head on wall*
The Shroud and Mirage were NEVER this weird lol
Another thing I notced, while in game the model seems to be the correct scale, the target view and Tech Room view are extreme close ups.
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Warlock
(http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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funny, all this sounds way too familiar to me... everything...
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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(http://www.warpstorm.com/ubb/cwmsmilies/cwm13.gif)
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What version of TS are you using?
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4.2
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Warlock
(http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together